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failr

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Posts posted by failr

  1. there is a HUGE difference between aknoweldging a problem and daily making thread after thread with threats of everything from quitting to suing the company..

     

    you cant see how the second is not productive at all?

     

    and this isnt from a fanboy standpoint. its from a logical one

     

    Didn't you hear what bioware said? They actually use our youtube videos to pinpoint this issue, not client logs or server logs mind you, youtube videos. You can't seriously say that we weren't helpful? rofl

  2. have you tried changing the delay manually in the prefrences. there is a spot ( cant remembwe where it is and i am not logged in now so i cant look ) that allows you to change the queue times for skills you can set it up to 1 sec.. it might help with that issue.

     

    There we go again.....

  3. I m pretty sure every time a server goes down a thread like this pops up rofl, its known that ability delay seems to go away at times, often after server restarts.

     

    They just posted a dev update saying that they put the changes that "might" fix it on the PTS and need to test them first, do you really think they would ninja patch into live servers like that lol?

  4. Most of these MMOs have 1.5 sec gcd which makes it so that even the worst players can succeed in anything if they just pay a little bit of attention.

     

    So long as you have 1.5 seconds to think what button out of 10 should be clicked next the skill ceiling in these tab targeted games will stay at the all time low. Even an 8 year old can play these games and succeed in them.

     

    In order to have an actual skill, you either need apm or aim involved, or both.

  5. That's not true at all. Each planet in TOR are easily multiple zones in WoW. Additionally, there's more quests available in TOR than WoW... there's so many sidequests that people complain that there's too many.

     

    Add to that the FPs, Story quests, and PvP, and TOR has WAY more content than WoW did at launch, and more content than any MMO ever has at launch.

     

    Is "each" planet really bigger in TOR? I mean zones like Tatooine which is probably the biggest, where the zone is just separated into several segments with impassable terrain making it appear bigger, or Nar Shadda which is even worse where only 20% if not less of the zone you can actually go to, or corelia etc

     

    As for the argument that "every MMO" out there leads you on a leash, that is just wrong, try UO, EVE or Darkfall

  6. Based on wowhead and torhead its like 9500 to 4200 / wow to tor in quests. Keep in mind that torhead is pretty jacked up right now and counts quests multiple times.

     

    Probably due to the fact that almost every quest has a bonus quest with a name, I wonder if torhead counted those too.

  7. NO! dual spec is last priority!

     

    This game needs a pet battle system (not companion)!

     

    It will not be better than WoW playing catch up! It needs to release a vanity pet battle system before mists of pandaria or it wont stand a chance!

     

    It already has pet wedding and cybering system, it already surpassed wow's pokemon ambitions, fanboi.

  8. To the original Poster....

     

    My god... do you have a Life.. you must be brain dead... enough said. because you said everythign that I expected a Powerplayer to say... I dont even think you really enjoy the game.. you just want to what.. SHow off.. look at me Im at level 50....

     

    I laugh at you because your an idiot.. get a fracking Life.

     

    Looks like someone is jealous that they can't get even one character to 50 yet.

  9. The guy I was replying on was talking about SWTOR being a 'weaker quest experience' than other MMO's.

    I disagree: VO/cutscenes and dialogue choices makes questing more immersive and entertaining than in other MMO's to a a lot of people. Traditional textbased questing makes the questing less entertaining, with a few exceptions, than where it is VO with cinematic cutscenes and dialogue choices.

    That's why you also see VO/cinematic cutscenes and dialogue choices used in singleplayer games while doing missions and quests, not because they're the 'weaker experience' than doing it with text.

     

    I disagree, I found some text based rpg stories very immersive and fun, take baldur's gate 2 for example.

     

    I hate to mention wow, but even wow back in vanilla when there were no quest marks on the map to show you what to do and where to go, you had to either read the quest anyway or go to allakhazam and find out where you need to go, where former was faster in most cases so most people read them me included.

