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Boongah

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  1. "The areas might be the same but overall for the sake of cohesion and context it makes much sense. Other games split starter areas between factions and thus have even less of them, others might not split at all or super-split. There are advantages and disadvantages to all models and I think SW:TOR didn't pick the worst of them." My point here was that if I want to have one character of each basic class, I would need to go twice through tython and twice through ord mantell. If I want to have one character for each advanced classes, I would have to go through the said areas 4 times each. I love knowing a game, learning everything about all classes but in here, it's not even a remote option. "I have always been a linear player in MMORPGs but I can see why someone wants to break the monotony. I personally see this rather a limitation by their story system rather than their overall intent of wanting to limit you. It is a Bioware-typical phenomenon actually. Story limits freedoms. They are just not cut out for even tiny bit of sandboxing." We are human, therefore we are linear. Yes. But being linear in real life does not exclude the possibility to draw paralells in a game. And in this game there is no space for a paralell. "I think given the quantity of VO'd quests they probably preferred quality over quantity and filled the gaps via bonus objectives. I can't subjectively tell what I like more, the christmas-tree-like WoW quest system which has been cut down a little in last expansion or the one in SW:TOR involving killing metric kilotons of mobs." I honestly prefer a christmas tree. Because, as you move along the branches, jumping here and there, it kind of breaks the monotony of being in the same area for half an hour and doing the same thing, over and over again, with the same result. "When I think of game content I am thinking Ops, PVP and FPs. But you are basically saying the world isn't feeling alive because of the lack of critters, wind and weather?" Yes. I am a geek. I live in front of a computer, 16 hrous a day. I want to stare at something else than corridors while I play a game So in essence, critters, wind and weather would be looooovely "You can't? I personally feel the lack of colouring on the map is what makes people losing grip on where they actually are? By landscape I can actually now identify on most planets where I am on the planet in relation to other places. It really boils down to the sci-fi'esque blue-shaded map which serves its purpose for immersion, in practical sense it's however adding to confusion." The map is great. A lot better than anything I've seen in Aion and Rift both of which were coloured to the degree of getting you dizzy. The map is very clear. But I am the type who does not need maps under normal conditions, game wise or real life, if I've been in a place once, I can get there again. Something to do with fotographic memory or something. But in here all corridors look the same, all caves look the same, all cannions look the same it's difficult to say where you are without looking at the map. It's got to do with the lack of textures within an environment. Tython is canions boulders and some ruins. Coruscant is just corridors and the senate. And so on. "Quite some of them, indicated by VO, seem to have been there since beginning. Otherwise I believe their purpose serves a similar one as in other MMORPGs: to break up the monotony of soloing and allow for some grouping as opposed to constantly requiring groups. Unfortunately they are not exactly optional as skipping them can wreck your XP curve later on, would have been better if they were similar to public quests/rifts. I mean I am not complaining for now, 2-mans can be solo'd for most part, 4-mans only by tanks and healers who kept tabs on companion gearing. But I'd prefer a more dynamic system as well (which is what I posted in the suggestion box on Saturday)." I wasn't referring to the bonus planetary series. Or the heroic quests. I was referring to the little [bONUS] quests that mostly pop up in an area where you are already killing mobs. "Frankly, I am not bothered that much by it. In other games like WoW people tended to grief, camp and gank people on their class quests. It also allowed trivializing content by having higher levels interfering. It's a trade-off I guess, the alternative would be worse. " I've never played wow on a pvp server because I never cared much for pvp. So I haven't gotten ganked in wow Neither have I asked ppl to help me with quests and thus trivialize them. I didn't feel the need of doing that in here either. There is no reason to, really. But what I'm saying is, I wanna go in and see things, not just be on the outside and look at a red force field with the 'access denied' mouse-over message. "As a traditional hotkey-based MMO it was inevitable that you'll have to press alot of buttons eventually. The auto-attack aspect was most likely aimed at PVP/group-PVE. As for it being easy, try your hand on harder stuff, the difference between not using Retaliation and using it can be having 1200 health more or less. I found the playstyle then breaks up the routine quite fast." Yup. Buttons need to be pushed. Definitely. That's why you have them. Unless ofc you are using a kinnect But that's a different issue. I don't miss the auto-attack. What I am saying is that things are too simple. I leveled a sage as a healer. At the beginning I used CC, I looked at things before going in. But then I realized that it's way too simple to bother with it. Just go in and kill. Kill. Kill. No thought required, no attention, nothing. I mean honestly, when you see an elite in rift, you walk the other way. When you see an elite in wow, you run the other way. But this game here got so boring that, before going into an area, I would sit and study it for like 5 mins, looking at how patrols circle around and trying to spot the elites and go for them. Those are the only mobs that actually make you think before you push a button, they teach you about CD management and the importance of interrupts. Killing any other mob in the game is trivial enough to make it a huge grind. "I think despite them needing some time to address issues they won't have to wait a year to do that or even close down the game. I mean Bioware addresses issues relatively faster than Blue does. Not qualitatively better but at least they seem to not want players having to wait a long time. It was inevitable that it won't be perfect, I got into beta as sceptical person but whilst I am not entirely sold out on their long-term plans yet I can honestly state I have played worse and lived it. I am however patient so I will give them some time." To me, adressing the issues in this game would be keeping the voice overs, the story lines and redesigning the rest from scratch. Sad but that's what I feel. "Care to quote the source of the 300 million figure (EA Louse doesn't count)?" Erm. I did read it somewhere. But I honest to god can't remember where. Sorry.
