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Caeljedi

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  1. PLEASE! Find a way to fix it so that if i wear a hood on my Miraluka IT DOESNT LOOK aBSOLUTELY HORRIBLE!
  2. I agree that the LFD program is conevenient and easy, but I would still prefer only being to access the dungeons physically. But, perhaps an LFD tool that works per server, not cross-server, and doesnt teleport players to the dungeon, but rather forms groups, that then show up togother for the dungeon. This allows groups to be formed all over the various planets of the server, and is basicly a compromise between the two majorities of opinions on the subject - Being able to teleport there instantly and fully grouped, and not being able to teleport at all and taking the time to find a group of players.
  3. Hello everyone. I would like to see some discussion on ways Guilds could be better implemented in this game. I really liked the guild systems in other games, (WoW especially) and I wanted to try and suggest some ways to make the guild system in SWTOR more purpousful and exciting... I have already heard about guild banks being released in a later patch. That was one of my questions from launch, because I find having a pool for loot and crafting materials for a guild is always extremely convenient. A couple things I have picked up from other games: 1. An event calendar where guilds can post events such as raids, PvP sessions, etc. 2. A guild leveling system where guilds can level up and grow, also giving benifits to members, such as increased experience from monsters. 3. Ways to represent your guild in the game; a badge, a tabard, a mark, a tatoo, etc. One thing I really thought could be unique in the game; A "phased room" (a room with a green/purple/red portal that places you in a certain phase, like the class-specific quest phases. Please comment with your ideas and thoughts on the subject. I would love to see a unique advanced guild system in this game, and I'm sure many of you would to. Thank you! -Sheth - The Republic Elite - Gauntlet of Kressh
  4. Hello everyone. I would like to see some discussion on ways Guilds could be better implemented in this game. I really liked the guild systems in other games, (WoW especially) and I wanted to try and suggest some ways to make the guild system in SWTOR more purpousful and exciting... I have already heard about guild banks being released in a later patch. That was one of my questions from launch, because I find having a pool for loot and crafting materials for a guild is always extremely convenient. A couple things I have picked up from other games: 1. An event calendar where guilds can post events such as raids, PvP sessions, etc. 2. A guild leveling system where guilds can level up and grow, also giving benifits to members, such as increased experience from monsters. 3. Ways to represent your guild in the game; a badge, a tabard, a mark, a tatoo, etc. One thing I really thought could be unique in the game; A "phased room" (a room with a green/purple/red portal that places you in a certain phase, like the class-specific quest phases. Please comment with your ideas and thoughts on the subject. I would love to see a unique advanced guild system in this game, and I'm sure many of you would to. Thank you! -Sheth - The Republic Elite - Gauntlet of Kressh
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