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Asjones

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  1. Asjones

    voidstar

    So now people are pulling and leaping back across the pit in the 2nd room. need to be insta death if they try to cross
  2. By AllisonBerryman June 28, 2012 The Legacy tooltip could be more clear - we'll look at improving it in the future. The perk itself (as noted earlier in the thread) does increase the chance of getting an augment slot on items that can have them. For items that can't, it gives you an increased chance for the effect of a critical when crafting those items (like producing an extra item
  3. This is crazy right now, i feel sea sick after a match. I fall through floors i get flung all over the map, my camera view randomly shoots to the ceiling, I don't even know which direction to go half the time. I am chalking it up to a new twist on huttball but in reality maybe we need this is fixed.
  4. Asjones

    voidstar rewards

    So with the new changes wins in voidstar are equal to losses in other wz's. I am getting 12-15 medals per match and winning but getting 80 comms or so. I understand the speed thing but that's a low end reward for a victory.
  5. /signed however; i almost always see this when premades join, usually mine, maybe even exclusively but i cant confirm that. is it possible that the remain in group change may fix this. would like to hear if anyone on pts is seeing the issue. cheers
  6. Here is how you get 880 affection per day from Rusk. Nothing ground breaking here just help out anyone trying to max him. 1st need to be able to do all the belsavis 50 dailies and have him out during the conversations, sometimes on turn in as well. If your mounted and you companion is out occasionally you dont get credit, so dismount make sure he is there prior to entering conversations. Don't think i missed anything but if so post it. Harris 3,1 - 55 Reyes 3,1 - 55 Kayen 2,1 - 110 Hextall 2,3,1 - 110 on turn in 1 - 55 Everis 1,1 - 55 Devlin 1,1 - 110 Tech Station - 1,2 55 monitoring station Larek 1,1,1 - 55 monitoring station markes 1,1,1,2 - 110 monitoring station Devlin ---- valn 2,2 - 110 on turn in 1 - 55
  7. Not sure if this was intended or not but wouldn't mind some clarification, stinks when your up 4-0 in huttball and the opposing team all quits and you don't get credit toward your daily.
  8. Asjones

    Civil War Bug

    So we were in civil war fighting at a turret, and it flips, no one on it no enemies near by even. happened throughout the wz. someone has figured out an exploit to flip the turrets while staying invis and not have the blue line.
  9. not really crying troll, it's just good business and pretty industry standard that paying customers get priority in queue over people on a trial.
  10. Just a suggestion, but if you are going to do your freebie weekends make sure you paying subscribers aren't waiting in queues for 30 minutes.
  11. level 50, I run a raid medic build 25/16 - My early feel is this build is no longer a viable pvp build and has limited viability in raid or ops. It has always been the lowest hps of the healers but the damage and debuffs closed the gap. Which is why it was actually a balanced hybrid class. with the reduction in healing ability and increase in cost, all but eliminating the ability to dps you can no longer comfortably add the damage and debuff component. I think my ammo regen is borked. I don't have any concrete numbers it is just visibly a lot slower.I saw something about crits but i don't know just firing a shot and waiting seems slow. Grav round outside of the debuff is terrible I actually chuckled when i first saw how week the skill has become, but since it lowers armor by 20% and is tied to every other skill I have. I have no choice but to use it. if I get 2 or 3 shots i need it to be them, might as well make it do base damage and reduce power cost to 1 ammo then increase the damage on charged bolt which is prob how it should be, I should gain 400or so damage by choosing a skill that doesn't add all those benefits. In closing for pve I have to say as being one of the raid leaders, I would really have to consider if I want anyone who is not a 31 point commando in the raid. And in that case If a sage or a sent or a gs comes along well, there is nothing the commando can do so well that can't be done better. Except with everyone quitting we need anyone breathing or with a sub to fill the op. I did try pvp I have a half bm set and filled the other half with recruit gear, about 20% out of the 25% cap. My favorite was getting hit by a gs 9.3k crit. But overall I struggled to get 4 medals a match I missed the 2.5k damage per hit medal in all 3 wz's. Healing was useless, In a 2v1 I tested me just healing I couldn't keep them up against a dps classes, if I cant keep up on player damage imagine a boss. This is the one concept no one ever get's or if they get it the fail at implementing it appropriately. in order for pve to succeed and tier correctly up to hm or nm difficulty healers will need to be able to out heal any 1 player or 2 players dps. Because every boss is going to hit that hard and some. They need to introduce mechanics to reduce that healing in pvp so the healers are still viable in pve. Trust me its a thankless job half the time, call it our reward for being 1 of the only critical classes that you can not survive an op without now you just need to find an extra healer for every op and hope you don't enrage every boss. Couple things I did notice which was nice My heals we're slightly better, half as often but slightly better I think thats the legacy impact 1000 affection with Dorn. Skills seem a bit crisper they go off a bit better
  12. So if one side ie imperials always win, and losers get almost no commendations how are we closing the gap. Its terrible and its become a waste of time i get more waiting for chest to spawn on tatooine. Get this crap fixed.
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