Jump to content

Maddhawk

Members
  • Posts

    27
  • Joined

Everything posted by Maddhawk

  1. With a Legacy name and achievement point count, you can be 95% sure who someone is. As to what secrets people have? Mainly has to do with relationships if you get my meaning. A LOT of drama can be had there. Personally, I am a dancer and a healer. I also show my legacy name as my last name. I have nothing to hide. Others though...totaly different story.
  2. That means the person in question has not yet set a Legacy name. Edit: Those are the people you see on a guild roster who show up with a blank or empty legacy name. I have 3 on my list right now. All 3 show a name.
  3. If there is ANY reason that could be stated as to the potential problems with legacy ignore, it is going to be a RP one. Many players in the RP community have alts they make to hide upon and get away from it from time to time. With Legacy Ignore, you can now check people's legacies and find those alts. The ability for people to keep their secrets is going to be much harder. This only gets worse when you add in relationships and RP romances. I am predicting fireworks in time because many will view this as an invasion of privacy to which they have become accustomed to. I also support having the option to toon ignore vs legacy ignore. The basic example is one I used often myself. People I know liked to make alts and tease me by getting on and chatting me up on a new alt. They would tell me I know their main but not say who. That was, anyway, until I started ignoring their new alts. At that point they would get upset and feel bad because they then felt like they had let me down, which they had. They would get on their main and tell me who they are. Then I could remove the alt from ignore. Now, I can't do that nearly so nicely. Yes, I can legacy ignore and see who they are without them having to swap, but doing so will also purge ALL of their toons I have on friends, off of it and strip any keys I may have given out. This then means I have to go back and re-add each toon and tell them I legacy checked them and need to re-hand out SH keys to them.
  4. Crafting Complaints: Sadly, like so many MMORPGs out there today, crafting either IS or FEELS like it is an obsolete after thought. SWTOR is no exception. One of the things that immediately appeals to a new player, or at least certainly appealed to me, was the idea of wielding a light saber. Ya see, swords are cool. And a sword CANNOT get cooler than the light saber. The best part of the light saber is the glow of the blade. So I decided I wanted to be able to craft color crystals. I did some reading, watched some SWTORISTA's videos, asked questions in game, and learned about "Crew Skills" (what a dumb name for crafting. Seriously, SWTOR is the ONLY MMORPG that doesn't call it crafting.) So I learned Artifice, Archaeology, and Treasure Hunting. It didn't take me long to realize that crafting was pretty much pointless. But still, I kept at it for completeness sake. Got all three to 600 and then more or less forgot they even existed. Now Onslaught has come and with it an increase in crafting skill. As others have noticed, credit sinks seem to be part of the name of the game with this expansion. Unlocking each crafting skill from 600 to 700 is no exception as it costs a rather pricey 500k. But that isn't that big a deal. I was able to level Archaeology and Treasure Hunting both very easy. No surprise there really. Just sent my companions off and sat back to let the results return. Artifice however, has been another story. I started going through the recipes list to see what would be the easiest and cheapest to level. Starting out I am crafting Iridescent Bondar Artifice Bonded Attachments. Now I arrive at my first real bit of complaint (besides the fact that crafting is pointless) and that is the cost of Travella Cloth (level 10 item from Archaeology.) With the expansion, level 11 crafting materials have been introduced. The level 11 cloth is Standard Veda Cloth. Veda Cloth can be purchased from the trade goods vendor at a price of 300 credits each. This puts on par with the overwhelming majority of "white" or "standard" quality crafting materials. Travella Cloth, however, costs 2,550 credits each. This means the only cost effective method of getting cloth is to do the Rank 10 cloth mission in Archaeology. This results in a delay in getting into crafting in Artiface. Just to clarify, with a full set of shells with max efficiency to Archaeology and a level 50 companion, the mission for Travella Cloth takes 3 minutes and 8 seconds to complete. At the end of the day, this is frustrating for several reasons: Trade Goods Vendor exists. - Convenience though this may be, it is frustrating when I see the