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Larry_Dallas

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Posts posted by Larry_Dallas

  1. Hi all

     

    I was just looking for hints, I got to the Skytrooper Praetorian and I find myself getting crushed

     

    I am an Imperial Agent (stealth)

     

    My helmet, Jacket, pants, earpiece are 216

    Boots gloves wrist bracers are 208

    I have one 220 enhancement

    my rellics are 186

     

    I'm using Lana as my companion she is influence 26

     

    I am getting over run by the troops that he calls him, and he continually stuns me.

     

    Lana doesn't seem to last long.

     

    advice?

     

    The way I figure it, if I'm getting crushed at this stage, my run in with whatever the end boss in is going to hurt.

     

    Oh, I'd prefer to solo this if possible.

     

    Edit: nevermind. I don't look to see what the bosses are called lol

  2. What level should I be at (thereabouts) to complete this? Tried it at 39 and 40. At 39, it bugged the first time, I got killed in one global the next two. At 40, I lasted about 4 seconds the first time, 8 the second. I'm an experienced raider who's never had this problem in any of the other characters I've leveled. Closest was an act boss in the agent story, but he could be kited, this dude and his million adds cannot, that I can tell.

     

    I could craft purple armorings and mods, but I'm going down so fast that I don't think it would matter enough.

     

    Combat sent.

     

    Also, I'm using Doc, should I try Scourge?

  3. Isn't there a survey to fill out when you unsub? Those are going to be of more value than "Been playing since pre-alpha, founder, CE owner, and I love this game, but ..."

     

    Not sure that human eyes ever actually look at those. Probably just aggregate based on the drop-down menu.

     

    Isn't to say human eyes at Bioware will read a thread like this, but it probably doubles your chances.

  4. So, in tradition of long time subs canceling their subscriptions, I will also give this unsubscriber thread thing a try. At least to let the devs know how I feel, and why I'm leaving. So you can be assured that this isn't to bash the game for the sake of bashing a game. I loved SWTOR, it was great fun. Been around since early access and I was a CE buyer.

     

    I'm in the same boat. Instead of making my own thread, I'll just quote what I agree with from yours and add my own .02.

     

     

     

    Lack of foward thinking....

    Something most MMO's have missed, especially new ones is the use of the rest of the internet. People want to be connected, and MMO players want to be connected to their game. Posting an accomplishment on facebook is fine (which SWTOR doesn't have), but there needs to be a focus on connecting the player when their not logged into your servers. Umm, tablets and smart phones anyone? Yes, it's probably a large technological hurdle for sure, but to the game that first does this, congrats, you'll have the best opportunity to be the next WoW. Total lack of innovation on BW's part.

     

    Lack of smart-phone support or iOS release isn't something that lead to me unsubbing, but it is something that long irked me.

     

    MMOs are designed to persist through many hardware iterations. As such, as soon as they launch, they already begin to look dated. Particle effects, shadows, hi-res textures and so on are never actually going to be a selling point like they can be with some PC FPSes that see new releases on a bi-annual basis.

     

    Given that, the eye should have been towards making game access available on as many platforms as humanly possible. If there's no iOS release because, say, an iPAD can't handle smoke effects in a 16 man raid environment and maintain 30 fps, ditch the freaking smoke. Scale back the particle effects on screen. Make the circles a little more basic. Nobody will notice or care. And if the sound files are too large for ipad storage, just don't include voice files in the iOS release.

     

    SWTOR was never going to look or sound as good as Battlefield. Or Hell, even Mass Effect 3. So don't chase fidelity. Like, at all. Chase the widest customer-base possible. Easiest ease of access. Most stable performance (ability delay and double clocking of cast times persisting 18 months after release is inexcusable).

     

    Yet, there's update after update where some graphic artist talks about some awesome new shaders or shadows (or some other thing I just turn off/down in warzones and 16 mans) that accomplish nothing other than making a game that already looks dated look different, but still dated. It's a complete waste of money on EA/Bioware's part, when that money could go toward creating new areas, advancing the story, tweaking the engine to get rid of this damned ability delay.

