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YukariOro

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  1. I had this happen to me with companion missions, while in my DK SH. I had to leave the SH in order to complete them, however, as another person pointed out, hitting accept on the pending missions repeatedly gave you duplicate crafting items, and definitely could be exploitable so long as you remained in the DK SH. I didn't try to exploit it myself once I figured out what was going on, but I'm sure others definitely did. Glad to hear they're trying to fix the issue.
  2. lol, yeah, that's a huge part of what keeps me from accepting random invites, those kind of attitudes. I tend to stick with friends and guildies if I'm going to group, I know what I'm getting with them 99% of the time lol. They never want to respect that you have your own pace you like to go at. Funny, you mentioning the stalker. I remember helping one guy once in FFXI, the guy then starts idk, obsessing about me and starts shouting for me in one of the main cities when I'm hanging out with friends. Freaked me out, ended up leaving with a friend, and later the guy blew up at me, seems he thought I was gonna start a relationship with him or something. Had to report him to a GM even. So yeah, another reason why, as a female player, I'm extra cautious online as well.
  3. Sometimes me and my friends only hop on to do a few quests, we may have limited time, 10-15 minutes, to quest. Working with someone i don't know, who randomly invites me, I have found can actually make a quest that I already know, take longer. Backtracking, someone forgot something, it may seem easier to you on your side, but maybe to the other person it isn't easier. That's why you should ask first, always. If you don't ask, then be prepared to get declined, and often. As for me, I'm an introvert, it takes extra energy to work with others, sometimes I don't have that energy to spare, so I decline, even if I'm working on the same thing as another. Sometimes I don't want to talk with anyone at all, it has nothing to do with you. But since you invited without asking, well, you just annoyed the heck out of me, so of course I just declined. Plus, I've had people I barely met rant at me and blame me in groups in other mmos when I wasn't even in the area, so that's made me cautious of grouping with people I don't know, period. Easy is subjective, don't assume what's easy and convenient for you, is easy and convenient for everyone. And another thing, after coming from an MMO where soloing was nearly impossible, I often enjoy the challenge of seeing how far I can push my character solo, can I take on this elite, can I survive this. Can I down this rare. So your idea of easy, is at odds with my thrill at seeing how far I can push my character. I don't want easy, I came from an mmo where everyone grinded and nothing was easy. Easy for me is boring, I want to challenge myself and often do when soloing. That elite I saw over there, more often than not when soloing, I take them on to just to see if I can. For me that is fun. Not easy, no, but fun. And again, my need to challenge myself that way and to do it solo, has nothing to do with you or you wanting things to be easy. Remember that.
  4. Some people don't care about easy, like me. I am burned out on dealing with idiots and people trying to rush me, so if you send out a random invite like that, without asking me first, no I will not accept. Your own fault for not asking first, and yes, you are rude if you don't ask first. Not only that, but you assume I have the time to group, maybe I just hopped on for 15 or 30 minutes or even 2 minutes, and I don't have time to group with you. But because you randomly invited and didn't ask if I wanted to join first, I have no idea what you want me to do, if you want me to run a heroic that I may not have time for, or if you're just trying to work with me on getting a mutual quest done. If you don't give me the info I need to accept, I will not accept, plain and simple. Not asking first, is just plain inconsiderate of the other person's time and needs.
  5. lol, I've played heals and tanks in various mmos, and this always happens when you're in those classes, sadly. People seem to be even more prone to sending you random invites on those occasions, sadly. Have also played classes that could teleport or summon, and would get people pestering me about teleporting them right then or summoning. This was especially annoying when I was playing healer class and running a guild, often I'd get people doing this when I was busy heping a guildie. It's like these people think you have no life inside the game even, that you just stand around waiting to teleport or summon people lol. Those always have gotten put on my ignore list, just stopped replying, insta-ignore lol.
