Jump to content

UnlimitedPowuh

Members
  • Posts

    29
  • Joined

Everything posted by UnlimitedPowuh

  1. I'd support Dual-Spec considering that you're locked into your "Advanced Class". So, I've got an Immortal specced Jugg and can only perform two roles anyway, what's the big deal? I mean I can't go Marauder so I don't have an issue with having to wear Medium armor over Heavy as a Jugg, the only thing that changes is my mods and stat priorities. Heck I've saved up a ton of DPS gear just in case... I'm not sure if there are any tri-role classes ala Druids and Paladins from that game that apparently can't be mentioned. If so, then there could be an issue if one of the roles geared differently. Since we are locked into AC's I don't see a problem with being able to, if you WANT to, gearing and speccing to perform another role, which generally does benefit the community. I'd be more than happy to run a lot of stuff with folks but when I see that the tank is already spoken for, I have no option other than to find another group or start my own etc. Either one or the other should happen; Dual Spec or reduced cost in respeccing so that people willing to perform a needed role in any given situation, be it Heroics, Flashpoints, Operations or PVP can do so rather than let the group continue to spam chat hoping that someone in that role speaks up or is on to speak up. For example, perhaps some are late night gamers when the server pop is fairly empty... I've seen people spamming for a long time and if there was a dual spec or reduced cost to do so, the more friendly and cooperative folks would be more apt to answer those queries and help move things along. Isn't that the point of the game? It's not a single player game so having only the option to spend a significant amount of credits to help-out or go Alt crazy just to help out isn't exactly the best thing for the community. Even guilds from time to time can really benefit from the players that recognize the utility of being able to fill dual roles as-needed. In that game that shall not be mentioned my Druid is tank/heal specced for that very reason and otherwise I bring my Warlock if it's just DPS needed. If you don't prefer having utility in performing different roles, then there's no problem, don't purchase the "dual-spec" ability. From what others have seen via experience, it's a real disincentive to fill that other role when it's going to eventually cost you 100k to do so. Granted credits might be really easy to come by, I've not maxed level yet so I don't really know, however, I just don't see a real problem with this idea given the points put forward both here and in other posts. It doesn't have to a huge priority but it'd be a great Quality of Life improvement and should help alleviate the ever-constant battle of getting groups together, because I don't think anyone would really disagree that problem DOES come up and often enough that the idea should be considered, unless the Devs can point to a very good reason that it's not. Just my .02 copper.
  2. Agreed. I'm older school, grew up with every console ever made, from Pong to the Commodore, to Atari, Coleco-vision, all the way up to Playstation, Xbox etc. Started my MMO experience with UO and then to WOW, never was interested in EQ or some of the others. Every game has some kind of grind associated with it; when Mario Bros came out you had to grind to get to the end and save Princess, if you screwed up a jump or other mechanic, you had to do it all over again and then pass/fail that same test. Then came "save-points". FPS's are no different. Halo gear types require a 'grind' of their own. Grinding through all of Gran Turismo or Forza to get all the track-types and race-types to get all of the cars unlocked is a grind. It took myself around 6 months to level my first toon in WOW to max level 70 in Burning Crusade and while not ALL of my time was spent grinding it was a LONG HAUL to get there. This game is one month old, I've had it for about 3 weeks and splitting time between this and WOW I've still managed to hit 34 no problem at all. It's all a grind folks, sorry to burst your bubble. If you want to purchase a game that when you first play you're level 50 and have all your BIS Raid/PvP gear on as soon as you first see your toon, just what kind of replay-value do you think the game would have? Everyone is sooooo caught up in the end-game that they fail to realize the journey is part of the fun. Perhaps to you it's not that fun or whatever and that's fine, your opinion is your own, but when you're asking to be entertained and purchase games you need to just stop and realize it takes time and resources to develop them and it also means that the game had better bring the investors some ROI otherwise why would they bother investing THEIR money on developing a game you will just whine about because you can't be bothered to 'put-in-work' to reach plateaus and goals? Talk about an instant-gratification complex. Of course it's exciting to some and they speed through content as fast as possible to see what's next but then eventually you outpace the development, then what? Again, it takes time and resources and a lot of creativity to develop these things. If you're consuming it so fast that you out pace that development timeline but then complain, it's only your fault. When Cataclysm hit, I saw server-first class level capping in less than 20 hours of launch. I chose to experience the content rather than try to speed through it so fast that it was just a blur and couldn't tell you anything about the story/quest lines. Bottom line; you choose more often than not how fast you consume content, especially the levelling process. If you want to point out how maybe BW could've had a couple more end-game raids available at lauch, ok, fair criticism, but to complain about the 'grind' of leveling is pretty much saying: I can't be bothered, give me my cake and let me skip dinner. Well, grow up and start your own software development co. and then go ahead and cater to that mentality and let us know how successful you are.
  3. I'm curious to know why it is that when you mouse over a Zone from the galaxy map, for example, Alderaan is (28-32), yet in the northern section of the map there's mobs Level 40. I'm not referring to an Empire or Republic "base" where the guards are level 50s or elites but regular mobs themselves. Same thing on Nar Shadaa, I was completing the bonus series and all the mobs were 30-32 yet the Zone is 24-28. I can understand seeing mobs level 28-29 as a level 24 and being a little too low to take them on yet, but when I'm level 33 in a zone 28-32, why are there level 40 mobs? I'm just trying to open the whole map and get steamrolled by mobs I shouldn't really be seeing when I'm at the APPROPRIATE level for the zone. If the Zone is going to house mobs with 10+ levels or more difference, then the Zone should be a little more descriptive. I mean, you know I don't see level 20 mobs on Korriban... seems a bit ridiculous to me.
  4. Agreed on most points, but I can live with it because it's an interesting dynamic so I like the fact that it's not a case of: Acquire companion and that's a wrap. Funny thing to me is that I kinda felt/knew Quinn was a snake from the beginning but something was egging at me during the completion of the quest where he says he'd like to serve you and I just kinda realized if I didn't accept him as a companion that I might be missing out on something or making a silly mistake. It is funny to me that now knowing what he'll do later on that I kinda treat him as a castoff. I don't really care if he gains affection and since I can't just kill him, well he can be stuck in a life of servitude healing my behind while I eventually overthrow my own master whom he plotted with... poetic justice? Just starting on Alderaan so I'm really anxious now to get Jaessa. It seems very interesting to me that this Padawan who's been talked up to death as the Jedi's savior gets turned, by me, and I can even manipulate a relationship out of her if I so choose... I mean that's just gravy on the taters! I don't really know how the other classes storylines are working, I'm trying to follow my buddy who's got an Assassin but it sure doesn't seem as compelling so far from what I've gathered compared to us Warriors. While it may be considered unrealistic, terms like Stockholm Syndrome weren't coined in fable alone, so it is in the realm of possibility.
×
×
  • Create New...