cost of the materials so much more than equivalent trade goods both above and below in grade. No way to gather Travella Cloth in the field. - Building on the above, I can't go run focus on harvesting the materials I need except for power and color crystals. Can either wait out the NPC time gate on materials or spend credits on overpriced materials. - All this results in me either having to for out credits unnecessarily or having to wait a lot longer than I would if could just go exploring and gathering in the fields of the game world. Then there is the final matter of the new "Artifice Bonded Crystal(s)". These are needed and mandatory crafting sub-components for more comprehensive recipes. These crystals require components from another crew skill that, until now, hasn't ever been needed before, Slicing. To get these components I must either go buy them from other players, make an alt and level slicing, or pray I get them from the resource bags obtained while doing level 71-75 content. Now, I get that this being an MMORPG and all, community play is expected to truly get full benefit of what the game has to offer. That said, I'm not trying to craft ultra top of the line gear or anything here. I am just making sub-components that are needed to craft basic green items that serve no other purpose than to provide a path to leveling up the skill of the crafting profession in question. That is a problem when I can no longer do basic crafting without having to either make an alt or engage other players in trade. Such measures should only be needed for advanced crafting when you are getting into the things that truly have value to the community as a whole. Recommendations: Bottom line, to ease the frustration I am now experiencing I have two recommendations. First, change the price of Travella Cloth to 300 credits, this merely brings it in line with all the other cloth component prices. While at it, do a pass on the prices of other components too. Second, remove the slicing components from Artifice recipes for sub-components. If there are some final products that would makes sense using them, then place them there, but on recipes that server no purpose except for skill leveling.
  5. So I was in the queue tonight for MM dungeons. Over the course of about 5 minutes, people kept on declining the queue and it kept placing me back into the top. Then after that observed 5 minutes had elapsed, I found myself suddenly no longer queued at all. This is very very aggravating to find myself ejected from the queue simply if others reject enough to result in the game timing me out, with no recourse on my part. Unless I cancel the queue myself, I should never be removed from it.
  6. When I first started queueing I stayed for everything. I built my rules for when I leave based on hard experience. Blood Hunt, I guess, was something that people considered hard in the past? I know on the 2nd boss, I don't dodge anything the bosses do. I eat every aoe, root my feet, and just heal hard whole fight. For last boss, I just pick the top DPS and myself and prioritize us. That is unless the tank can mitigate properly. (My last group couldn't, so I just kept top DPS and myself up until boss died. Objective Meridiant went same way, Was easier to heal myself and one DPS and kill boss that way.)
  7. I haven't done the bonus boss yet. I have also yet to get into an Operation Meridian where people not only have a clue, but no one is a tool either.
  8. I am, for all intents and purposes, new to this game. Been playing off an on since February of this year, and for a few months earily 2018. I only have one character and that is my sorc that I heal on full time. I will agree that people leaving early can be aggravating. A few times I have been that person. Here are the reasons I will ditch a MMFP queue/group. 1) There is someone not 75 in the group at confirmation. 2) Harder dungeon and someone is sup 300 (Sometimes I will still give it a shot, in which case, case 2 below then comes into play.) 3) Intermediate dungeon and 2 or more people are sub 280. Next one is conditions in which I will leave a run in progress: 1) Rudeness with a refusal to boot the offender 2) Repeated incompetence on part of tank and/or refusal to learn when advice and instruction is provided -- (I want to point out, if someone is new, I AM willing to teach a fight. I taught a Nathema run to two new DPS who had never done it before. We one shot all bosses cept for Zildrog itself, but they still responded to instruction and corrections well.) I do want to say, there is only 1 master dungeon to date I have yet to be able to clear and that is A Traitor Among the Chiss. Everything else, including Operation Meridian, I have completed at least once as a healer in master difficulty.