  6. I just came back to SWTOR after a break from all mmos, this was the one I didn't get burned out on, and was just commenting to a friend about this. I don't remember getting this many random invites when the game first game out. I learned long ago in my first mmo, random invites are just rude, I will never accept a random invite and don't. I even got one on my Sentinel the other day when I logged on just to send credits to my Consular lol. Wasn't even on a minute and someone randomly invited me. If the people don't have the courtesy to ask me if I want to join and tell me why they're inviting me, then that's their problem lol. Plus, the fact that they randomly invited I usually take as a hint that they're a newbie to mmos and don't know any better. I already ran a guild in FFXI years ago and burned out on helping people. I still help, but I pick who I help now, and I don't believe in rewarding rudeness by accepting the random invites either. And one other thing I've learned, it's also NOT my job to teach them to not be rude lol. I just go on with my gameplay, complain a bit to my friends (who also played FFXI with me and were my officers in my old guild) about the rudeness of random invites and laugh it off. Then I get back to playing. =D
  7. I play for the same reason I played rpgs before I played mmoRPGs. I think a lot of people foget the RPG in MMORPGs. I play because I love to explore, I play because I love to level and learn a new class, I love to level. There are a lot of people like me in MMOs, more than most endgamers realize. I love to discover the story in the mmoRPG. I love to see the interplay between the different npcs, and yes, even the factions. I love to spend the time with friends as well. Endgame is never what drew me. I began my first mmo NOT because it was an mmo, but because it was a Final Fantasy and my friend offered me the trial buddy pass that his game came with. I stuck with it, and moved onto other mmos even, he didn't. When I ran out of spaces on my main server for new characters on WoW, I started a SECOND account, because it's the leveling and exploring, the story, the learning the classes, that I love so much. I've explored enough in the older Final Fantasy to know they can far exceed 50 hours. In fact, in FF7 I exceeded the clock, it's stuck at 99 hours, the limit. BioWare always had loading screens, in every one of their games, why you would be surprised that their mmo has loading screens, beats me. Or were you expecting BioWare to pretend to be Blizzard? Honestly, I don't see how it took the genre backwards. I see a lot of people complaining because it ISN'T WoW, yet complaining because parts of it ARE like WoW. You have the kill and fetch quest sytem. I've yet to see anyone offer a single alternative, the only one I know of is to grind out killing mobs and believe me that gets old. I see a lot of people complaining, what I don't see is anyone offering alternatives to these options. People's complaints have been anything BUT constructive. You want the problem solved, far be it from you to come up with the solution tho. And games that TRIED to be innovative and break from the WoW quest and fetch system (Star Wars Galaxies anyone?), failed because players didn't want that. They wanted WoW. Nevermind that they left WoW for a reason, something about WoW bothered them, left them dissatisfied. They still expect to find WoW when they join a new game, or for the developers to do something dramatically different from WoW. Make up your mind, do you want WoW or do you not want WoW? Because most of you seem to complain because it doesn't have WoW features, and in the same breath complain because it resembles WoW too much. Nowhere have I seen a single WoW fanboy offer a solution, they just rant and complain and often contradict themselves in the same breath. I happen to like SWTOR, I enjoy the storyline, Star Wars always was more about story than space anyhow, so I'm not the least upset about things like not having fancy space fights and so forth. Star Wars was a Western/Samurai drama set in space, if you expect any different, then you never bothered to learn Star Wars's core roots. P.S. I come from the days when RPGs weren't on the computer or console. This was the pre-Atari days. This was when I played Zork on the computer, a text only rpg game. RPGs were what my friend's brother played with his friends at the kitchen table. How were those NOT mmos, I ask you? Obviously it was more than one person playing. What I like is that BioWare has tried to bring the RPG back to MMOs. Somewhere along the way, the RPG in mmorpg got lost, I'm enjoying SWTOR because BioWare took the time to remember the rpg. MMORPGs have a long history before they were ever translated to the console or computer, and most of them never had endgame, ever. That's why for me, WoW is an obvious rip off of the D&D that my friend's brother played with his friends. Most every single fantasy RPG is, even the Final Fantasies drew a lot from those early table top RPGs. WoW isn't the stunning breakthrough a lot of people think it is. What it is, is a fairly good mmorpg that knows how to market themselves well, period.