     

    If I was traveling without my PC, but could still make a raid because I've got internet access and an iPAD with me, that would have been tremendous.

     

     

    Story....

    I did love the story, and as a solo game, it would have been amazing. But BW made a mess out of their story. The retcon of Revan, the hard to understand interconnecting storylines (you know the threads, who is winning this war?), the lack of needed cinematics like the bigging of the war.

    Hey Jedi Consular, the Empire attacked!

    Oh, when did this happen?

    Just now. They own an entire planet now.

    Don't you think they should have told me so i could have helped?

    You were busy.

     

    The story inside the class stories seemed to have choices for the sake of having choices. Didn't make a difference if I killed Tom the Greatest Bounty Hunter in the universe! Or let him live. Either way, I wouldn't see him again. Might get a message. How nice of him to drop me a line? The point here is that in KOTOR we saved or devastated worlds! We enslaved or were the saviours of the wookies! We lead people to believe they would be spared and cut them down after they spilled the beans! We acted like we were on the Republic's side and lured them into a trap! We stood up to the Jedi Council when they were being cowards on Dantooine! Be bold, less choice is fine, but make the choices matter in a bigger way.

     

    The Dread Masters are a terrible enemy. Because there is no character development. Seriously, how did BW think that the general practices of story telling didn't apply to MMO's? This was your selling point no? If you do another expansion, bring the Emperor back. Add a spark.

     

    QFT more than anything.

     

    The stories worked well in the micro (I particularly liked getting to hear my Dark Lord of the Sith speak and act like one in the Makeb questline), but the widespread conflict just wasn't there. Seemed to be a bunch of border skirmishes. Proxy battles. But then they'd be speaking about widespread, off-screen invasions and such in the Trooper storyline.

     

    And no overlap at all in the class missions was definitely a missed opportunity.

     

     

    Conclusion...

    I'm leaving because I'm bored. Not enough story updates. General daily areas are boring, I wish BW focused on the main story more. No reason you can't add some sort of main story mission every 2 months or something. Doesn't have to be in a new area, doesn't have to be an expansion. Find new ways of injecting story, the real story. Add fluff, like the casino, pod racing ect. Bring in those Guild Capital Ships! The SSSP. Or give us something to look forward too. After Makeb, and the silence at E3, it made me iffy about the future of this game. Makeb was in production, now that it's gone, is there anything significant on the horizon?

     

    This why I'm out.

     

    PVP balance has gotten worse with every adjustment since a year ago February, so there's no playing it any more. The metagame makes no sense to me. Stalemates come too easily. Victories on some maps come through stacking on objectives to disrupt the enemy from clicking it, while cross-healing to prevent death. This is just stupid.

     

    And while Nightmare is likely an unintensive time investment for the programming team to introduce new progression content, I've got too much area fatigue to participate in it any longer.

     

    Terror From Beyond has, in one iteration or another, been a necessary part of weekly endgame gearing for almost a year now, with no end in sight. That's just too long. I've seen enough of this raid.

     

    And the Dread Master angle is just not compelling enough to dedicate raid after raid after raid to them, in terms of adding a narrative context to what the player is doing. There are what, six of these guys? In five raids involving them, I've only come face to face with one of them thus far?

     

    Which leaves leveling another character as the least stale content. With 3 55s and another 50, I just can't go through all those same planets again doing the same quests and visiting the same places in the same order. And even if I did, I'd run into the same problem--pvp unusable, same raids part of best-in-slot progression for far too long.

     

     

    TLDR....

    I'm bored.

     

    Word.

     

    Fun for a while, but Godspeed, SWTOR.

  5. (1) Why you wouldn't cast Affliction THEN polarity shift? Every second of PS is precious, don't waste it on an instacast.

     

    I'm not sure if this matters any more. Prior to 2.0 that was the right suggestion, but given that PS reduces the globals of instants every bit as much as it reduces the globals of cast times and channels I can't imagine the difference between when activating PS is going to manifest in any real way. For the record, I do it the same way you do, though. Force of habit.

     

    As for the rest of this, he's talking about trash pulls, you're talking about skill prioritization against a theoretical ops boss who has no movement mechanics.

