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JediDante

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Posts posted by JediDante

  1. You made a thread about how a skill "Doesnt work" even tho it obviously just isnt worded properly. And ur already op. Learn to play your class.

     

    why don't you get with the program, it is worded properly, it just doesn't work, sith inquisters mirror talent, Forked Lightning works fine, my examples were total sarcasm...

  2. Whilst i appreciate your concerns, and i do. It isn't nice to play a class which doesn't work fully HOWEVER:

    You are at the bottom of a long long long list. Us marauders have been asking for a fix for forever. They have "fixed" our bugs 4 times and they still happen (animation repetition, ravage stunning you if your target moves out of range, skills refusing to fire with no error message) They have even buffed us and fixed our damage "resulting in a slight increase of DPS" which is actually a lie, as it is a DPS nerf, it now takes longer for us to kill things, and this was a buff! Be very careful what you wish for. Sages/Commandos are OP at the moment, and its silly little posts like this one which add to the cry for attention which ultimately leads to the devs looking and realising how over the top you are... Then you'll have something to cry about.

     

    did i ever say i gave a **** about how "OP" sages are? no, i want a fix to our pve spec so i can actually properly play the spec in its full force i want to play without gimping myself to silly hybrid specs that are the really "OP" things on sages. People like you need to learn to read before you comment. My main is actually a sentinel, i realize how bugged they are, but Sentinels are "OP" i feel gimped as a sage because all my talents don't work.

  3. I will say, the TK/Balance hybrid is a lot of fun. The procs you get for the double-speed TK throws and instant-cast TK waves and mind crushes are wonderful. When you can insta-cast TK Waves with 20 percent buffs, you are hitting for huge AoE damage. Or you can use that on Mind Crush. It's a lot of fun and makes you feel pretty powerful.

     

    as full tele u have literally unlimited force in a pve situation, the hybrid specs make u manage your force in ridiculous ways. =/ not to mention with the hybrid specs u lose 50% crit damage towards tele wave, turbulence and weaken mind.

  4. glad to hear so much feedback, sad to see this thread got moved here, hence i found that the devs completely ignore these forums. everyone who was defending me is 100% right, i wasn't trying to start a flame war, wasn't trying to get my class buffed, i just hate balance, hate hybrid specs, and <3 telekinesis, just wish it worked right.
  5. also, i never said i wanted an immediate fix, if u read my first post, we just want a response or reaction to the problem, i know its not going to get fixed in a day, but the fact that the devs have made no notice that they are even paying attention to the class forums worrys us sages.
  6. guess i shouldn't have expected to post a concern over a high tier talent for not only my favorite class (but alot of others) and not expected to hear trolling. If Sages are OP why not explain how every single class that people on these forums complain about are also OP? I'm not complaining about pvp, I'm complaining about a high tier talent for a PvE environment.
  7. Most OP class in the game (best healer and best dps) crying about one skill not working.

     

    Please, dissappear.

     

    OP? my sentinel/Shadow do way more dps than my sage, just do to the fact of mobility, if your going to make a talent spec have to sit still 95% of the time to do viable dps on Operations were most if not all you have to be constantly moving, at least give it more damage, from a PvE stand point this is ridiculous.

  8. I'm having a hard time understanding why one of Telekentic Sages HIGHEST talents TELEKENETIC MOMENTUM has continued to be ignored by the devs. there have been Numerous threads about how it's bugged such as the 100+ post one in the sage forums (http://www.swtor.com/community/showthread.php?t=124285).

     

    Telekinetic Momentum

    When you activate Disturbance or Telekinetic Wave, there is a [10 / 20 / 30]% chance the ability will produce a second attack that strikes the same targets for 30% damage.

     

    you should just change it to be

     

    Telekinetic Momentum(3/3)

    When you activate Disturbance, there is a 30% chance the ability will produce a second attack that strikes the same targets for 30% damage.

     

    or even

     

    Telekinetic Momentum(1/3)

    When you activate Disturbance or Telekinetic Wave, there is a 80% chance the Telekinetic Wave ability, and a 5% chance the Disturbance ability will produce a second attack that strikes the same targets for 30% damage.

     

    So 1/2/3 points in the talent Telekinetic Momentum all have different effects, and the intended 3/3 for the talent Tremors to become available, is completely broken for Telekinetic Wave, one of our most used spells!

     

    http://www.swtor.com/community/showthread.php?t=5533 <<<< sure don't see this issue on the known issues forum thread, seeing how this issue has been around since BETA!

     

    Can we at least see a response to this? I love my sage, and i hate using balance and the crappy hybrid specs all over the place just because the most fun and should be one of our most powerful talents is broken, leaving less dps over a hybrid spec...

     

     

     

     

    UPDATE: Thank you for listening Devs! Tele Mome is now fixed, along with an awesome animation they added with it (double disturbances and tele waves when they proc)

  9. Alacrity Rating: A secondary stat which improves the speed of activation time for non-instant abilities. It does not affect the Global Cooldown for instant abilities. More rating is required to achieve the same percentage bonus at higher character levels. It may also increase the rate at which periodic abilities take effect.

     

    i have done extensive testing and this is simply not true, makes me sad but it isnt true..

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