  8. Hear, hear! I've been a Star Wars fan for decades, from the very first movie, which I saw on it's original run. I was part of the first fan club, that Lucas later disbanded. To me, WoW is just another fantasy mmo clone. Yes they did some stuff right, but they did a lot wrong lately too, that's why so many subscribers are leaving. I don't think SWTOR will kill WoW. I think Blizzard/WoW will do that on their own, just like every other mmo before them. Right now, my original mmo Final Fantasy XI is slowly dying, it's a year older than WoW and preceeded WoW. Every mmo has a limited shelf life, even WoW. Before WoW everyone thought EQ was king, now a lot of people think WoW is king. Kings fall. P.S. Final Fantasy XI isn't dying because of WoW. In fact, I had many a player that came to FFXI from WoW in my linkshell. Final Fantasy XI is dying because Square Enix has shifted their focus, they care more about Final Fantasy 14 and trying to prop that up than they care about FFXI. Til recently, they had suspended trial accounts, new players are the life blood of an mmo. In the same way that Square Enix is killing FFXI, Blizzard will also eventually kill WoW. If you think WoW is here forever, think again. I can't say when it will die, but it will die. Star Wars Galaxies is a prime example of this.
  9. I played a tank most of my wow playing life, I didn't need a damage meter to keep track of threat, I just needed my eyes. As for poor performance, I saw tanks with purple gear way better than mine wipe repeatedly in HoR because they tanked with tunnel vision. I never wiped there, event tanking with worse gear, because I bothered to learn the mobs moves and I kept an eye on EVERYONE's health meter while I was tanking, even if I couldn't see them, to make sure I hadn't lost aggro. Especially so with the healer, since they were the one keeping us alive. Mind you, I was the healer that the previous tanks, with their tunnel vision, didn't even notice was taking hits and was left to die. lol funny how people, because of WoW, have come to think this is the normal in MMOs. Before WoW, your usual option was to stand there and hit the mob. Sometimes you could cc them, but fear them wasn't an option ever for me in FFXI. When I went back to FFXI just before SWTOR came out, I was on my white mage and while my friends had stepped afk, a mob attacked. What did I do? I used "bind" and ran away and cast spells from a distance, and when the bind wore off, I rinsed and repeated. In FFXI and many an MMO previous to WoW there was no such thing as kill 10 mobs and collect 8 of these. Well actually there was, but because finding the quest givers was so difficult and also because the rewards were so poor, no one quested. We all stood in one spot, killed ONE mob at a time, and if we accidently aggro'd a 2nd mob, well we better how we had someone who could CC that extra mob, because otherwise we were dead. And dying wasn't the easy "run back to your body" like in WoW. Dying meant you lost a good chunk of experience, sometimes even levels, ever AFTER you reached level cap. Returning to the leveling area if you couldn't find someone to rez you, especially if you were the healer, could take half an hour, depending on where you were camped. And from what I understand this was pretty much normal in most mmos, and death in EQ was even more harsh. Granted, I know WoW didn't invent the kill and fetch idea that they used, but I'll take that any day over standing in the same spot for 5+ hours, staying even after your eyes are sore from staring at the screen because you're not sure when you'll next find a group, killing the same mob over and over and hoping you get ONE level. I'll take the kill this and fetch that quests any day over that. And for me, it's not those quests in SWTOR that I'm enjoying is the storyline, just like I enjoy the storyline in any BioWare game. Honestly, for those of you who have only ever played WoW, and never any other mmo, your experience from which to judge MMOs is sadly lacking and narrow. In fact, more than once I've seen WoW players declaring something WoW invented only to realize, they don't realize that WoW really DIDN'T invent that. Sad, really, how uninformed so many of you are. There IS life outside WoW. There was before WoW and there still is, in fact I've met just as many people who have never touched WoW in SWTOR as I have WoW players. The ones that have never played WoW are much more happy with this game, I think in part because they didn't build their expectations up ridiculously high like so many who came from WoW did, and they are just plain enjoying SWTOR. And maybe for YOU a game starts with endgame, but a lot of times I personally didn't even like Endgame in FFXI, much less WoW, in large part because of the nasty attitudes I saw displayed at times in endgame by elitists. So for me a game has never been about endgame, ever. That you think everyone is like you, and lives only for endgame, shows either your ignorance or total disregard for the needs and wants of others. But then both of those I found to be common in anyone who heavily invested in endgame in ANY mmo. Also WoW fanboys love to tout just how many millions of subscribers WoW has. Yes, they are good at gathering numbers, but I suspect if you tally up all the other MMOs and combine their numbers, that they actually would outnumber WoW's subscribers. Those inflated numbers are giving you WoW fanboys a mistaken idea of just how popular WoW is, I'm afraid. But that's beside the