  9. Generally speaking . . . no. There are some non-wiki resources that are quite good however. First off, see the top sticky of the general forums here or the top sticky of the new player help. The Ultimate Guide of Guides by Lady Admiral, aka SWTORISTA. Second, see SWTORISTA's website for the game or her youtube channel. She has LOTS of guides to the game and keeps em updated still. Third, you have Vulkk's website for the game. Finally, you have Dulfy's website for the game. Between those three, SWTORISTA, VULKK, and DULFY most of the game's content is covered. I will say this though, navigating their sites can be problematic. So it is better to search through them by using google. For example, Google search, "SWTOR Leveling guide" and then look for the SWTORISTA, DULFY, or VULKK entires and not the wiki entries. In fact, I would say that the relative completeness of those website is probably partially responsible for the lack of completeness of the wikis. Why bother editing a wiki when others have websites that already have all the goods after all?
  10. With the exception of EvE Online, every single MMORPG out there has destroyed crafting. The casual masses do not bother with it and the corporations are greedy.
  11. Trash video. Everything said in that video couldn't be more wrong.
  12. Did that 16 personalities thing. I am an INFP-T Mediator. I also primarily play healer.
  13. I see a fair number of things that just make me /facepalm in this thread. The OP right of the top is the first one. Essentially what he has done is observed that it hasn't rained in a long time and drought has occurred. Then he turns and looks at the different kinds of soil around him and states there are not enough variations in the soil that is causing the drought. This reminds me of a lesson one indie game developer learned and presented to the game development community at one of their annual conventions, "Listen to your players to help identify where the problems are, however be prepared to disregard most of their suggestions on how to fix it. Your players are fantastic to find problems, but more of then not, are terrible at solving them." If there is a drought of tanks and healers in the queue, it isn't due to the nature of the classes. It is due to the fact that the number of people who want and are willing to fill those roles are missing. Healer and tanks have all packed their bags and left for guilds and/or other content. That is what that means. ********** Now, here are some of my own thoughts on this. First off, I play a Corruption Sorceress on Star Forge. I am, somewhat, new to this game. I have been playing, by and large solo, off and on, since February of this year. I have played through the entire story available up to this point. Over the last two weeks, I have run something close to 100 master mode dungeons. I have been doing so because I find I can make an average of about 400k credits an hour doing so, which is the fastest thing I have found so far. I also like healing. I have had my experiences in those runs cover a fairly wide spread. I got into a Foundry run just yesterday (the 6th of December, 2019) and got booted by the others right at the first trash pull. Not a word was said to me. Not even a hello when we zoned in. I said hello. They were all from the same guild. I also had a run, today as of this posting in fact, where I got into a Czerka Core computer thingy run. The two DPS and myself were 306. Tank was 277. On 2nd boss the tank kept LOSing me and ended up dying. We also lost a DPS due to same issues. Ultimately, I died from adds spawning and using me as a chew toy. Tank got snarky and blamed me. I responded by pointing out 3 things: 1) He was undergeared for the content at 277. 2) He kept LOSing my heals. 3) DPS kept pulling agro off of him because he didn't have the gear to hold it. He simply said, "Ok" and then bailed. Thankfully, one of the other DPS had a tank spec and swapped. I pulled out my one and only level 50 comp and set her to DPS. We then cleared the rest of the dungeon with no more problems including killing the boss we had just wiped on. On the flip side, I have had some really nice runs. Yesterday (7th of December, 2019) I got into the one with the computer boss Zildrog at the end. Had two DPS who hadn't done it before. Tank had done it and so had I. Everyone was 306. As run went I explained each fight as best I could. Result was we one shot every boss up until Zildrog. That one took us 3 pulls. At the end however, everyone gave me high praise for my explanations and for my healing. It felt nice. I find every now and again I get compliments on my heals and that makes me feel good. Makes me want to keep queueing up. Rarely do I get blamed if things