Exactly, say you call for help.
Even IF someone can get to your node in time.
You've been eating 10-15k dps the whole time.
Your cooldowns are probably blown and you're hanging on by a sliver of health, what use are you now?
And if its another melee that scrambles over to assist, well that puts us right back where we started doesn't it?
Sure, mods win games, (lets consider that you didnt open the node with a green) even with 2x you're not going to secure as many points as the ranged dps is when he finishes you in short order and claims the node, and hes at 100% to defend it still.
So it was suggested that this is a L2P issue.
Given the original scenario, lets say mara capping node and a merc/sorc/sniper opens up on you like you're a training dummy from 30+ meters.
What is your solution here? Never claim the point to begin with, let the other team have the points at their leisure?
Furthermore, after the first round or two you spend nearly the whole round basically afk on the node. Thats pvp? Standing around waiting for a timer to run out, go to new node next round, repeat. The devs really like to beat on a dead horse about not encouraging afk gameplay, promoting engagement, we'll tell you how to play BS, but very often a significant, if not majority, amount of your time in the warzone is standing at a node not fighting, not engaged, trying not to alt tab to reddit. Often in the later rounds if there's no more mods up, all the nodes are taken, team members double and triple up on at their nodes just waiting for the next round of nodes to pop. There's no fighting, you have to weaken your node's presence to go attack their node. And following suit, they have 2-3 extras just waiting for the next round of nodes to pop and you're likely running into a camped node and 1v3+. So by round 3 no one fights, a few do, mostly just sitting on a node waiting for the next round.