point, you're not playing WoW, you should have remembered that the moment you logged into SWTOR and shelved your WoW expectations right then and there. All this said, I still played WoW much longer than any other mmo, there were parts of it I liked. The art was not one of them. The very first time I logged into WoW, being so used to the realism of FFXI, I cringed at cartoonish artwork and characters. The questing, the being able to solo most of the time, something I hadn't been able to do, is what kept me playing WoW. Raiding and heroics, I didn't do nearly as much, it was the freedom and ability to NOT associate with elitists in endgame that I loved most about WoW. Keep in mind that I came from a game where soloing was nearly unheard of, you rarely leveled alone, because the mobs were too difficult to kill even if they checked as weak to you. I never played WoW for endgame, I never played FFXI for endgame, til this year I never even reached level cap in FFXI, and I ran a social guild my first time in the game that helped newer and mid-level players level, something that was impossible to do alone in FFXI. I saw too many times, in WoW and FFXI both, where endgamers only wanted to do endgame. Help a mid-level with a quest so they could level some more, no way, they'd rather get Merits in FFXI, or they'd rather get more Valor Points for gear in WoW. Endgame tends to attract, and/or inspire selfish and self-centered attitudes I've found among the endgamers. Most hardcore Endgamers could care less about the community, as long as they get their Merits or Valor Points or whatever. I see the same attitude, sometimes even worse, in WoW, and I simply don't like it. Someone helped you reach level cap, but how dare you expect me to pass the buck and help someone else attitude. I simply do not like that attitude in any MMO. Period. Btw, while you were busy enjoying Endgame, I was the one that helped the lowbie reach endgame so they could join you. Burned myself out doing that in Final Fantasy XI, which is why I stepped down as leader and gave the reins to another. And I still do that, I LIKE to help, the other day I helped a level 29 with finishing Chapter 1, I regularly interrupt my gameplay to help others, because I enjoy helping. I'm also the person who had to remove several level capped players from my FFXI linkshell (aka guild) because they disrupted my linkshell and felt I had no right to demand they contribute to the linkshell and its members, when they had Merits they wanted to get. FYI it could take a year or more in the old school mmos like Final Fantasy XI to reach level cap, you in WoW have gotten spoiled thinking endgame is the end all, but til WoW, people just hoped they were lucky enough to find the patience to stick with a class and reach level cap ONE TIME in a year or two's time.
  10. lol, too funny. Everyone is always so quick to label the other person a noob, but label them the same and omigosh, how dare you. =P
  11. Really? So the guy I had to put on ignore when my friends accidently picked a heroic that was a bit tougher than we planned, the one I had to put on ignore because he was cursing me out and insulting me, never existed? The guy who cared more about himself and his drops than he did about making sure I understood the fights, never existed? My friends told me later that he even declared that if he could have, he would have ninja'd a drop that I could use. He wasn't the first or the last I ran into with that sort of attitude. Or there was the guy, when my friends and I pugged one player, kept obnoxiously shouting, "Gogogogo!" when my friends and I were going over the boss mechanics for my friend who was tanking in Vent, on EVERY boss we fought. Then there was the nite when I tanked on my warrior for a healer friend. We had one hunter who refused to NOT pull and tank herself, another who told me how I should be pulling more since I was a level 79--never taking into account that my healer was only level 71, and then there was the guy who when I pulled a mob, pulled another mob on the exact opposite side and wiped us all. It took 4 tries to even find a group that would work with me, and then we even took the extra time to let the hunter in that group, because he asked nicely, tame a pet in Nexus. I played prior to the LFG tool and after, and I don't need facts, all I need is my experiences prior and after. The ones after were far more unpleasant than any I had prior to the LFG tool. Which is why after LFG I only grouped with trusted friends. There were too many players in WoW who didn't have a clue how to be a team player, which is kind of ironic when you consider that they're doing runs in the game that require you to be a team player. P.S. I know all about waiting to form a group, in Final Fantasy XI, it could take all day to find a group, and then you would stand in one place, killing the same mobs for 4, 5, or 6 hours, sometimes more, because you didn't know when you would next find a group. And if you were lucky, the player you wanted to group with you, would know English, if not you had to use the Auto-Translator since FFXI grouped Japanese and English players on the same server. And even after using the Auto-Translator, and hoping you used the right words, you then had to hope they weren't prejudiced against playing with English/American players, otherwise you could just forget about them. So, in my experience looking for a group in FFXI was far harder and often far worse than anything I ever ran into in WoW, ever.