go wrong. Sometimes though, it is my fault. I try to figure out what I did wrong and fix it for the next pull if I am given a chance. Sometimes it isn't my fault and no amount of skill on my part or any other healer will fix it. You can't heal faster than what the GCD allows after all. Good example of that was this morning in Blood Hunt. Tank was really squishy. She was as squishy as any of the DPS. Took us a good 5 or so pulls to clear the 2nd boss. Then when we got to Torch, tank ended up dying twice. I ressed her the first time, but she still kept taking such spiky damage. In the end, after 2nd time tank died, I just kep going healing the DPS. Eventually the weaker DPS got caught up her big flame storm and died as well. From then on it was just me and the main DPS. I was able to keep the two of us alive with no problems as we burned the last 40% of Torch down. As a result we didn't wipe. Oddly enough, my only clear of Operation Meridian on master mode went same way. Just me and the primary DPS vs the last boss. (Operation Meridian is WAY overtuned imo. Specially for the healing requirements.) So here is my advice to those who want to see more tanks/healers in the queue: 1) Be nice 2) Say hello 3) If they do well enough, in your estimation, say thank you and compliment their job done 4) If you are new, speak up and ask for advice 5) If the others are new, speak up and offer advice, even more so if you have done that dungeon in a tank or healer role 6) Give people chances to learn, even more so if they are clearly trying. Yes it is slower, but it will do much to help keep them around to improve your queues. 7) If you are undergeared/leveled then do what you can to help mitigate your disadvantage and the weakness you represent to the group. Don't blame others if things just don't work out. Over the last two weeks I have also learned a few things that I now do when the queue pops. If I see certain things, odds are I will decline the queue or leave soon as group is formed because experience has taught me trouble is far too likely to be coming: 1) Are all players 75? No? Decline. 2) All players are 75, what dungeon did we get? Easy or Hard? 3) Easy dungeon proceed and clear dungeon like normal. (I did have to bail a Red Reaper run. Tank and both DPS were sub 280. Tank couldn't peal agro off me once I started healing. I had to heal cause he was melting like butter in a furnace at 1000c. DPS were not killing adds even close to fast enough to help agro off me either. I would then die, then the rest would die. I tried to teach the tank to LOS pull, but he just kept charging in. He wouldn't listen, wouldn't communicate, wouldn't learn, and was in same guild as one of the DPS. Fearing a run that had potential to turn toxic, I decided to cut my losses and leave.) 4) Hard dungeon, is everyone 300+? No? 5) Not everyone is 300+, is the lowbie the tank? Leave. 6) Not everyone is 300+, is the lowbie a DPS? Are the others 306? Yes, give it a shot. 7) Hard dungeon, is everyone 300+? Yes? Do the dungeon. 8) Is the dungeon very hard? Yes? (Operation Meridian, A Traitor Among the Chiss, etc.) Is everyone 306? No? Leave. 9) Is the dungeon very hard? Yes? Is everyone 306? Yes? Check accomplishments, try to engage party in communication and develop plan for success. 10) Do people cooperate? No? Leave. 11) Do people cooperate? Yes? Do our best and cheer if we succeed. See Zildrog story above. In general I don't like to leave groups, but I am also not here to carry people trying to level up in master mode dungeons. Go do the story for Onslaught. If you space bar and sprint all the purple objectives, skip all side quests, you can hit 75 in about 30-45 minutes. You also get fed a near full set of 270 gear. Occasionally though, I do stick about and see if we got an easy dungeon like Hammer Station or Ilum. I also don't like to leave simply cause someone is undergeared, however, healer is the most forgiving to being undergeared if the DPS and Tank do their own jobs right. Tank is the most punishing as their entire point of existence is to soak damage. But, if it is a hard dungeon, my patience threshold for performance will be lower. All the skill in the world can't overcome a gear check after all. That is just my thoughts after the last two weeks pushing out close to 100 master mode dungeons.
  14. All those 0.000 style numbers. Is that EU number format? Should I be reading them as 0,000.00 with a comma?
  15. If I must choose between Mastery and Power, which is more beneficial? As I see it, Mastery gives me bonus healing and more crit chance. Power just gives me more bonus healing. I need less Power for a given increase in bonus healing than I do Mastery. Also how much haste is a good goal to aim for?
