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Sacmo

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Everything posted by Sacmo

  1. My guild will be there, I have 2 officers going tonight that will be more the happy to join you guys in the chat. Guild: The Council Of Jedi Knights Serria and Nora will be our representatives joining you all tonight
  2. Blizz is laying off all divisions EXCEPT World of Warcraft div...
  3. I dunno Ive noticed it on my server that the population is getting bigger a ton of new republic players on Chi Mai. Id still give it more time til 1.2, that should bring some old players back from the grave....I hope.
  4. Regardless its a good counter thread to the million swtor is dying threads Plus has a legitimate source to back it up with facts that point out swtor isn't dying but growing
  5. http://www.gamesindustry.biz/articles/2012-03-08-star-wars-the-old-republic-sitting-at-nearly-1-7-million-paid-subscribers According to the CEO of EA Swtor is growing and getting more people to sign up. Great News!
  6. Some servers are hard to win on. when you have a imbalanced server like Cho Mai for example you join a lot of warzones and ur always down 2-3 players and not enough for the WZ to end early. Plus the fact that almost every IMP player is BM on our server.
  7. lol no u cant complain i went 23 losses in a row on the Cho Mai Republic server last week and this week on Wednesday i went 0-17 in a row so yeah ive got you beat
  8. Sacmo

    Nerf healers!!!

    I mean healers are a joke, lets be honest here does it take any sort of skill to play when u can spam a player over and over and not have to manage your force power. Ive talked to a lot of healers and there response to everything is that they never have to worry about running out of force power, and in face they never go below 50% force power ever even when spam healing in raid zones. Even they agreed there is an issue with the forcepower regen/force pool in general.
  9. Sacmo

    Nerf healers!!!

    IT doesnt matter what it is like i said, there is an major imbalance with it and it needs to be balanced. The regen rate regardless of the talents you use are way too powerful and it makes the class a joke to play, there is no skill in healing, takes no skill to manage ur force, when it regens in gobs. Ive played a healer in wow for many years and its a joke how fast the regen rate is, doesnt matter the skill either, or the build, its a joke none the less and they need to rework that system as it is way too powerful and makes a healer a non stop healbot. more or less a healer should run out of forcepower and need to run around as it regen in order to recast another heal, not in swtor though they can go forever before needing to do that.
  10. Sacmo

    Nerf healers!!!

    Force regen rate does need a big nerf, there is a major issue with that regen rate and they need to balance it. Doesnt matter what skills or gear you have, that regen rate on a healer is so over powering.
  11. I mean now that I learned that they have cleanse It seems a bit unfair for stealth users to have that sorta thing, but that being said the cleanse must be a 10 min cool down? That is a very powerful skill for a stealth user to have.
  12. well thats why im asking in this post, TO LEARN....
  13. Is this a bug? I mean I figured u shouldn't be able to stealth away if u have some sorta DOT on you. but ill throw my plasma nade and yet they stealth away and there gone. Perhaps Stealth removes all dots ?
  14. We 1 shotted SOA last night yeah, the encounter has a ton of bugs still but there getting to a point now where i can actually predict almost when it will happen.
  15. They are gonna get rid of tank jumping and sorc pulling. They wouldnt of added pass if they wanted all these acrobatic moves to be involved. when they ask for a team play style game they want pass to player to player, not pull player to you or jump to a teammate.
  16. Cheating is just a sound FX its not meant to be part of game play, its more of a joke/entertaining thing BW added it wasn't to be taken seriously
  17. ITs quite Obvious that they are gonna make ball carriers a lot of limiations. for example no more tank guard jumping and thus no more sorc pulling, you gotta think realistic here, they are already made it so that the ball carrier goes super slow, so they are gonna eventually make it where they cant jump as a tank and sorcs/sages will no longer be able to pull, its just a matter of time to when BW gets around to adding these limitations. Its like we all know that sorcs and sages are getting a big nerf eventually, but a lot of sorcs and sages are in denial, but its gonna happen no matter how many points they try to bring up to defend em lol...
  18. need 2 tanks 4 healers and the rest dps, thats all. and u dont really need 2 tanks until the pylons in EV. then u can go back to 1 tank for SOA.
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