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Yozbick

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Everything posted by Yozbick

  1. Do you have an answer? I'm not complaining. I had fun. It was well worth it. But if this is all there is, then the game's pretty much done.
  2. Hit Level 50 with my Powertech. He's 400 in Biochem and his other crafting skills (my four alts are all 400s in their skills at this point too). So, now what? 1) Crafting stinks... Nothing really worth making that I don't already have except for the three purple Level 50 Biochem things. All of them require drops from dungeon bosses on Hard mode. Each is only marginally better than the purple Level 48 stuff and after next patch they will be useless in PVP (the PVP stims and medpacs are better). 2) Galactic Trade stinks... I've got plenty of money, but there's nothing there worth buying at this point. I can't find a better blaster or better armor or better relics or better implants or a better earpiece than I already have. I keep checking, but the rare "upgrade" I see is like 100,000 credits for a 2 point increase in one stat (usually with a 2 point decrease in another). 3) Space Combat stinks... Once you have the proper gear on your ship (I think I have all the Level 5 purple stuff now) all the space missions are a cakewalk. Moreoever, the high level ones are just the low level ones repeated, but with tougher ships. So once you get through the Pollith Minefield, you've seen everything. Moreover, the rewards are worthless once you hit Level 50. There's only one thing worth getting... a Level 50 purple bag. It costs 375 commendations, which is several days worth of space missions. It gives a random level 50 purple (the one I received last, I could not even use). 4) Open PVP stinks... I did the weekly quest in about 15 minutes this morning. Ilum is a joke. Usually the entire zone has about 2-8 people in it. The Pubs and us just stand there swapping control for the quests. We don't want to actually kill them or even fight them because we need them to flip the point to their control so we can take it back (and the same is true for them). One guy tried to actually fight this morning and everyone yelled at him. And they were right to do so because he was screwing up the quests for everyone else. We NEED them to show up, live and succeed so we can get our quests done. There's comparatively little reward for actual PVP, and you're usually screwing someone else over if you do it. 5) PVP rewards stink... PVP rewards are pretty horrible. I have grabbed two so far after doing the PVP weekly on back-to-back days (guess it resets Tuesday morning?). I had also saved a Champion bag and hoarded enough badges for two more when I hit Level 50. One item was a clear upgrade -- the only clear upgrade pre-Battlemaster gear, which doesn't open til Valor 60. One was a marginal upgrade, which forced me to sacrifice a tiny bit in another area. None of the gear represents an upgrade, except that it gives Expertise. Each piece of gear's Expertise represents about a 1.1% increase in damage/healing done and a 1.1% decrease in damage taken. It will add up over time in creating a PVP gear set, but it's going to take a lot of repeating those three warzones (or doing the quickie Ilum quests once per day and once per week). It's also going to require some decisions because a 1.1% increase/decrease may not offset the loss of certain stats -- at least not on the Powertech set. 5) The War Zones are getting old... Huttball pops too much. All three can be bad if there's a pre-made or an especially bad PUG, but Huttball is the worst when it comes to that. What else? Are there any decent dungeons to do at Level 50? Do the Flashpoints offer good rewards? I will probably continue my class quest, just because, but is there anything else to do? It was a lot of fun getting to 50, but I feel like I just beat KOTOR and there's nothing more to do. What am I missing?
  3. #1) Lack of PVP quality No separation of premades vs. PUGs. No ability to opt out of queueing for a specific warzone. Huttball in anything other than PUG vs. PUG. Huttball lag that randomly has you hitting a key then waiting 5 seconds to actually perform the action. #2) The nerfs. Slicing was overdone from a mission perspective, but it was at least retained as a somewhat useful gathering profession. Biochem tomorrow will be nerfed to be useless in Warzones (horrible when I picked it up because it was one of two Crew Skills that had PVP benefits). I fear what will happen once they really start nerfing classes in earnest. #3) "Space" flight A space game with no real space flight and no real space combat. Pretty disappointing overall. #4) BUGS Galore Crew skills popping up on your list that you cannot use. Nodes appearing that were the crew skill of the previous guy you had logged on. Nodes you cannot farm. Gray quests that cannot be dropped and prevent you from carrying more than half a dozen quests at Level 50.
