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Sacmo

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Posts posted by Sacmo

  1. I just LOL'd you are thinking of re rolling because you cant win? I got an idea find some friends pvp together if you cant win. If you do switch because" you cant win" i hope the tide turns and republic on your server starts winning.

     

    Some servers are hard to win on. when you have a imbalanced server like Cho Mai for example you join a lot of warzones and ur always down 2-3 players and not enough for the WZ to end early.

     

     

    Plus the fact that almost every IMP player is BM on our server.

  2. I mean healers are a joke, lets be honest here does it take any sort of skill to play when u can spam a player over and over and not have to manage your force power.

     

     

    Ive talked to a lot of healers and there response to everything is that they never have to worry about running out of force power, and in face they never go below 50% force power ever even when spam healing in raid zones.

     

     

    Even they agreed there is an issue with the forcepower regen/force pool in general.

  3. Another one of these threads eh? Let me guess, you had a bad warzone run, and so without doing any research or looking at the numbers etc, you just spewed this thread out.

     

    Play a healer in a level 50 warzone then come talk to me.

     

    Yes, we are hard to kill when played correctly, but then so are many professions, especially for a healer. We can't kill anyone unless they really, really suck. Our big heals are easy to interupt and we get targetted and focussed in PvP.

     

    IT doesnt matter what it is like i said, there is an major imbalance with it and it needs to be balanced.

     

    The regen rate regardless of the talents you use are way too powerful and it makes the class a joke to play, there is no skill in healing, takes no skill to manage ur force, when it regens in gobs.

     

     

    Ive played a healer in wow for many years and its a joke how fast the regen rate is, doesnt matter the skill either, or the build, its a joke none the less and they need to rework that system as it is way too powerful and makes a healer a non stop healbot.

     

     

    more or less a healer should run out of forcepower and need to run around as it regen in order to recast another heal, not in swtor though they can go forever before needing to do that.

  4. Force regen rate does need a big nerf, there is a major issue with that regen rate and they need to balance it. Doesnt matter what skills or gear you have, that regen rate on a healer is so over powering.
  5. They are gonna get rid of tank jumping and sorc pulling.

     

     

    They wouldnt of added pass if they wanted all these acrobatic moves to be involved.

     

     

    when they ask for a team play style game they want pass to player to player, not pull player to you or jump to a teammate. :p

  6. Cheating is encouraged doesn't sound very appropriate if you can't do any of those things anymore. Huttball would be the slowest most boring game if all u could do was move by walking.

     

    Cheating is just a sound FX its not meant to be part of game play, its more of a joke/entertaining thing BW added it wasn't to be taken seriously :p

  7. It's a bloody joke that The Pit is a sorcerer fest. No other class so destroys the game flow and balance. They already have powers that shileds can't block and can't be resisted, knockbacks and the only weakness, light armor is nullified by their arbsorption shield. They're crazy OP enough as it is, without their ally pull ruining hutball.

     

    Disable ally pull abilities on the balll carrier. It's not hard to add it as an effect to the debuff the ball carrier has. It's ludicrous how the Pit plays out the same over and again. Tired of the sorcerer dominated PvP already. Can we move on to the new FotM please?

     

    ITs quite Obvious that they are gonna make ball carriers a lot of limiations.

     

     

    for example no more tank guard jumping and thus no more sorc pulling, you gotta think realistic here, they are already made it so that the ball carrier goes super slow, so they are gonna eventually make it where they cant jump as a tank and sorcs/sages will no longer be able to pull, its just a matter of time to when BW gets around to adding these limitations.

     

    Its like we all know that sorcs and sages are getting a big nerf eventually, but a lot of sorcs and sages are in denial, but its gonna happen no matter how many points they try to bring up to defend em lol...

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