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iAmRinzler

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  1. The UI is still completely 100% static. STILL. BW added the new cooldown monitoring functions which allow one to add timers and flashes as an overlay to action buttons. This is fine. But NOTHING for dots/buffs/debuffs currently on the target or player. These are found above your health, They are small and sometimes difficult to manage while still maintaining an awareness of the character's surroundings. Which to for me renders efficient rotation management difficult. Let me explain: I play assassin, many of our abilities are are active longer than that abilities cd. To be force efficient you don't want to spam an ability every time the CD clears. Dark Ward being one. But also a major ability is Death Field. The cooldown for death field is over before the actual debuff wears off. Therefore it is not efficient to recast this ability every cd. so the solution; A) BW....quit effing around, give us the use of a dynamic UI B) Allow the use of addons. PLEASE...I promise we here in the community can fix this **** a LOT faster than Bioware. What is taking BW three (and counting) months would take the community 2 weeks for a functional UI/Bar mod.
  2. Force Shroud will remove all negative debuffs, this is true. I do not have an issue with force shroud. The problem I have is that you are locked in combat with a mob as he continues on his regular patrol path....but whether or not he aggros on you is unpredictable. I have had the mob run across the field at me from like 100m+ because of this. Also I've had it not aggro until the force cloak cd was over. This should not be the intended behavior.... Either he should come and kill me. Or I should not be in combat with him. Damage from the dots are fine...but it should not leave me in combat with the mob indefinitely.
  3. Perhaps others out there share my frustration when using force cloak to GTHO of some(any) situation while afflicted with an active dot. Here is the sequence of the event. Dot -> Enemy is gonna pwn me -> Force cloak -> GTHO (Away, out of aggro radius...behind an effin rock...w/e. -> Dot does dmg and breaks cloak...fine. (You are behind a rock far away so nothing aggros.) THIS is the issue. You are locked in combat with the first mob, even though that mob doesn't re-aggro on you after the dot breaks your cloak. If he's a patrol then he continues on his way like normal. Force cloak breaks combat with that mob, the dot puts your character back into combat with him, although he won't run at you unless you try to use a medpack or something. -cannot seeth -cannot summon companion. ONLY FIX FOR THIS CURRENTLY -1. Go let the original mob kill you. 2. Wait for another forcecloak CD to break the 'buggy' combat. 3. Or go kill the mob (which means 1 usually if you're low health. Discuss. Does anyone else share my frustration that this IS STILL NOT FIXED?
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