     

    If it was for me I would definately exclude the map markers one way or another, you should have to actually listen to the quest in order to understand how it needs to be done in my opinion, quest text or voice overs, works for both.

     

    I watched quite a few movies based on books which I ve read and I can say that in many cases I preferred the book to the movie, so can't be the same for everyone.

  10. To you, maybe. To others, the questing is a hell of a lot more fun than in those other MMO's. To me personally, I like SWTOR's questing more than the questing in other MMO's like LotrO, Rift and WoW, only since the last expansion CATA there have been a number of funny and interesting quests that were present.

    It isn't for nothing that a lot of people state they just click away quest text in those games, even in new quests they hadn't done yet. To them, those quests are meaningless or boring and nothing but a task list for xp gain, no knowledge of the quest text needed.

     

    B ut hey, if you don't like SWTOR's VO/cutscene story approach to questing, there are always other MMO's that have your favorite way of questing, the textbased kind.

     

    What does textbased or voiceovered have to do with the quests being repetative?

     

    What you just said was about the same as this:

     

    "I like watching movies and prefer it to reading books, if you like reading books instead then SWTOR is not for you and I ridicule people who find books entertaining"

  11. 1) Wouldn't be possible due to the nature of the game. Setting up the ambush, sure (there's a quest in WoW where you set up an ambush), but jumping onto a moving speeder would proove to large of a roadblock for those with poor computers/latency issues.

     

    2) Could see it happening. I'd lump that in with puzzle based quests though. Having true RTS quests would probably provide to large of a workload.

     

    3) Wouldn't sit well with the playerbase and would be impossible to impliment without people abusing it (/whisper "hey, if you buy my blue defected saber I'll buy yours." There are plenty of multiplayer quests in this game that promote grouping up and working together. Also, you don't need a quest to ambush the enemy faction or scam people in trades (the latter is a jerk move, though).

     

    4) Again, could see these happening (and there are a couple of very basic puzzles in-game right now, Bioware would do well to expand on that).

     

    5) If I've learned one thing playing MMO's, it's that I despise escort quests. There are a coupld in TOR, too. (That one with the woman on Balmorra, one of the nar Shadaa bonus series quests).

     

    Defend the base could definitely work as a quest, though we already have something similar in the form of the Voidstar.

     

    __

     

    So yeah, I agree with a couple. However, the mechanics used with the ones that could be implimented would be the same. If you were defending a base, you'd still be killing x amount of mobs and repairing y amount of objects by clicking on them. If there were an RTS/Puzzle quest, you'd still be clicking on things and telling them to kill other things. The difference would be in the way the quest is presented, not in the mechanics used to complete it.

     

    Edit:

     

     

     

    No, though it seems you had to let someone else make yours for you :)

     

    1) Depends on the size of the speeder and the speed of it doesn't it ? lol

     

    2) Not if you could observer your choices in action or make immediate decisions via holocalls or whatever to reinforce this side or that side, then it wouldn't really be more of an RTS thing. There have been plenty of RTS such and one of the C&C series where you were playing an FPS inside an RTS.

     

    3) Why I think scamming people for money would sit very well for a smuggler wouldn't it?

     

    4) yea

     

    5) Don't have to be too many of them, but some here and there for diversity sake wouldn't hurt

     

    Regardless like I said some of them wouldn't work due to mechanics ingame not supporting them, but that is Bioware's fault not ours.

  12. If you can't think of a build for a class in SWTOR that is efficient, then I don't know what to say...

     

    Talent trees are so terribly done that just by having a 1 minute look at any of them you can tell which build they "wanted" you to make, you have your 2-3 pvp talents in each tree and the rest is pretty much no choice, just choose the tree.

