Few things to add... Some guys tree didn't have Gravity in the rage tree. Thats really bad you know. That skill is freaking awesome. You know our aoe slow and force crush both count as slowing effects and are reduced by 1 rage. Its very sexy.
And as far as I know, Strangulate does absolutely nothing, ever. And Stagger doesn't seem to work properly either. But I could be wrong on the stagger one. Im just used to force charging people in pvp and seeing them running away. Like, does force charges root do nothing?
Im with the previous poster on Enraged Sunder vs Unyielding. Honestly, i've been trying unyielding since there are so many freaking stuns in this game. But, I, generally, just die with a full rage bar. I hope someone has some good comparisons to the two. I think enraged sunder would work better for pve as well. Rage tanking is fun.
Unbreakable Ravage is also worthless. I only let the first two hits go anyways(in pvp) and who would bother interupting ravage? Honestly, just like move out of the way. The first two hits are quite fast and the 3rd is terribly slow.
And to the original poster. There is no reason to use soresu form unless you're tanking in pve or guarding a ball carrier specifically in huttball. The dmg boosters and armor reducers of shii-cho are big dmg boosters in pvp. Smash is reduced by armor after all, and armor/defense/shield are all but worthless in pvp(the sage/sorc zerg doesn't care what armor you have only how much HP). I can usually 5k even battlemaster light/medium armor wearers in pvp with rakata power stim/adrenal. I also use the champion focus(although i have the shield, also).
Oh, and another i wondered about. Power adrenal vs Surge adrenal. Since smash is basically auto crit which do you think would add more overall dmg. Maybe its best to gear towards pure power and use the stim for your surge. But, i'd like others thoughts on this as well. I use power one, since only smash is autocrit, but BM gear seems to be mostly power/crit for juggs.