  16. Hello everyone! Introduction: My name is Maddhawk, though in game my character is named Medeoan. I am veteran newbie! By that I mean I an a veteran player of many MMORPGs however I am a newbie when it comes to Star Wars The Old Republic. I play a Sith Sorceress. I can usually be found doing dailies, the odd heroic mission, or healing heroic dungeons. I guess you guys call em master mode(?) flashpoints? A Little Background About My Time In SWTOR: Anyway, I started this game a bit back in Feb of 2018. I played a few months, taking a break from WoW, then went back to WoW full time until the end of the Legion expansions. After Legion ended and Battle for Azeroth launched I permanently quit playing retail WoW. I hopped around between several MMORPGs I have played in the past during this time. Lineage II had its own "Classic" relaunch, which turned out to be anything but classic. It was just another cash grab/pay to win bait and switch from one of the best companies to use such tactics. Played Tera Online some more, but sadly the game population is so low, unless you are part of some cliche, it is REALLY hard to get into the game again. Then I decided to come back to SWTOR. I had fun during my time at the start of 2018 and figured it would be a good way to tide things over until the release of WoW Classic. I started playing again during February 2019 and played fairly consistently up to June 2019. I got bored and felt the need for a break by time I had gotten my main full 258 (minus weapons) and my first major alt into full 252. WoW Classic came out and I have been back there playing that as my primary MMORPG. However, I am now at a point in WoW where much of the prep work is complete. Now, I am just waiting for Blizzard to release some additional phases and logging in each Tuesday for raids. That leaves me with plenty of time to enjoy other games, like SWTOR. So I have been playing this again, did a 2 month sub, gotten to 75, and 306 on my main. Since then I have been exploring the new gearing options available as well as working on trying to finish developing my characters perks those last final (and expensive) perks. Buying remaining tabs in my bank, my legacy bank, last remaining shared legacy perks, getting companions to level 50, etc. This brings me to some Observations and Feedback I'd like to share. Observations: ***Author's Note: Please don't try and respond to "debate" me on what I see or think. I am not going to respond. I am just sharing my own thoughts for the sake of feedback to the developers at BioWare Austin to ignore as they see fit. That is all.*** So first off, I noticed as I leveled through the first time back in 2008, that as I gained levels, each world had a level cap to it. Once I surpassed that cap, I kept gaining levels, but my power would not grow beyond the power expected for the level cap of that world. The only exception was for new skills that might alter how my abilities interacted with each other to improve the flow of combat. This results in a very unsatisfactory feeling. I don't feel as if my character is growing and becoming more powerful, more skillful, more accomplished. Retail WoW started doing the same thing in Legion on a smaller scale. It is like playing Elder Scrolls, struggling to kill a skeever (basic rat) at start of the game, going through it all, becoming a ****** demigod, AND STILL struggling to kill that same skeever all cause it scaled up with me (at least until you install a mod to remove that crap). I get why it is done this way. It helps promote group play on low level worlds between high level players and low level players, but still. . . also leveling is so easy in this game, it sorta is a wasted effort in my opinion. I noticed that my companion, especially when set to heal, made for a nice time in the world. It wouldn't save me if I screwed up and pulled too much, but it certainly gave me a fighting chance. For regular pulls, my companion helped make fights just go so much better. Really helped bring home the "Star Wars: Knights of the Old Republic 3" vibe I was looking for when I originally decided to try this game. On the topic of subscribing, is it worth it? Back when I first started I couldn't find a very good objective answer. That was at least not until I discovered SWTORISTA. Thank god for her. She has done more to promote this game, answer questions, and generally make this game less confusing than anyone else out there. By rights, she should be hired by BioWare to head up the entire SWTOR team. It was ONLY thanks to her videos that I learned that subscribing not only all the annoyances of UI restrictions and quality of life restrictions removed, but also got monthly infusions of cash shop coins as well. This was was something I had tried to ask on the forums but was forbidden from doing so unless I was an active subscriber at the time. (I had tried to ask this question back like 2014 or 15.) This fact is not openly advertised as something that comes with subscribing. The UI, oh man the UI, Only two action bars for free to play players? Limited stash space. Harsh credit caps. Limitations on gear. Limitations of content one can do. I get it, you want people to subscribe. Pays the bills, keeps the lights on, keeps the servers running, keeps the suits in corporate and wall street happy. But, the amount of restrictions that free players have to put up with and even preferred players have to put up with . . . There is only one other MMORPG I have seen as restrictive that is free to play at its base and that was Rift. Not even Lineage II, which is produced by NC Soft, one of the greediest companies on earth, is as bad as the restrictions are in SWTOR. Cash shop. Sure is awfully big, lots of cosmetic items in it. More than any other MMORPG I have seen to