  12. Hear, hear! I am not a Vanilla WoW player, in fact, my first mmo was Final Fantasy XI, so even though I did end up playing WoW for much longer than I did FFXI, I don't have this fanboy (or fangirl) attachment to WoW that so many people seem to. I started my first WoW account prior to WotLK but at the time I was still running an active Linkshell (think guild) in Final Fantasy XI so I didn't reactivate and make my WoW account a full account til about 6 months later, when WotLK had already been out for a while. I played quite a while BEFORE there ever was a LFG tool, and I found the same experience, people treated others better when they knew there would be a price or consequences for their behavior later. With the LFG tool, there are none. I'm glad that SWTOR doesn't have a Looking for Group Tool, honestly, and if they do make one, well I hope they do keep it server-only. I think BioWare has the right idea, their focus is on the server communities from what I've read, and building strong communities. Easier isn't always necessarily better. In fact, I was that Protection Paladin that refused to join the LFG queue because I didn't want to have to put up with people telling me how I should tank or worse, pulling mobs instead of letting me do that, or worse, at the same time I pulled a mob, and wiping my group. I play MMOs for fun, not for putting up with those kind of hassles. There are a lot of things SWTOR doesn't do as well as WoW I agree, but given that I came from FFXI, which did even worse than SWTOR, I'm happy to see SWTOR making the attempts and promising to add better UIs. Don't like the UI, heck, just be glad you have a UI. The only options I had in FFXI was to scroll through list of spells OR make pages and pages of macros, a new set for EVERY SINGLE CLASS I played. So the Auction House isn't extremely user friendly, just be glad there is a search option period. I couldn't search at all in FFXI. I had to use Categories and hope I remembered which one an item was listed in. Or worse, this could be Final Fantasy 14, which has no auction house. So I'm just happy to have a functional auction house, period. I saw someone post elsewhere a compliant because SWTOR doesn't have phasing. I'm GLAD there is no phasing in SWTOR. I think phasing was the worst idea Blizzard ever invented. As a graphic artist in training, I think Blizzard did what a lot of designers do, they fell in love with the pretty picture, and didn't check to see how it really worked in implementation. It's my belief that phasing actually created more divisions among guilds and friends, it actually prevented me from helping my mage friend finish a quest in Northrend, it kept guilds from helping each other with 5 man quests because no one was on the same phase. It kept me from healing my GM when she was low on health in the Firelands. I'm also convinced it was because of Blizzard's love of phasing that they had to dumb down so many quests in Cata, because in Northrend they saw the problems this caused when they phased 5 man quest chains. So their solution, "Let's make all the quests, even those with Elites, solo-able." As for add-ons, I hope they are never allowed. The only thing I saw add-ons create was even more division. Instead of judging players by their skill with a class, they were berated or harassed or just plain kicked because their dps was low or their gear didn't meet the item level. Final Fantasy XI has NEVER allowed add-ons, this kind of mentality doesn't happen nearly so much as a result. I've never been kicked from a group because I didn't have the latest and greatest gear, or had people ditch me because my health was a little low like they have in WoW. People judged me on how well I played a class, period. This doesn't happen in WoW, and I'm starting to see this problem slowly happening in SWTOR, despite there being no add-ons right now, and I'm not too happy with it. Most of all, I'm not happy with how limited the classes in WoW have become, especially in the talent trees. For the short time I played RIFT one of the things I absolutely loved was the freedom to experiment and innovate, but Blizzard took that away in Cata. From what I hear, in MoP they're taking away the talent trees totally. Granted, FFXI never had talent trees, but we still had the freedom to adapt our play in a way that I don't see happen in WoW. After 8 85s and 3 levels away from getting my 9th, I was frankly burned out on WoW. I even had returned for a short time to FFXI, before returning to WoW for a few weeks before SWTOR was released. If you came to SWTOR expecting anything different, or exciting, well that's your fault for setting up false expectations for yourself. No one else's, not even BioWare's. BioWare games are what I played when I needed a break from WoW, I came to SWTOR expecting a BioWare game, and I'm happy with what I've got. Am I upset that it plays a bit like WoW, no, because WoW didn't invent most of this stuff. They just took it from other games first and