  6. Dalborra's the second-lowest traffic server, which suggests to me that there would be less people clustered in those areas. If SWTOR is suddenly rendering slower (and judging by the number of people noting that the splash screen is popping up much more frequently and planetary loading times are longer, it is), lower populations probably means less people clustered around these terminals, which means there are less assets to render, which means the terminals will come up quicker in any rendering queue because it's shorter.

     

    That, or logging in in one of the wings, instead of from an operation, a flashpoint, a warzone or a ship, renders all assets for all wings while you're at the fleet loading screen, while zoning in somewhere else just loads the immediate local areas, would be the only explanations I can think of as to why you're not seeing this. It's basically a given that these won't be there at peak on jedi covenant. This didn't used to be the case prior to 2.1.

     

    Edit: next time I'm on, I'll try to transfer to an overflow fleet instance with 30-40 people if there is one and see if the pvp and ops terminals pop up immediately.

     

    Edit #2: one more thing I"m wondering is about this collections button. Lot of graphics in there. If that's getting priority over environmental factors (other players, levels and textures, adds, mission terminals, Kell Dragon's spit, floating orbs on Operator IX), it would explain why some of this stuff has a rendering delay after 2.1.

     

    Little feedback on this. I was unable to find a fleet instance with few people clustered around these terminals to see if they rendered immediately. Lowest pop fleet instance when I was on was +200.

     

    However, I DID run a 16m hm tfb, and the orbs (and all other boss-related mechanics) showed up as they should this time. What I did differently is perform a full system reboot before the raid, (I had previously just tried to reboot the client the last time boss mechanics weren't rendering). So with the boss mechanics not rendering, that might just be a memory leak, and not anything to do with the collections button.

     

    I'll know more when I next do Dash'Rode in 16m HM, because that was the fight that really had problems.

  7. If I load into fleet in the supplies section the operations and priority missions terminals are there immediately for me.

    I Then did the same in the combat mission area and the 2 PVP terminals also appear immediately.

     

    I have no doubt you have this along with others but I wonder what the cause is as I definitely do not have a 10-60 second wait. (least on Dalborra haven't tried other servers yet)

     

    Dalborra's the second-lowest traffic server, which suggests to me that there would be less people clustered in those areas. If SWTOR is suddenly rendering slower (and judging by the number of people noting that the splash screen is popping up much more frequently and planetary loading times are longer, it is), lower populations probably means less people clustered around these terminals, which means there are less assets to render, which means the terminals will come up quicker in any rendering queue because it's shorter.

     

    That, or logging in in one of the wings, instead of from an operation, a flashpoint, a warzone or a ship, renders all assets for all wings while you're at the fleet loading screen, while zoning in somewhere else just loads the immediate local areas, would be the only explanations I can think of as to why you're not seeing this. It's basically a given that these won't be there at peak on jedi covenant. This didn't used to be the case prior to 2.1.

     

    Edit: next time I'm on, I'll try to transfer to an overflow fleet instance with 30-40 people if there is one and see if the pvp and ops terminals pop up immediately.

     

    Edit #2: one more thing I"m wondering is about this collections button. Lot of graphics in there. If that's getting priority over environmental factors (other players, levels and textures, adds, mission terminals, Kell Dragon's spit, floating orbs on Operator IX), it would explain why some of this stuff has a rendering delay after 2.1.

  8. Which terminals exactly ? I would like to check that out as I haven't encountered any issue that I am aware of with terminals not appearing.

     

    The PvP and operations terminals on the fleet. If those don't take 10-60 seconds to appear for you, ask in general chat on the fleet. It's how they're working for everyone else since 2.1 (and not how they were working before).

  9. First time on the forums and others in game suggested this for answers. ever since patch 2.1 I've been getting lag issues not moving, taking forever to load maps or the cargo hold, and I keep getting missing pink blocky textures on Robe armors and a few smuggler/agent armors. I have a decent computer that allows me to use High res texture and I've tried lowering textures on Swtor but it preforms worse, can anyone help?

     

    These are probably two different things.

     

    The pink blocky textures usually mean an art asset file is corrupt. Can try repair function. If that doesn't work, in my experience, a reinstall did.