  2. 1. Hey. I INVENTED playing solo in a mmorpg I like to do stuffs alone. I don't mind helping out ppl but I like to do my own thing And yes, that would have been very nice, maybe coruscant instead of korriban. Then again with the amount of time dedicated to travel, I don't think I would have been tempted 2. I only watched the movies and only because they happened to be on telly. I'm more of a star trek person really. 3. Ideas are dangerous. They've fought wars over ideas and ideologies Much like empire vs republic. But yea. overlapping would be nice. 4. Yep, it is a point of view, for sure. Just give me more quests, please? 5. YES. Sideways content would be lovely for sure, in the end they don't have to change what they have, just add to it and create some points of access, that is all. Give people the position to have options 6. My hours aren't odd. I am about all day long. It's just that after the first couple of hrs I play in the morning I get the cba feeling 'if I see corellia again today, I'm gonna break the screen' thing In other games I simply played and played and forgot time. In here I'm ok for one, two hrs then it's like, brb coffee, oh I wonder what's on telly, omg I've got to walk the puppy, wait talk to mam on the phone, talk to nan on the phone, oh damn laundry. And so on. It just doesn't keep me wired. In another game I play I can basically sit down and go into 10-15 instances via lfg, on different chars, without realizing where the day went. Same with questing. 10. LOL 11. Aye deffo Already paying for another 3 accounts in that other game. As for alderaan... yummy... Mostly anyway, on the other hand I would not want to spend 50 levels there 12. Skipping this one was VERY wise, yes 14. In that other game I play, I went exploring ingame. Just for the heck of it. And I came across a grave. With an inscription. And an ingame character kneeeling in prayer next to it. That was one of those moments you will remember forever. I googled the even later. The grave ingame was for a real life friend of some of the devs working on that game. Homage. They could have placed bits and pieces like this all over the place, give people an incentive to go out there and LOOK. 16. I'm usually ranged as well yes. But I also play melle in here and in other games. And tbh I don't mind autoattack either way. It didn't annoy me in the other game, I don't miss it in here. 17. Oh yes. It can be like romanian civil services :PPP Yes, you are right about expectations. But you see, I don't read magazines, I don't search for information, I just know what I like and that's it. Not that curious in real life as I am in a game. So when I say expectations, they did not particularily refer to the subject of the game or the gameplay itself. I expected a lot more judging by the year of release. That is all. Yes. I will admit it. The other game I keep referring to is WoW. I fought hard against liking it. I really did. I did not want to play, I utterly bashed in my mates in work who did play WoW. But I ended up loving it nonetheless. With this game, I tried so hard to love it. But I can't. It's just not in the stars. Dunno why, but it's not. Have fun too yeah As for GW2 I dunno. I'm not gonna try anything else for a while now. This experience here taught me better than that I will stick to what I know I like and hope pandaria won't be a flop (which it will likely be, now that I mentioned it )
  3. Ninjas will be ninjas such is life and such is gaming. LFG does not destroy server community, it gives people options so is HAS to be bad. And if you are concerned about people just quitting without backlash, then you are doing something wrong in those other games. In 90% of the cases people leave for a reason. But in order to understand the reason, you sometimes have to be hard on yourself, not just on others. Simple yes?