  13. So get me this straight i have a bounty hunter and Imperial agent and a sith inquisitor, and a jedi consular... all class stories seem pretty diferent to me... You must be joking. I think you mean the planet quests? off course those are the same. Anyway if you dont see the beneficts of re roll, then dont, i think ppl who are most used to bioware games, or rpgs, would have more satisfaction on re roll then those that arent used to. I replayed mass effect 1/2 several times as well dragon age origins. The Kotors i replay them alot of times too. for me i dont find a issue replay with other characters, and on top of that each of them having a diferent story. yes they are diferent maybe you dont pay attention to it, taht is your fault.

     

    what the imperial agent story have to do with sith inquisitor? nothing.

     

    Other than you need to kill a darth of some sort in both stories and that in both stories you essentially start from slave/nobody and turn into a hero/most important person. Don't both stories revolve around sith council being a pain in the *** as well?

     

    I did IA story and wasn't impressed by it, other than the homosexual turn(where your arch-enemy dude turned out to be a chick and confessed his/her whatever love to you before dying) at the end everything was very predictable.

  14. How about instead of just telling us to go play those games, you provide examples from them to support your argument?

     

    I can think of plenty of examples that do not involve killing or right clicking on something. It all boils down to ingame mechanics, which swtor is very limited in.

     

    Lets see what I can come up with:

     

    1) A quest where you need to set an ambush on a cliff for a speeder that is suppossed to fly by in a few minutes and a jump on it while it is flying by in order to capture it, then bring the speeder back to the quest giver. Would require a dynamic world events, such as npc speeders flying around which we do not have right now. Lets just label this platforming.

     

    2) A quest where you are to capture an enemy base, you are given a number of troops for your assault that have different strengths, lets say 3 rocket troopers, 2 machine gunners and a jedi, your goal is to take over 3 objectives inside the base but you yourself can only go to one so you need to decide which combinations of troops will attack from each side. Lets label this strategy element quests.

     

    3) Multiplayer oriented quests? Why not this is an MMO after all right? Why not have a quest where you need to lure another player into an ambush and he suffers from it, while you get a reward? Exploitable through friendlies, yes. Still interesting variation tho. Make the ambush spot random so people don't learn to avoid coming to it as well. Or a quest where you are given something that looks like a blue weapon for example, but has some defect in it, so your goal is to sell it to another player and rip em off essentially, without using auction house? Something requiring interaction with other players one way or another.

     

    4) Puzzle based quests? A lot of rpgs have those, why not here?

     

    5) Escort, defend a base type of quests? Most other MMOs have those, I ve seen one very short escort quest and no defense quests through lvling 1-50 on an operative.

     

    I can keep going, do you want me to?

  15. What they should ve done is make twice more planets, make no voice overs for planet quests, except may be the main planet chain, if that.

     

    Then have 2 planets per lvl range and have dark/light side choices in the story line decide to which planet your class quest sends you. That way you could make plenty of alts and have plenty of replay value.

     

    Instead they dumped all the money into 1000 voice actors that voice over generic side quests that bring no value to the game.

     

    But what's done is done, nothing they or us can do about it at this point.

  16. People don't honestly call SWTOR "challenging" with a straight face, do they??

     

    This game is the most easymode MMO I've seen in a long time, my guild had 4/5 nightmare 5/5 hardmode 5/5 normal cleared within our first 2 raids(and 3hours of the first raid were spend trying to get into it lol). And everyone went from lvling gear to almost full bis gear in those 2 nights.

     

    HM flashpoints are a joke honestly. I can do them with my eyes closed, except for last boss in HM foundry which is bugged.

     

    I think that about covers it hah. Unless you also mean space missions, rofl.

  17. http://www.swtor.com/community/showthread.php?t=89111

     

    Theres a list of few of the bugs in this game, I'm pritty shocked of the fact that QA didn't see some of them. If they did notice and over looked them, I'm actually willing to life with that as a paying customer. If they did not I am not willing to life with that considering that patching this game when it grows bigger with content and script will make it easier to break something else.

     

    QA is outsourced to India. Nothing else needs to be said.