     

    The 'lag' issue that came with 2.1 seems to be its own thing. The loading screen always popping up isn't lag, per se. It's some kind of placeholder while assets are rendering.

     

    My guess is if you head over to the PvP or Operations terminals on fleet, they're invisible when you first get there. Seems to be happening to everyone. Or, at least, I don't know of anyone who has those terminals pop up immediately since 2.1.

     

    God Help you if you've got a 16m HM Scum and Villainy scheduled. Dashrode's not really a completable fight if adds and a sandstorm are killing you while you stare at the Rise of the Hutt Cartel splash screen, which seems to happen to somebody at least twice per fight.

  10. i saw couple of times people who when f.e. arkanian boots drops they strangly have 61s mods in them end rest of gear mix of 69/72.

    or story from yesterday,not gf but pug toboro. fury drooped mainhand we roled ,some guy won,got loot ,but when i inspected him he had no mods in his mainhand,

    People in this game go to strange lengths to got loot, forgetin they didn't solo killed boss,but that was team effort .

     

    In some cases this is actually correct. For instance, if a pyrotech DPS gets a pair of 69 gloves that have crit and alacrity (alacrity is very bad for pyros) on the enhancement or even power and accuracy (but 29 power instead of the 50 something that some sets of arkanian leggings have), it's better for him to swap that enhancement out for a 26, 27 or 28 initiative enh.

  11. Ignoring defense in favor of shield/absorb is gimping your mitigation by a VERY significant margin. That's your choice, and if you really want to play the game in that way I have no objections, but dispel any illusions you have that it is optimal in any sense of the word.

     

    Wait a minute. Vanguard tanks should be stacking defense? Huh. What number should we be shooting for before we start worrying about shield and absorb?

  12. Possible that the tanks are losing aggro to ability delay. You'll see a lot more of that in 16s than 8s or 4s.

     

    One thing I did way back when when I would lose aggro (before several rebalancing patches) is pop a rakata relic of boundless ages on cooldown, while using a tank, at the beginning of fights. Another thing that can be done is to incorporate taunt into your rotation, though I'd be careful about doing this, as it can burn you on aggro dumps or swaps, if the fight has any of those.

     

    Also, you'll want to make sure that the DPS aren't treating the first 10 seconds after pull as a burn phase. If you've got the DPS to finish the fight comfortably, you don't necessarily need to max like a parse to complete the fight. Also all DPS have a threat drop now, so they can start using it if you still have problems, though this idea is problematic for a pyro pt. Good news is nobody in their right mind uses those anymore.

  13. I disagree,

     

     

    First fight: You're rolling 3 dots on main boss most of the time, adds come you get a auto crit DF on all adds, and half of a lighting storm channel to kill them off. This is all while you have free dmg on boss and other add while lighting only gets affliction.

     

    Second: No way lighting competes. You get affliction/CT on two guys, lighting can get affliction but its a dps loss for lighting to re apply dots to each boss.

     

    Third: Can't say 80% of my DF on the cores glitch and i can't get a accurate parse

     

    Fourth: Lighting is better with superb positioning. Madness can't match burst when kephess goes to the ground

     

    Last: Madness again, can multi dot both tentacles first phase. Second phase can dot the boss (stop at 3rd tentacle) or you'll see some funny stuff.

     

     

     

    S&V

     

    1st: Madness, lighting can't dps on the move, on the move phases move ahead of the group and you can use F/L. Adds killing goes to lighting but DF keeps it close.

     

    2nd: Should be lighting with super if you play the movement phases well.

     

    3rd: Depends if you have to go uptop or stay downlow. Also if you get firebug.

     

    4th: Madness, dots on main boss and each add, free dmg.

     

    5th: Madness, can dot every add and get DF on 2 targets (15%) on some rows.

     

    6th: Same as 2nd fight in tfb outside they all heal to 100%. Taking out stat padding (aka set bonus procs 4 days) lighting should win.

     

    7th: Lighting but I dunno *** the lighting sorcs are doing here.

     

    Holy wasted globals, batman.

