"Skilled" deception assassins can't do that; lucky ones can. As soon as your whirling lightsaber flys out, you have a huge marker on your head. Why? Because we're the squishiest class in the game and we have a flashy animation, from melee range, that makes us immediately noticeable. In a group, especially 1.2, where you can ignore healers on squishy targets, as soon as people see your lightsaber, you're dead. In a realistic situation, you discharge as soon as it's off cooldown; generally, you'll have 3-4 stacks up. Decrease in skill? /facepalm do you keyboard turn and click too? Assassins have a medium skill cap, but saving up burst damage is a tiny part of what makes a good assassin.
And if you compare assassins to rawr-smash jugs, you're missing a huge point on why people don't care. You can dodge out of a smash by moving; you can't dodge out of a discharge. See what I'm getting at here? You can blow some defensive cooldowns, but unless you're an assassin, you don't have an on demand cop out.
Ops are no longer good burst, the only thing they have going for them is their burst is very controllable, so saying assassins have similar burst to the 2nd worst burst damage class in the game makes me
Tell me what amazing utility a deception assassin has to compensate lower sustained, and lower burst damage, along with being the tied for the easiest class to completely neutralize in 25% of the warzones.