date. Thankfully, there is honestly no pay to win here. So on that score, I am genuinely impressed. So many other MMORPGs fail to keep even a tiny amount of pay to win out. Mind you, that is other MMORPGs with a free to play business model. My only complaint really is, if you get a cash shop item, you have to pay additional money to unlock it account wide. Game Chat. One of the most annoying things in any MMORPG is gold seller spam and those who like to advertise their guild a bit too enthusiastically. To date, only WoW has developed a base line effective means of dealing with this spam. In fact WoW's problem is that it goes too far. When reporting someone for spam, it should remove the offending chat from the chat log, and put a session long ignore on the individual in question. Once you log out, the ignore is lifted. The former is mainly to purge chat of gold adverts and the latter is mainly so you can ignore guild recruitment spam, but not permanently ignore the guild recruiter should you find yourself in a group with them down the road. Game Engine. Hero engine is just trash. I like the Datacron hunts. It is something cool for exploreres to do and gives everyone a worthwhile reward to at least make the effort to try and find them. But the game engine is just awful. Can't say I am surprised though cause I don't think BioWare has EVER had game engine software engineer for any game. A programmer who truly knows the nuts and bolts of what is going on under the hood and can fine tune it into a smoothly running engine of power. Someone like Rseding91, who is an optimization programmer and troubleshooter for Wube Software the makers of Factorio. Currently, the physics engine in the game is just awful and makes for some very frustrating experiences in the game. In the theme of the game engine, while this game does run at 4k resolution, it does so poorly at times. Onderon in particular and Ossus as well, all have significant framerate issues at 4k. This on an Nvidia GTI 1080 and equivalent AMD alike cards. Older planets are pretty decent. At least until the player count gets really high. Then again, many MMORPGs have problems if player density gets too high. This game's strong suit is its story. The original story up to prior to KOTET/KOtFE was actually pretty good, minus Revan (seriously *** is wrong with people and constantly bringing things back to life????? Let the dead stay dead.) Still, starting a KOTET/KotFE and on, the story is still entertaining enough. The mirrored nature of the class designs between factions is also nice. It means you only have to learn them once on either faction and the other plays just the same. Makes experiencing the story on the other side much more fun since you don't have to worry about learning how to play as you go along. Feedback: There are a few things I'd like to see changed. I make these suggestions while keeping in mind the adage that customers are GREAT and finding problems, but often terrible at offering solutions. Free to Play / Preferred Credit Cap - Raise it. I know you just raised it once, do it again. Minimum cap should be equal to the most expensive legacy perk, which I think is the GTN hub for your ship at 5 million credits. Preferred cap should be double this at 10 million credits. I'd say eliminate it, but we all know such a thing would never get green lighted. This at least lets players buy all the things truly worthwhile from a gameplay perspective, yet still locks them out of many of the better cosmetic items since then tend to go for 10s of millions of credits on the GTN. Action Bars - All players should have access to all 6 bars. Just common sense plus good customer service that even free to play players should be able to enjoy the full base game. Nothing advertises more effectively than quality. Bank Tabs - This one is a bit annoying. In no other game does purchasing additional inventory space, up to the character maximum, does it cost ever increasing amounts of gold. Even WoW Classic, which is far more hardcore than SWTOR is, caps out additional bank slots at 50g each. My next slot will be 3 million credits. Only way I can see this making sense is if the total number of buyable bank tabs is absurdly high, like north of 20 tabs on the basic bank and not counting guild or legacy banks. Gold Income - One of the big themes for Onslaught was "Play your way, Gear your way". Play the content we want to play and we can gear up through it without any restraints. As it so happens, the most effective way to gear up and make money (if yer not a GTN player), is to spam heroic dungeons. You get more credits and more loot than by doing anything else. While I get it that the harder challenges should be the most rewarding, it does mean that the other things to do in game, heroics and dailies, are left severely under-rewarding for the effort they require. All activities are under-rewarding in terms of gold income. I'm not gonna advocate for a large increase, but I do believe that the rewards for doing the planet tours for heroics, the daily and weekly quests for doing X dailies, daily missions and heroics themselves all are in need of a general boost in how well they pay. The meta quests in particular, ex. Do 5 heroic missions on Hoth, could say give 200k credits instead of 23k. The missions themselves might give say 30k each. Also they could use some tech fragments and perhaps a smaller version loot crate for those at 75 in addition to the existing rewards of xp, credits, and alliance crate. Bottom line is, the only gameplay that FEELS rewarding are heroic dungeons and doing that all the time can became stale quickly (especially if people are rude while inside a dungeon). Regular dungeons, dailies, and heroic quests just come across as lackluster in the extreme by comparison. They feel pointless.