     

    The objective of any DPS is to execute mechanics and down the boss as quickly as possible while taking as little damage as possible. Not to inflate damage numbers on targets that aren't effectively being hurt whatsoever while forcing the rest of the raid to pick up the single target slack.

     

    Multidotting enemies that just heal themselves up when one of them dies (dread guard, cartel warlords) or take much more damage from other sources (TfB second phase) during what are supposed to be single target burn phases (incidentally, this is why lightning outperforms madness in Dread Master Styrak fight--it's a long sequence of single target burns) just to maximize a parse is completely counterproductive.

     

    Couple other thoughts on tfb, since that's what TC was asking about.

     

    TfB boss 1--Lightning sorc can get 2 CLs off in the amount of time it takes madness to use death field, then force storm, That's about double the damage. Also, Recklessness does not function as you describe. 2 targets will take a crit, 3 will not.

     

    TfB boss 3--you are getting an accurate parse. Madness is unreliable in this fight. In addition, even if deathfield were not bugged, with the periodic immunities of everything, many of its dots would hit for nothing. Conversely, every time a shield's about to drop, lightning spec is ready to blast the thing for 8k.

     

    TfB Kephess--lightning is NOT better here if and only if you're on white glob duty. Can have a deathmark and 3 dots on Kephess while blasting the white thing with force lightning and wrath LS with madness. Lightning, by contrast, can have a maximum of 2 dots (but probably only 1) on kephess and requires a minimum of 3 seconds of setup before it can make any meaningful dent in the white thing. I've occasionally dragged it over to Kephess and DPSed them both, but that's a risky thing to do that I would not recommend.

     

    TfB Tfb second phase--while I already stated that madness is better in the first phase (a lot better, actually) multidotting the main boss during tentacle phases is pointless. The damage he takes from 100% uptime affliction/CT (and the effect on fight length) is ludicrous in comparison to what he takes from dropping a tentacle faster by focusing it

     

    Much of what you described is the equivalent of an op healer going into a warzone and using nothing other than kotlo probe. Sure the numbers will be good, but I'll bet he lost the match.

  14. from the light reading i've done it seems Lightning does more DPS than madness? Do you guys find this to be true? Which bosses in TFB do you find madness to perform considerably better than Ligthning?

     

    Depends how often you're interrupted by a disappearing enemy or having to move. If the two are completely stationary, yes, lightning will do a bit more, assuming you don't make mistakes. It also does more in burn phases, with better access to cooldowns and recklessness applying to two higher d/ct skills (barrage+CL > Death Field+2.7sec FL). And finally, it used to do an assload more damage on Adds, but that gap may have closed now that DF hits more targets than it used to.

     

    During heavy movement, though, the only thing a madness sorc can't do is cast force lightning or get wrath procs. Only things lightning can cast is shock, affliction, force slow (which hits for nothing) and chain lightning if and only if a proc that requires standing still is active.

     

    As far as TFB, madness seems to be better on Kephess, the first phase of TFB and that's probably it. Shouldn't really hit enrage there anyway. They didn't really get the scaling right for 2.0, imo.

     

    I'll be honest--might be because I don't use this website, but I don't understand this parse. It's got you at >2k dps, but substantially less on individual targets, each of which are sequential (ex. can't hit Kell dragon and Ashara with 1 CL). Unless you're spreading dots on the adds during the styrak disappearing phases (which you should absolutely not be doing) I don't quite understand why your DPS is almost doubling over the length of the fight compared to what you're doing on any one target at any one time.

  15. Aside from some inherent usefulness in re-positioning one's self in PvP, can I ask what everyone else uses this for in PvE? I'm almost lvl 53 and I can't really grasp any moment I might use this, except maybe if I wanna bail on a fight that I may lose. Even the 60 meter limit seems kind of short sometimes.

     

    But being I am an Assassin, I already have an ability that helps me vanish.

     

    Don't get me wrong, I am not "complaining" per se, but I am just wondering if I am missing something about the usefulness of this ability. I know this isn't WoW, but It stands to reason that this ability seems a little useless for an assassin. I could see a sorc needing to use it to put some kiting room between an enemy and themselves if they are getting ganged up on.