  4. So Biochem is basically useless in Warzones now? The Medpacs heal less than the Warzone heals and have been placed on the same timer. The Adrenals do less than the Warzone adrenals and have been placed on the same timer. Sooooo glad I picked up Biochem because it was useful in PVP Warzones.
  5. TLDNR version: "We found two Crew Skills that were inadvertently worth having. They will receive the 'Slicing' treatment this patch."
  6. Should be as follows: 1) Need (checked against your armor abilities/primary stats) 2) Companion need (checked against companion armor abilities/primary stats) 3) Greed 1 rolls are resolved. If no winner, 2 rolls are resolved. If no winner, 3 rolls are resolved.
  7. 7/10 Fluffy and amusing. Lots of flash (9.5/10 on flash alone), but not a ton of substance. Too many small bugs. Combat, character creation and class development is shallow. PVP is a major disappointment after running the same three warzones countless times. Space combat is disappointing and space "travel" is just a travel/warp interface. I'm hoping it gets better at 50, but I'd be willing to bet it will get worse if every other game out there is any indication.
  8. 1) DAOC Best PVP ever. Nothing else has ever given the thrill of holding a castle with 16 guys against 120 enemies, then walking out among their corpses after you've beaten them all and they refuse to send another wave against you. No other PVP comes close. For non-PVP MMOs.... 2) WOW, I guess I played it a long time. Some of the high end raiding was good during the early days. I had good times being among the first on our server to defeat BWL. After that, it kind of jumped the shark for me though. 3) RIFT Great class system. Didn't play it as long as I should have. 4) LOTRO Almost lived up to the promise of playing in Middle Earth. The classes were horrible. The graphics are old. But it was still just fun to "be there." If a developer could redo LOTRO with RIFT's classes, DAOC's PVP and SWTOR's graphics I would be in absolute heaven. (I don't have the stomach or the time for WOW raiding anymore.)
  9. Not in my experience. I created a crafting alt post Slicing nerf and went with Treasure Hunting. He's done no PVE and no missions other than Treasure Hunting, and I've managed to level into the 200s without spending a dime on him. As to Slicing, it needed a nerf but the nerf was overdone. It's still okay for a main who PVEs a lot, but it's a total loss for crafting alts or as a way to supplement your income while PVPing (which is how I had used it). Bioware needs to learn fast from other successful games that nerfs are best done slowly and in small percentages... not with reckless abandon.
  10. I get them all the time. Just do the Abundant, Rich and Bountiful Diplomacy missions.
  11. Yeah, but they don't actually say that (at least not on Torhead or Darthhater, I can check in game when I get home tonight).
  12. It strikes me that crafted purple BOPs do not actually require the crafting skill in order to use them. Thus, a Biochem could make a bottomless adrenal, bottomless stim, bottomless medpack, a defibrillator and an epic earpiece, then respec to Cybertech and keep the use of all Biochem items. Is this intentional or merely an oversight on Bioware's part?
  13. I've gone pure Shieldtech so far and I'm always in the Top 5 DPS in PVP. Ion Cylinder compares quite favorably when you go deep into the Shieldtech tree (25% boost to Ion's damage, added damage from Shock, triggers 100% off Rocket Punch, it triggers 50% more often than Combustable Gas Cylinder and it does its damage all at once not as a DOT). The added defense more than offsets any difference. The problem in PVE will be that if you are NOT tanking, you will be drawing all the aggro away from the tank.
  14. I don't know what to think of the economy yet. Yes, Slicing generates lots of cash. And Treasure Hunting yields tons of green items (as well as some blues and purple). But after getting them both to around 200, I respecced to Biochem. The higher level Slicing quests do get you up to 2000 or so credits. Sometimes they bring in only 700 or even fail and net you nothing. But they cost 1000 credits to launch. Treasure hunting gets you tons of greens, most of which you cannot use. I was getting a green for a mission that cost me 200 credits and sometimes I couldn't sell it for 250 (which covers the cost of the mission and the cost of putting it on trade). Many I sold at a loss to a vendor. Don't get me wrong. I have plenty of cash. But there wasn't really anything worth using it on. And the ability to make purple stims, adrenals and medpacks more than offsets what I'm giving up in Treasure Hunting and Slicing.
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