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Dirematron

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  1. To sum up what is there so far lol people really have no idea about sent/Marauders lol if they did they would know the dps they do now and 1v1 ability was always there prior to 1.2. The only two things they could change that would really effect us would be no focus to forcekick or awe other then that lol nerf away ill still top over 300k damage in wz as i did before and still beat the stank out of every other class because i have skill:-)
  2. Oh and BW please change the description of MS to..... Uninteruptable means cannot be interupted by using the various class "interupt abilities" inherant to 6 of 8 classes. Skill is still subject to interupt by stun, crowd control, knockback, or moving 5 to 10 meters outside of sent/marauder range. That should help clarify to alot of folks that really had no clue what you meant by "Uninteruptable"
  3. Guess im hitting on some nerves around here lol lots of crap talk so far not alot of counter arguments hmmmm anyone with any real facts to counter please respond trollers who have no life need not respond:-)
  4. There edited so people can start actually coming up with rebuttals instead of using the excuse oh its a paragraph without using the enter key
  5. only time ive seen any sent do over 5k total in a masterstike noting that is if all hits crit is against low geared if they are full bm. same gear lvl not going to happen the average is about 1/3 health bar just seems like more when you have 4 fire dots on ya and get hit with MS ever think about that?
  6. One last note Psychology 101 when there is an argument and one side cannot come up with a valid counter the tendancy is to pick with whatever else they can. In this case the "enter" key lol
  7. Sadly at this point all sents/marauders will attest even with the new MS we still only get 1 out of 4 MS to actually go off and succeed welcome to Stun Wars
  8. It is balance and effect Masterstirke does nasty damage positive master strike roots the sentinel in place unable to use any ability or move or interupt will occur negative if master strike is interupted it cannot be used for 30 seconds thats if interupted by opposition or by the sentinel the cooldown still resets If opposing player moves 5 meters away from sentinel the abilitie is interupted and since the ability roots the sentinel the sent cannot pursue to keep the ability going Bioware saw this and knew that for the Watchmen spec the abilite was obsolete due to the many drawbacks and tons of ways to avoid it so they took one aspect the interupt ability and negated it allowing stuns cc and god forbid the ability to move 5 meters away still attached lol they balanced the skill
  9. 10% thats the thing simple math whats 10% of 1k? that would be 100 so 10% of 3k? that would be 300 so instead of doing 3300 would do 3000? so take 15% the strike does potential 1.2k, 540 hit 540hit 2.5k hit thats potential somtimes less . now crit with a 50% mod makes it about 1.8k 750 750 3.7k thats approx. now raise that by 15% at max out looking at 1,980 compared to 1,800 first hit 825 compared to 750 next two hits 4,020 instead of 3,700 final hit lol thats not a huge difference its the same accross the board such as healers 10% off of a 1k heal is only 100 its not significant when dealing with 15k health bars:-)
  10. ROFL if they reset it to original it would be the same it hasnt changed for me nor any good sent we already did that much damage lol like i said people who dont know what there classes do hybird socrs/sage yes ops 3 stuns smugs gunslinger/ snipes 3 stuns lol more then just one bud and bioware is actually not listening becuase unlike most ive seen here they dont understand the whole dynamic for example lol guarded by the force was just mentioned um lets see lasts 5 secs not to mention 50% of your current health goes bye bye instantly its a last ditch effort to live ability lol and it was there prior to 1.2!!!!! the only notible change has been valor in tier 1 and force kick nothing else has changed! all sentinel defenses are long cooldowns people without the cooldowns sentinels have only one defense which is kill there opponent lol all those abilites were there prior to 1.2 all of them learn the game guys.
  11. Sentinels ARE A HIGH BURST DPS WARRIOR!!!!! NOT A TANK!!! NOT A HEALER!!!! NOT A AOE DAMAGE DEALER!!!! they did right by the masterstirke ability prior to the uninterupt change it wasnt even a feasable skill to use unless in combat spec or focus watchmen rarely used. Reason its a 30 sec cooldown takes 3 secs to deploy plenty of time to interupt not to mention the sentinel is rooted in place for the duration cannot move or take any action or its disrupted and lost for another 30 secs. To many people dont know the class and dont realize this. Also to many people dont think hello uninterupt doesnt mean the sent cant be cc'd or stunned problem is this is Stun wars with a ton of not very good pvpers that do nothing but rely on stuns for everything so when its time to actually need it they dont have it cause they used it on some frivolous thing like stunning some guy 30 meters away drinking a beer hurting nobody so they would have 4 seconds to get a extra hit. LOL learn to play your toons and you will see that you dont need stuns to win lol watchmen sents dont have stuns there the hardest class to play and the good ones use around 10 abilities in a fight with no stuns heck all classes have that ability but most are handicapped with no common sense that if they explore there class they will learn that combinations of abilites can be devastating. Stop complaining that you got hit hard by not stepping away 5 feet to interupt the sents master strike and learn your toons.
  12. To many people complain about sents lol its hillarious prior to 1.2 i did near 300k easily in wz's as watchmen post 1.2 still 300k lol people just took off and ran with it but dont realize what the rest of the class is restricted we get a long cooldown stun breaker meaning were subject to stun after stun and not to mention if we are watchmen we have no stuns!!! its a tradeoff people the sentinel is a duel wielder designed and intended for fast nasty damage lol hes not a tank nor a healer they did the sentinel right and hes where he needs to be. what they need to do is tone the dang tanks down some make it so healers can be killed with less then 4 people beating on them and the only true OP there is now is sniper/gunslingers with there 5 defenses 3 stuns 1 knockback and hellasious killiing power
  13. So far couple days in to 1.2 and not impressed at all im not a tradeskiller so my chances of making the millions upon millions of credits needed to open up just a couple of the legacy rewards pretty much zil to zil. half the legacy is pretty much vanity items and the rest i still havnt figured out a purpose for. The new warzone system was supposed to bring pvp more to a skill base but thats far from the case with the diminshed rewards (even still after the new patch) people who can only play a few hours a day are falling behind dramatically compared to those who have all day to keep going and pretty much gear is still a major factor because of this:-( I like the event they have going but its to invasive you can spend 2k on a vacine which disappears first time you die in a wz. Besides a new flashpoint wz raid etc the content is severly lacking and Bioware took 3 months to implament an upgrade that frankly was not much of an upgrade compared to the standard norm, not to mention advertising ranked wz's that were not implemented. Based on there current schedule looking at another 3 months. They have given me a free 30 days but to be honest once D3 hits i wont be playing much swtor due to biowares extreme lack content basically im bored lol. Just some thoughts of mine.
  14. Quite easy and any who dont agree with this is lying and needs to check themselves. END "STUN WARS"!!!!!!!!!!!!! thats the number one if your game is refered to as "stun wars" thats a huge problem there is no resolve system and its very frustrating to even pvp for pretty much everyong where half the warzone is spent flying through the air due to the massive amounts of pushbacks and just standing there to die due to the zillion stuns launched every wz. Make people use there other abilities do something about it please:-)
  15. lol bud like i said beware the sentinel a good sentinel shields up ignites the sabers forceleaps fire fire fire fire stasis MS MS strike strike dead you cant run you stun run forward guess what stun drops forceleap lol like i said a good senti thrashes a mad sorc i have a mad sage same as the sorc i know how it works sad part is mad sorcs and sages rely on throw and lightning extremely to much personally i just pop and move pop and move to get my instant cast then ill dot ya up twice instant cast project dot again then blast lol that sorc lighnign aint doing crap while your shield drops from the dots and you are forced to try to heal yourself to stay from dieing:-)
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