Don't be so easily mislead. Shield chance (and consequently absorb) are only pushed off the table if your opponent's crit chance is so high that "chance to shield attack + chance for attack to be a crit" is greater than 100%. This only occurs when your opponent uses a cooldown to significantly increase his critical strike chance (like Force Potency, which gives +60% crit chance for your next two critical strikes, but this is technically irrelevant because attacks boosted by this ability can't be shielded) or in the cases where their critical strikes are guaranteed (Particle Acceleration procs). These attacks make up a small minority of the incoming damage that you will see in PvP and this means that Shield Rating and Absorb (much more so absorb than shield) are still quite valuable against most opponents.
As a character trying to stack critical strike rating, I currently have ~30% crit, which means you'll need more than a 70% shield chance before we even begin to conflict and I need to blow cooldowns in order to start pushing your shield rating off the table (in which case you also have cooldowns to greatly reduce the damage you're taking in response anyways).