  18. Then make THAT argument instead of pretending that you know the first thing about large scale application development.

     

    Because the fact is, the game DOES contain several poorly designed aspects. Crafting is idiotic. Space is pointless.

     

     

     

    No, it really isn't. A poor developer will blame hardware if he writes bad calls, but that doesn't make it hardware failure.

     

     

     

    Bias? I'm not the trying to make the patently false argument that hardware is responsible for any kind of significant server downtime, for the sole purpose of denying due credit to an application I'm badmouthing.

     

     

     

    Fine, don't prove it. Know what you could do? Provide some dates when these unexpected server outages that you claim were so prevalent in this game. Because the fact is with the sheer number if irrational haters here, there would STILL be threads being made about them, if they were real.

     

    And that's the argument I made, multiple times actually, there is a limit to bugs however, at some point you can have too many or too serious bugs. Is ability delay a bug or a design choice? It could be either, doesn't change the fact that it being there is a problem and a very serious one.

     

    You don't remember the pre virtual memory days when we had to write programs knowing how much ram a machine would have, things in all aspects are getting easier for programmers hardware wise. You can't deny that.

     

    And I didn't make any claim that poor hardware was responsible for SWTORs downtimes, I stated that mmos of the past 2004 and earlier which this game is usually being compared to for some unexplainable reason, could ve had or had those issues.

     

    As for dates, heck if I remember, was prolly in the morning some day, like I said they might ve made a post on the forum about it being a downtime afterwards as well. But I do recall seeing one or two downtimes with no warnings, were they crashes? No idea, but they could ve been.

  19. Out of curiosity, do you know how to develop a game? Do you know how to test a game? Do you know what QA even does? Because a lot of the people complaining don't seem to know any of these things and expect everything to be done perfectly at launch when in reality it is impossible to do so. Literally impossible. This is not console gaming. We're talking millions of people suddenly pushing every button combination you can think of. QA doesn't have those numbers. They can try their best, but bugs will get through.

     

    I don't even want to get into the whole irl job thing, but yes I have some QA experience, albeit not for gaming software.

     

    You know that Bioware outsourced SWTOR QA to India right? That is what I dislike.

  20. And if you were actually a software developer you'd know that the larger and more complex the application, and the more users you dump onto that application, the more bugs you're going to find. You'd know it was inevitable, regardless of how much in house and beta testing you've done.

     

    I too am a software developer.

     

     

     

    Me personally? No. Because I've never had hardware fail on me *knock wood*.

     

    Does it happen? Sure. Is it the EXCEPTION, and not the rule? Yup.

     

     

     

    And again, if you were REALLY a software developer, you'd know that crashes are caused by SOFTWARE 99.9% of the time.

     

     

     

    Oh really? And when was this?

     

    Because I've been playing pretty consistently since early access, and the only thing I can think of that comes close to an unplanned outage was when they extended scheduled maintenance by a couple of hours.

     

    Which...simply isn't the same thing.

     

    Look, I get it. You want the game to suck because of bugs. Then quit. Nobody's holding a gun to your head and forcing you to play. But DON'T try to pretend that ALL MMO's have EXTENSIVE issues in the months following launch. Because you're simply wrong.

     

    Except it is not just bugs that concern me about SWTOR, the bugs are just cream. The poor design choices are the problem.

     

    Hardware is more stable now, now even though 99.9% is an exxageration software related crashes are more prevalent obviously. In 2004 that wasn't the case, they were about the same for the server based applications, which was my point.

     

    You get what you want to get, you want to think that all I say is bad without reading into it, it is your choice, I do not blame you. A little less bias would help me respect you as a worthwhile person to argue with though.

     

    As for me not being a software developer you can say what you want, I am not going to even attempt to try to prove my irl job existence on this forum, I just pointed it out for kicks, unless you provide me some tangible way in which to prove it, same goes for you btw.

     

    And our play times must differ.

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