Jump to content

Polymerize

Members
  • Posts

    941
  • Joined

Posts posted by Polymerize

  1. the rest of your comments about mercs and their viability, I agree with. but I lol'd irl when I read this part. you can't be serious?

     

    re: stance swapping -- sin > pt. not even debatable. PT cannot stance swap (los = lol; that defeats the purpose of making a quick stance swap to guard your carrier, and if you ARE the carrier...gl getting that mythical los for 1.5s).

     

    Guess we'll just have to agree to disagree. I think it's clear you do not play a Sin/Shadow much though. <3

  2. Nice post, OP.

     

    Some aspects of the OP-heals should certainly be looked at.

     

    Any respectable player in this game will agree, ignore this Bads that are dissing your genuine post. Even if I were to disagree with your thoughts I wouldn't shape my retort like most of these tools have :rolleyes:

  3. um

     

    snipers have higher burst i feel, a heal/armor debuff and an execute, all while being immune to interrupts, charges and pulls

     

    im sorry, lightning/tk is not even close to snipers/slingers

     

    if you still think they are then id have to question your rationality

     

    this x10000

  4. Can we get some Qs over? Put a vote up if you need to but lets get the ball rolling

     

    - Force Shroud fix

    - DPS changes

    - Why so much love for the Agent/smuggler class? ;)

     

    Force shroud being bugged is a problem - but should we *waste* a whole question on it? I'm sorry but fck that noise.

  5. Carnage, annihilation, and vengeance need buffs for warzone, leave immortal how it is and nerf healer, rage is over powered except when compared to lightning, arsenal, marksman, and lethality. You need to nerf these if you nerf rage. Warrior def cd should be buffed if anything, saber ward is down 168 seconds and up 12. Most of what you said is ridiculous.

     

    Hey look it is the Bad who is advocating to no allow friends/teams to Q up for Reg's. Same guy who says no single individual can effect the outcome of a 8v8. I could understand if it were a 12v12 or greater, anything below and you're obviously just too bad to see any effects to your individual actions in a warzone.

     

    Your opinion is VOID as far as I am concerned.

     

    Let me do a 'you'- "Well based off everything you said you clearly play a Warrior class. Specifically Smash. 100% of the time. All of these issues that I pointed out that encircle the Warrior class are not "problems", they are aspects of the Warrior class that took you many many moons to hone and master in order to become the Unique Smasher that you are today, yehritebro."

     

    Exit is -------------------------------> that way.

  6. Marauder Smash

    Marauder Carnage

    Jugg Smash

    Jugg Immortal

     

     

    4 of 6 specs are completely viable for all levels of play. Why is this? Well, numerous reasons... among those are:

     

    In all of these specs, you rarely get punished for being out of position; in other words over-extending or LoS'ing your team. Both of these are heinous offenses that should be punished by death. Marauders have defensive CD's that are arguably on too low of a CD, I don't mind any of their CD's in particular but it does bother me how low of CD they have. Juggs also have really good defensive CD's and their mobility is also incredibly good seeing as they have enemy leaps and friendly leaps! They can really over-extend and LoS their team and most of the time get away with it scott free.

     

    This by itself - no problem. Melee classes have to get in melee range, right? They can and should be punished by competent teams/players for piss-poor positioning.

     

    Next disparity with this class compared to others - they have no problem gaining and sustaining rage (force). Assassins and PT's actually have to manage their force to a certain degree. Assassins cannot 'stance dance' due to the fact that their force is not as easily manipulated as other classes and the requirements for changing stance are also BS. So just like healing Operatives, Warriors pretty much never have to worry about their resource pool. Just another EZ-mode aspect concerning the Warrior class.

     

    This is my biggest problem with the Warrior classes. There is no skill involved with staying in melee range for the Warrior class, like WOWWTF! Warriors are most effective when in melee range so naturally other classes will attempt to kite and stay out of melee range. This is borderline impossible. Any random-average-joe can make a Warrior and instantly be able to keep up with the most skilled of players (exaggerated to a point). They have on-demand mobility, their jumps are on too low of CDs (2 jumps if you're smash as most of these warriors are), Obliterate actually breaks roots, they have a bazillion ways to slow multiple people if not everyone that is around them. This is just too damn much. I can get peeled off opponents and kited far easier than a Marauder/Jugg when on my Assassin. I mean FFS they don't even make Juggs use a whole GCD and any rage to slow the entire enemy team, like what?

     

     

     

    Snipers are SUPER OP compared to Sorc and Merc.

     

    Snipers are OP to the remaining classes in a lot of aspects.

  7. gawd, this drives me crazy in hb. I do have a rage jugg and deception sin, and their ability to change stances on the fly is ridiculously useful. while is impossibly easy and doesn't cost a jugg ANYTHING in practical terms (resets rage), even the requirement of 100 (usually all) force for a sin is not very difficult to achieve. I rarely have to wait more than 10 meters while moving before I'm able to switch ON THE FLY and guard or just bolster my defenses. but WOW! it's terrible on my troopers and BH: not only is the damn "cast" interruptable, but it suffers from the "interrupt cd" that a regular caster endures when he's interrupted. I don't think any PT/VG in the world would care if it brought him to zero resources to instant swap stance. the trade off is a joke. :(

     

    edit: all three tank classes are perfectly viable. if you want to be in the best of the best (say the top 5 teams?), then yeah, your tank has to be a guardian...I guess. the sin has to respec according to WZ. the PT is not as good as the guardian, but he's perfectly viable, imo. just not as good.

     

    Assassins/Shadows can stance dance? This is news to me.

     

    I would be MORE than willing to trade your stance change mechanism on your PT for my Assassin's mechanism.

     

    As soon as you enter combat you have ~zero~ chance of being able to change your stance to Tank stance; this effectively IMMEDIATELY rules out the idea that an Assassin has the ability to 'stance dance'. Believe me, I am a huge advocate right now to change the rules for changing stance for Sins/Shadows. If we cannot do it then Juggs/PT's shouldn't be able to.

  8. *Sigh* This again?

     

    What you all want is a matchmaking system, which any pvp system should have. Not having one is probably one of the biggest fails in Swtor PvP.

     

    There are great PuG'ers and Great Premades... and there are terrible PuG's and Terrible Premades. The problem is when a team of mostly terrible pugs hits a good premade, they blame the premade for mythical advantages rather than the fact the premade just had better players.

     

    Get matchmaking in there so good players play good players, bads get to build sandcastles with bads, and almost everyone is happy.

     

    Agreed.

  9. I pug warzones probably 80% of the time on Pot5.

     

    I win the majority of my games. If I don't win, they are at least a competitive loss. Occasionally there are just too many bads and it is just a wipe and a quick move on to the next game, not a huge ordeal.

     

    If you're good enough, you'll learn to make up for your teammates incompetencies.

     

    A good player welcomes the challenge of playing a more formidable team.

     

    A good player would be disappointed if premades were not allowed to Q in Regs, as they would be forced to play games with likely no structures whatsoever. Would be like playing Halo2 without matchmaking in Team Slayer.

     

    L2carry.

  10. I'm sure this has been asked before, but I cannot find anyone asking it anywhere.

     

    I have a level 20 xxxxxxx. If I buy the Treek companion; will it be level 55?

     

    I am aware that it comes with level 10 gear. Will I be able to gear it out in level 55 armorings/mods/etc?

     

    Looking to speed level, haha.

     

    Thanks in advance.

×
×
  • Create New...