  17. Interesting. I have been in the middle of making my own chart all day. So there are no "A" or "B" variations for enhancements, armorings, hilts, or barrels. That does simply things a lot.
  18. Interesting. I have been in the middle of making my own chart all day. So there are no "A" or "B" variations for enhancements, armorings, hilts, or barrels. That does simply things a lot.
  19. I am 306. I just see so many different variations, it can be a lot when looking for the right mod. Superior Versatile Armoring 80 Superior Versatile Armoring 80R-1 Superior Versatile Armoring 80R-5 Superior Versatile Armoring 80R-17 Superior Lethal Mod 80 Superior Lethal Mod 80B-12 Superior Lethal Mod 80A-4 Superior Lethal Mod 80R-9 Superior Lethal Mod 80BR-2 Superior Lethal Mod 80BR-11 Superior Lethal Mod 80AR-15 Superior Lethal Mod 80R-20 Superior Lethal Mod 80R-1 Superior Nimble Enhancement 80 etc etc etc etc Sure I can do an apples to apples comparison when I get an item, but having a chart would be handier since then you can identify in advance what to shoot for. Then when a mod drops, you can simply glance at the name and know immediately if you should vendor, use, or bank for future use without having to spend time comparing.
  20. So with Onslaught there are now a TON of variations to armorings/hilts/barrels, mods, and enhancements. So far I have seen things from Superior Armoring 80 to Superior Armoring 80R-20. Same with the standard sub variations like Lethal Mod 80, 80A, and 80B. They all have additional variations that have designations of R-#. So my question is, has anyone gone through and determined all of the different variations and made a chart showing all the different possibilities available?
  21. Which means it is still bugged. GG EA, gg.
  22. That is because y'all, like me, come from civilizations in which monogamy is the norm and polygamy is almost as taboo as pedophilia. To be fair, pedophilia is taboo for damn good reason. However, it is unfair, in my opinion that polygamy should be under the same restrictions. This is why you feel awkward when you flirt with someone else while your characters current or initial romance interest is right next to you. It is your own cultural baggage in action there. Gotta be more open minded. There are arguments for and against both polygamy and monogamy. Ultimately we each much choose our own comfort zones and tolerances.
  23. Nevermind folks. Decided to at least press the button and see what happens with a fast finger hovering on the escape key. Turns out the game pops up a warning dialogue lettin ya know that moving on romantically kills other romances. I guess my all powerful Sorceress and Eternal Empress can't build herself a harem out of her followers. Such short sightedness BioWare, shame on you guys.
  24. So I just completed the KOTET story line for my very first time. My first, and so far only 70, is a Sith Inquisitor Sorceress. During the class story line I romanced Andronikos though declined marriage. In KOTET I romanced Lana Beniko. Now I finally have the quest to get Andronikos back. I started going through it until I hit the point of picking up the romance again or dropping it. My question is, if I pick up the romance again, will it ruin my romance with Lana?
  25. I guess no one knows what the story is? I made another sorcerer just to test things out, and nada. No change in the impact of companion gifts. No increases to any gift category effectiveness.
×
×
  • Create New...