Agreed. I'm older school, grew up with every console ever made, from Pong to the Commodore, to Atari, Coleco-vision, all the way up to Playstation, Xbox etc. Started my MMO experience with UO and then to WOW, never was interested in EQ or some of the others.
Every game has some kind of grind associated with it; when Mario Bros came out you had to grind to get to the end and save Princess, if you screwed up a jump or other mechanic, you had to do it all over again and then pass/fail that same test. Then came "save-points".
FPS's are no different. Halo gear types require a 'grind' of their own. Grinding through all of Gran Turismo or Forza to get all the track-types and race-types to get all of the cars unlocked is a grind.
It took myself around 6 months to level my first toon in WOW to max level 70 in Burning Crusade and while not ALL of my time was spent grinding it was a LONG HAUL to get there.
This game is one month old, I've had it for about 3 weeks and splitting time between this and WOW I've still managed to hit 34 no problem at all.
It's all a grind folks, sorry to burst your bubble. If you want to purchase a game that when you first play you're level 50 and have all your BIS Raid/PvP gear on as soon as you first see your toon, just what kind of replay-value do you think the game would have?
Everyone is sooooo caught up in the end-game that they fail to realize the journey is part of the fun. Perhaps to you it's not that fun or whatever and that's fine, your opinion is your own, but when you're asking to be entertained and purchase games you need to just stop and realize it takes time and resources to develop them and it also means that the game had better bring the investors some ROI otherwise why would they bother investing THEIR money on developing a game you will just whine about because you can't be bothered to 'put-in-work' to reach plateaus and goals? Talk about an instant-gratification complex.
Of course it's exciting to some and they speed through content as fast as possible to see what's next but then eventually you outpace the development, then what? Again, it takes time and resources and a lot of creativity to develop these things. If you're consuming it so fast that you out pace that development timeline but then complain, it's only your fault.
When Cataclysm hit, I saw server-first class level capping in less than 20 hours of launch. I chose to experience the content rather than try to speed through it so fast that it was just a blur and couldn't tell you anything about the story/quest lines.
Bottom line; you choose more often than not how fast you consume content, especially the levelling process.
If you want to point out how maybe BW could've had a couple more end-game raids available at lauch, ok, fair criticism, but to complain about the 'grind' of leveling is pretty much saying: I can't be bothered, give me my cake and let me skip dinner. Well, grow up and start your own software development co. and then go ahead and cater to that mentality and let us know how successful you are.