  4. Aye join a guild and then ask for boosts. Yeeeeey issue solved. Next?
  5. Yep, believe it or not, some people DO fight progress. It wouldn't be fun otherwise, would it?
  6. So yes. Please don't give people choices. Giving people choices is always bad. Don't allow them to look for a group in an efficient manner, let them try to get a group for hours, it's much simpler. I say NO to choices. People have to be penned in, restricted, censored and what not. Oh. Wait. HOw about the freedom of choice? Overrated... *chuckle*
  7. It was only slightly better than coruscant and nar shaddaa. But only slightly so let's the the hell out before I'm going bannanas
  8. what's missing in the STOR It's mising the W for victory Sorry, couldn't help to post off topic
  9. 1. Yes more money, correct. But also increase playability in retain player base by giving them options, places to take alts to. As for less people in a certain area while questing you are right. Yet tell me honestly, doesn't the instancing already ruin that aspect by instancing player from player until youl are almost instanced away from your companion. 2. My point as well. Although I am not soooo much into star wars overall to know those races you mentioned. 3. Yep but I would say alderaan, tatooine, taris and nar shadaa. Four is better than two. So, if you wanted one alot of each starter class you could experience the game from a fresh point of view, to go along with the different class and such. 4. To me the number of quests seems small. One planet has roughly four areas. Each area contains about 10 to 12 quests. Without counting bonus quests, that's basically... around 50 quests per planet for 13 planets (might have missed some, but I only counted the starter areas as one planet) that's roughtly 650 quests to go through from level 1 to level 50. And if I could like I dunno another 200 in some areas I have not counted, that's basically a total of less than 1000 per faction in the entire game. Which I think is pretty low. You see... in here, each completed quest is more like a quest line but since you don't get any xp, rewards or even talk to the quest giver during the chain, it really feels like one huge long annoying quest. It gives you that feeling of a never-ending thing. Not that the end rewards or xp granted is low. But I'd rather have smaller bits of a quest, they go down easier and when you say 'just let me finish this quest then we go to bed' it's actually a manner of 5 mins rather than 1 hour 5. This is related to most of the above numbers. There's a number of factors that lead me to the conclusion that the game doesn't have enough content. The low number of quest lines - one 'event' per questline rather than five or six smaller ones. The lack of alternate quest areas. And so on. Honestly, there's enough content for leveling one character. But for two? Not really. At least not without changing faction. You must understand, in another game, I have 20 high level chars. 20. Levelled them over the years but even so, I can't say I've kept going in the same areas over and over and over again. If I will ever level something else in this game, I will do it next year. And just close the account in the meanwhile. 6. Lol I didn't use lfg either. Because it doesn't really have the functionality I would have expected it to have. I would have loved to but shouting my lungs out for a group is not my style. Besides, when you see 1 player on the planet, shouting on general won't suddenly give you more people in the area A lfg might, if it were to be cross-server. Guilty as charged, I usually play very early in the morning, on EU servers. So yeah. 7. The GTN works. Lol. Yeah. That's really all that can be said about it 8. Yes. That's what I meant, there is little to no distinction between them. Even the colours are mostly the same. 9. I am not that fuzzy on colours myself, honestly. But I kinda like diversity 10. I'd rather wear my armour than closet it or wall it But yeah. I feel like my level 50 hasn't changed gear since leaving taris. 11. Alderaan is great hehe. The only place in the game I deemed it necessary to keep a mental map of the area and visit it in my mind just before I fall asleep. Pretty much the only place though. Ilum looks interesting, at least looking at the colour palette but I already am 50 and I don't think I will keep playing that character. Subscriptions runns out at the end of the month and I will let the entire thing rest for a year or so before I tackle another alt 12. Yeah lol I HAD to finish them all as well. But they are cold and impersonal, no story behind them, no nothing. If you will pardon my french... like a brothel. You pay for this, you get this service, no questions asked. Neeeext... 13. Skip 14. What annoys me is... I am a curious person. When I see a mountain I wanna climb it just to see the look from the top. If I see a cave I wanna go in there and find out whether or not there's a dragon with a hoard in there. If there's a river, I will swim down to the bottom and look for rusty anchors and old boots. And yeah, I mean that ingame ofc. But whenver I see a cave and a red forcefield it's like come on... I wouldn't touch anything, I just wanna have a gander, that's all. 15. Heck yeah I'd loop it all through and then certain areas could have their own theme and override my loop. 16. Yeah that's my problem, they removed one autoattack and gave me a companion that autoattacks even on passive I mean yes, you could just not use the companion but the trouble with that is that the game is designed for you and your companion. So yeah, not a good thing. 17. Try opening a ticket ingame. It's not a happy place to go. I love the idea of the game. Yes. I do. I am a sci-fi fan more than a fantasy fan. And I had SO much hoped that this game would be as good as the huge amount of lore it is based on. And this is the cause of my overall bitter attitude. It is not living up to the hype it put out. For all the small reasons I have mentioned in this thread. They should have worked more on this game but then again, 6 years of production will drain a company. Then again, if it's not finished after 6 years of designing, what are the chances for another year or two to have made a difference? I dunno. I said above that I might try this in a year or so. But then again, I don't think so. Books to read, lore to write, games to design and so on. Then again... who knows what the future holds in store? Thanks for the feedback on my post as well. It's very nice to see that some people can actually have a discussion Agreeing on points and disagreeing on some others Live long and prosper
  10. Customer support for a game is best done in the game not over the phone. BTW did you pay for the call you made? Ingame support is a bad joke to say the least.
  11. LMAO But fix costs money. So nothing will be fixed And nope I'm not an economist. I'm merely a realistical optimist with a touch of sarcasm
  12. Lol yeah read that in the patchnotes and doubled over with laughter. Btw, we fixed the problem but we forgot to update the tooltip. Might be interesting so see this happen with their accounting system. I'm sure they'd pay slightly better attention to that. Still funny. The operation was successful. The patient died.
  13. Yes. Enjoyment is relative as it is a matter of taste. And, I believe, that is as it should be. However. There's a little thing called truth, which can be argued about and difformed and so on. But it's still the truth and it cannot be a matter of taste or enjoyment. Bottomline is they did so very little with so much: Lore Money Time Glad you are enjoying
  14. It's all a question of money. How much of the money the players play is re-invested in the game and how much is used to cover the 300 milion hole in the pockets of the stock-holders. Hm. I wonder what the answer is....
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