improved on it, even the combat. An example is this Transmog that everyone in WoW seems to love and tout, WoW didn't come up with that idea, RIFT was using it months before WoW even mentioned the idea. I know because I had set up a "costume" as they're called in that game and even had the option to dye it different colors, something your Transmog doesn't offer in WoW. And talking with a friend, I've found another mmo did the same idea long before RIFT even. WoW rarely innovated anything new, they took a lot of ideas from other mmos and improved upon them. And from what I understand from what my Vanilla WoW friends have related from their experiences and what I've seen others online, this game is far more fleshed out, even in endgame, than WoW was on launch. Also, if you're rushing to 50 and upset because of the lack of endgame content, well, have you forgotten, Bioware has always been about the journey, never about the ending, in all of their single player games. Why did you expect them to be any different in their first mmo? While you were rushing to 50, you probably missed most of the content that BioWare is strongest in, the story leveling content. Your loss, really. I was already burned out on WoW before SWTOR was released. Even during the time I played RIFT, even during the times I went back to FFXI, I never let my WoW subscription lapse. SWTOR changed that, I cancelled BOTH of my WoW accounts last month and am only playing SWTOR and occasionally Guild Wars with a friend from FFXI. I also found myself extremely frustrated with the Cata expansion. At least in the previous expansions, I could identify with the npcs and their story. In Cata everything story-wise felt so disjointed. More than once, I wondered, am I supposed to actually CARE about these things? Who are these people even. I didn't play the old Warcraft stories and I didn't even understand really WHO Deathwing was until I read about him and his roles (yes, roleS) in the previous Warcraft games on Wiki. I think Blizzard tried to achieve too much, they picked too complicated a villain for their expansion and it bit them in the, well...you know. So for those people complaining that this isn't WoW, well, didn't you come here in the first place because you DIDN'T want to play WoW? I find it humorous how quick people are to complain about WoW but when others don't give them what WoW gave them, they pitch a hissy fit. This isn't WoW or Blizzard, this is BioWare and SWTOR. If you want WoW or Blizzard, you know where to find them. Enough said. In the meantime, the rest of us are enjoying SWTOR, and I honestly look forward to the day when I see less WoW players trolling the general chat, I was never very fond of the attitudes and comments I saw in WoW's general chat and they seem to have carried over into SWTOR, sadly. So again, if it's WoW that you're wanting to play, you know where to find your WoW. Please leave the rest of us in peace so we can enjoy OUR game. *corrected a type from "couldn't" to "could"
  13. SWTOR is my fourth mmo. My first mmo was Final Fantasy XI. I joined AFTER Square Enix finally officially cracked down on Real Money Traders (RMT) as they are called in that game. Still, I frequently ran across RMTs in that game when I was trying to camp a rare mob or just get drops off regular mobs to get gil. The biggest fault I find with most of those arguing that BioWare did something wrong is that most of you don't seem to realize that people who exploit like this often aren't people at all. Most of the time in Final Fantasy XI I could not get the rare elite (Notorious Monster) because the RMT wasn't a real person to begin with, but a BOT. Before I could even SEE the mob, the computer playing the RMT character already knew the mob was popping and wham, it was dead. I do NOT have the quick reflexes that a computerized bot has, and never will. So did they have an unfair advantage over me? Hell yes they did, because they were using illegal tactics to farm what I was farming honestly. Most of you are assuming that those who were farming chests in Ilum were real people. If I know gold sellers, and trust me I had plenty of experience running into them in Final Fantasy XI, where they nearly destroyed that game's economy, they were using bots. The most effective way to open and repeatedly open, in mass, chests and loot them, is with bots, period. This is what I suspect was happening in SWTOR and why SWTOR banned people for exploiting the game. Stop assuming those using this exploit were real people, if they were going to these extremes there is every likelyhood that it was a computer looting those chests you're so upset about and feel they have every right to loot. I'd like to see you stand at a chest as it pops and have to race against a computerized bot to get the loot from a chest, then maybe you would understand truly just how difficult those that exploit the game make it for me and my friends to enjoy said game.
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