I'm having a hard time understanding why one of Telekentic Sages HIGHEST talents TELEKENETIC MOMENTUM has continued to be ignored by the devs. there have been Numerous threads about how it's bugged such as the 100+ post one in the sage forums (http://www.swtor.com/community/showthread.php?t=124285).
Telekinetic Momentum
When you activate Disturbance or Telekinetic Wave, there is a [10 / 20 / 30]% chance the ability will produce a second attack that strikes the same targets for 30% damage.
you should just change it to be
Telekinetic Momentum(3/3)
When you activate Disturbance, there is a 30% chance the ability will produce a second attack that strikes the same targets for 30% damage.
or even
Telekinetic Momentum(1/3)
When you activate Disturbance or Telekinetic Wave, there is a 80% chance the Telekinetic Wave ability, and a 5% chance the Disturbance ability will produce a second attack that strikes the same targets for 30% damage.
So 1/2/3 points in the talent Telekinetic Momentum all have different effects, and the intended 3/3 for the talent Tremors to become available, is completely broken for Telekinetic Wave, one of our most used spells!
http://www.swtor.com/community/showthread.php?t=5533 <<<< sure don't see this issue on the known issues forum thread, seeing how this issue has been around since BETA!
Can we at least see a response to this? I love my sage, and i hate using balance and the crappy hybrid specs all over the place just because the most fun and should be one of our most powerful talents is broken, leaving less dps over a hybrid spec...
UPDATE: Thank you for listening Devs! Tele Mome is now fixed, along with an awesome animation they added with it (double disturbances and tele waves when they proc)