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Nika_Alexandrov

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Posts posted by Nika_Alexandrov

  1. Good luck with trying to get it reversed, it won't happen. Bioware will just stick their heads in the sand like they always do when it comes to changes. They don't listen or care about player feedback, regardless of what they say.

     

    If you don't believe look at the slot machine fiasco.... the companion chaos fiasco this week... to name a few. Learn that undeniable fact!

     

    I know that firsthand, they seem to be more concerned about their precious anthem game than fixing any of the issues here.

     

    Agree 100 %.

     

    I don't understand the "t's doubtful Keith or Eric who was supposed to be fired from his posting" line though?!

     

    Khaleg? It is my understanding that neither Keith nor Eric the two lead developers or whatever care about customer service to even address issues other than ones having to do with the cartel market providing them money. And I think he (Eric) was supposed to have left the game for greener pastures after the rng debacle.

  2. Definately not, I like not having a channeled ability at all on my knight/juggernaut also I prefer being able to play with any companion now not being forced to take the healer I hate, it may not be how I would have implemented the change but I will take it over what we used to have.

     

    With the change of flamethrower I am more ambivalent, the replacement looks more like someone forgot to put enough fuel in the tank as the animation is too short for my liking.

     

    I rather like ravage as it was. It was more elegant more stylish than the uselessly hack and slash tossed in. Just like the old spin kick move assassins had was a good idea before they nerfed it. The abilities that were taken should be I feel brought back same with some of the companion abilities like HK-51's super sniper ability, that was really fun to use though wish it was useful also for on elites.

  3. People including myself have been complaining about this change from the day it was made. The devs have never commented on or acknowledged it.

     

    That right there is the problem, for those of us who want to make a flagship but don't want the hassle of having to (1) Purchase inexplicably expensive items so I can sell them in order to make enough credits to buy the parts needed or (2) Run around in groups with people many of who are sure to irritate me is not something I find to be helpful.

     

    If they would just give the option to refine the exotics there wouldn't this kind of issue.

  4. This would be a very wonderful idea, especially whenever political and other flame wars start. I play TOR because it is a game and I wish to remove myself from the garbage that is general chat on fleet and various worlds.
  5. I would love to see the worlds for each of the four races appear, sandbox in nature with tons of quests similar to what was done in Star Wars Galaxies. Along with strongholds for each of those worlds plus Hoth and Alderaan. Something that doesn't just provide mere hours or a few days of entertainment but months, something to keep people coming back for more.
  6. I think her being brought back would be an interesting choice. In case of say her getting together with either female or male toons who are of the darkside persuasion a storyline where a ritual is done mimicking the one her father used when sucked all life out of naethma would be interesting.

     

    For lightsiders a clone essence transfer like thing sorta like what palpatine did in the dark empire graphic novels could work if it was done by say the zildrog fanatics and said lightsider has to stop it. Her story I felt was far more interesting than Arcann's who comes off bland and highly/predictably boring.

     

    Same is true for koth whom I have no respect or empathy for not after what his late master did to ziost. And his apethy for what happened to rest of the galaxy prior to Arcann taking the throne.

  7. Flamethrower being back, master strike, the original ravage (not that watered down inelegant garbage foisted), lightning for sith assassins, crushing darkness for sith assassins these are all things that shouldn't have been removed for example.
  8. It's very annoying to be honest, having stockpiles of exotic isotope stabilizers and NOT being able to use them in creation of dark projects is quite annoying. So how about fixing the screw up made by the so called 'genius' idea of forcing the refined isotope stabilizers onto everyone and instead ohh I dunno doing something revolutionary and just maybe going and adding in specialized stations on fleet and the homeworlds where you can refine them?

     

    Maybe make it so that 2 exotics make 1 refined? I mean honestly the whole screwing people who had (as I did) stockpiled them for when I had enough credits to buy a flagship only to be told we have to spend even MORE just to get the new mats is very dishonest frankly. Especially when there was NO warning at all about it.

  9. I doubt they will and customer service won't, was told basically to go sit down and shut up about the issue in game when I filed a ticket about it.

     

    Thanks ever so much Keith and Eric and whoever else decided to FORCE people to either buy things from cartel market to sell OR group and have to fight over getting the isotopes needed to make a flagship. That goes over sooo very well with your customer base.

  10. Am also not pleased about this especially after having a stockpile of them on hand and being told by customer service (I was naive/hopeful enough to believe they'd change them for the refined ones) to essentially go 'pound sand'. It's doubtful Keith or Eric who was supposed to be fired from his posting will listen of course.

     

    Here's a thought developers? How about doing something useful for a change like fixing all of the bugs you put in instead of mere garbage? How about making a refining station so one can actually ohh I don't know go and refine the isotopes?

  11. It's not just the eyes, yeah, the mouths too are very creepy and don't seem to even open. It would be nice if they fixed this.

    Yes it would. But then considering they've yet to fix this or other bugs I'm of the belief that they won't/don't care to fix them.

  12. I understand it's a problem for the rest, but for a Sith Seer like Overseer Ragate, I really like the possessed vibe it sends

     

    But her face looked better before and considering all the other elderly women in the game and how awful they look it really should be looked at and fixed.

     

    after:

    https://s15.postimg.cc/8dhfrcrbd/swtor_2018-06-01_20-17-04-32.jpg

    https://s15.postimg.cc/rvc37agjd/swtor_2018-06-01_20-16-53-56.jpg

     

    before:

    https://vignette.wikia.nocookie.net/starwars/images/8/8b/Ragate.png/revision/latest?cb=20121211220119

     

    See the difference? She looked normal not all zombie/gollum like. And it should be fixed especially since the warrior storyline has Ekkage who also apparently looks that way now, same with others as well. I've submitted bug reports on this before, and my settings are not an issue as I've everything running on ultra without problems.

  13. This subject is getting to the point of being a deal breaker for me... I look forward to being able to customize the look and armor on my companions and the idea of running around with a cookie cutter companion is not appealing what so ever. There have been many threads on this subject since the release of KotFE, each on asking for some feedback from BioWare/devs wanting an explanation of why they did it and if it will ever be changed. Each request has been ignored (I would guess intentionally). This is BIG deal for some of us and I consider it an insult that we have not received any kind of response to this issue. :mad:

    Yeah I mean who wants the awful look Lana is sporting at the moment?

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