     

    Hoping someone can throw me some idea's on what I can do with this thing in combat.

     

    I like it, its cool, just seems sort of useless for me.

     

    Thanks for any enlightenment!

     

    If you're a tank, this helps healers by standing in it. If you're not, you can use it as a failsafe in case you pull aggro or there's some type of boss mechanic that requires you to move toward/away from something. I can think of three possible uses for a DPS sin on Kephess in EC. In S&V, on that boss with the rocks, you could put one down behind a rock and keep dpsing the guy until the last second, etc.

     

    There are uses in pve.

  16. Got my mouse back, so don't have to keyboard turn anymore (thank god).

     

    I

    At the moment, this is true that it's like playing with a handicap, and probably among all MMOs (I don't know one MMO that has a keybord turn speed slider)

     

    But I wanted to make a point about this quotation. Popped in my old copy of Neverwinter Nights yesterday. That's not an MMO, but it is an online multiplayer RPG. Couldn't figure out a way to move the camera with the mouse. Go into options, still can't find a way to enable that, but, lo and behold, there's a keyboard turn speed slider.

     

    So my idea isn't exactly unprecedented in either Bioware games or Online RPGs, nor can I imagine that it would be time-intensive to code, relatively speaking.

  17. On the top of my head the headpiece is easily found on the GTN. What about the other pieces, any ideas?

     

    >>> http://i.imgur.com/ydXPx2N.jpg <<<

     

    Head ✓

    Chest (looks like revan's chest but not sure)

    Gloves

    Legs

    Boots

    Belt (i can see a lot of good look alikes on the gtn)

     

    Headpiece you want is Ancient Exemplar, not ancient battlemind

     

    The chest isn't revan's chestpiece--it doesn't exist in game. It's a palette swap of traditional demicot vestments http://www.torhead.com/item/6gpbYOV/traditional-demicot-vestments#screenshots;view:11960 which is a synthweaving craftable. But it's not black. You can try various dyes to make it black.

     

    The belt is a black version of grand inquisitor belt, which is rare-ish, but not too, too hard to find. It will unify to the chestpiece

     

    Most similar inquisitor gloves are columi gloves, which have been discontinued. May be a cartel market set that looks more similar when unified. Perhaps the (something) hero cartel market set.

     

    Legs are Revan's robes. Can try black-red dye.

     

    Boots, I have no idea.

  18. On the other hand, PT's are one of the best classes to destroy healer/tank combo's. You get something, you loose something. You can't have everything of the best in all classes, there would be no diversity in this game.

     

    A PT that is guarded and healed will not go down fast. Remember that a PT has the high armor. So I think its only normal that he has a bit less of defensive cd's.

     

     

    SWTOR PVP is awesome.:cool:

     

    Just ignoring for a minute anything the tank might do while you're rooted in one spot casting all this highly visible AoE (move for instance, force push you), ignoring the fact that any healer can face tank a PT without really suffering any ill effects.

     

    An operative healer only has to use one ability with no cooldown one time to prevent all of this damage from hitting two targets.

     

    I've got a pyro. I've got a healer that I play, and have always played more than my pyro. The unnecessary nerfs to pyro has contributed to the gross op'ness that healers now experience. This is why warzones are absolutely lousy with healers now.

     

    Not only do the most recent pyro nerfs need to be reverted, imo, with all the additional escapes and gap closers that other classes have, they need the range nerf reverted too. And I'm saying this from the perspective of someone who mains an op, seconds a marauder and thirds a sorc.

  19. showing the QQr's how you really play a powertech!!

     

    come get some! :rak_03:

     

    seriously give me my burst back

     

    Actually, you've inadvertently confirmed the problem. 13 kills.

     

    On my operative healer I can facetank just about anything. Playing normally, instead of just standing there healing myself and everyone else through everything, I can survive for quite a while with3-4 focusers alone, depending on what class they are (if it's a combination of carnage marauders and concealment ops, there might be a problem...thankfully nobody and nobody plays carnage).

     

    Previously, if there was a pyrotech on me, I used to have to, you know, do something about it if I wanted to stay up.

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