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thetommygunz

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Everything posted by thetommygunz

  1. I myself like PVP to a degree, To say PVP is not core swtor would be an outright lie, The stories are what draw people but that alone won't hold people end game is meh and has been for years they can't compete with other games like ESO WOW or any other. They have touched more in PVP over the years then endgame content which is in itself an answer why is because more people do it because of the reasons I have stated above. compared to say wow it is balance PVP which isn't saying much aside from that at least 90% the people in warzones here aren't bots like wow. There are a few guilds out there that do ops and even fewer who do HM and NIM ops but those guilds don't do well in Conquest normally so there is a trade-off. As for the super-toxic, yes but then you apparently never played GTA 5 or counter-strike or any other game that line if you think that doesn't come with the territory. I myself would like better groups example I don't like these overwhelming sides 2 healers a tank or two and sniper operatives, another team bunch of DPS most are pathetic not a single tank or healer I rather have a healer both side and an actual challenge normally I bring my own tank but I also like to heal their needs be more a balance but that comes with the territory unless they change it but if they did I imagine the ques would be super long to wait for those. I am the few who enjoy long matches like huttball not the map but the idea I would like more maps like it just different. am a player since game release done a lot of huttball but still prefer it over a short arena match.
  2. yes I agree we need this added so many alts and having to keep track it pain even with legacy storage make it easier once you unlock it once be able to unlock rest your characters via a few Cartel coins like 100-200
  3. Yes, we need a new or old villian prefer see malgus used for the good of the empire may be stomp them out also the sisters and info is created fiction anyways what difference does this it make another enemy the planet surely exists use it for another cult if one thing that's not new is other cults sometimes steal stuff from another example would be the term hail Hitler was from hail caesar. the game is in business to make money a good story that makes money is good. Most players come to SWTOR for the stories ESO has garbage for stories and others only go worse. make the cult even on Kashyyyk would be nice if players could join more aspects game like example option have smuggler enlist in the military after there main story and not just them but like IA do same and become shock troopers they then could be able use more weapons. have the Jedi ability to do quest and sith and after they are no longer bound to a weapon per class so a assassin could use a dual blades, have an ability use like 5 or six sabers with a CD would only use same saber you have equipped again they could add stories to be able to do this make look like you do stuff like a powerful sith would and make more powerful seeking knowledge and finally why not a faction change with a quest attach to it sith to jedi and jedi to sith make a quest for this.
  4. I agree this would make a great addition I would suggest on top this add Dathomir planet as well one for empire another for the republic. both would make for a great addition maybe the planet of Dathomir would add an even great story to a new villain or old.
  5. People want bigger guilds I understand this our guild suffers from a limit of 1k I suggestion instead of raising the cap make each legacy able join the guild without taking up additional space. Another game has done this GW2 is just one of many that way alts no longer will take up space that said don't have them share the same PCO some people use multiple toons get more rewards for the Personal conquest objective. Have them only ability to op into guilds they chose to represent for there toons they can all be in one guild or across many guilds without taking up more space. Doing this will solve the issue guildies needing more limits people who like small guilds do so but that's your prerogative.
  6. I want to know if i do a server transfer will my achivments carry over from the light vs dark event or not could anyone answer this for me
  7. Doing the prelude story of revan and I cannot proceed past the Legacy of the Rakata due fact nothing I do is letting me pick up the solo version of the flashpoint I have even deleted both the {Forged Alliances: Part III} {Shadow of Revan: Prelude} and nothing else in my quest list I all fp phases reset and some how or another the door is purple to the FP when I try to enter it gives me a FP quest but its not solo version and no one can enter I cannot get any help atm from the staff from my ticket and all i want to do is get past this so I can finish my toon for the light and dark side event.
  8. Okay I have tanked as a jug before however just wonder is jug dps even viable endgame, and if not which dps spec is better for lvling? vengence correct?
  9. Pyrotech is a single target tree if you are using a Merc class and using aoes on the merc with it your really missing out. I hate say it but the pyrotech tree is more for a powertech class who wants to kill 1v1 fast. Also when your using the pyrotech properly your dots and a few auto attacks pretty much all you need kill people most times you could add a flame or two to speed it up while in close range otherwise if your not having dots up your missing out on alot of damage and kills.
  10. Okay so did a few matches today and two them had less then full team one them had 2 players while the other team was full 6mins into the game the match doesn't close for lack of players still continues we get camped at spawn am I missing something or this a bug? had another match right after that with 3 players pretty much same thing but was 3 mins into match before players came. So is this how it's gonna be or the timer count down is broken? I don't mind loosing but atleast have a chance with a full team or close was more like a slaughter.
  11. Idk guess depends who you ask. But a commando who is in both a healing spec and a dps a pain in the *** mess with, As long they use it right. but iv played both and seem think only thing wrong with either class is the actual player.
  12. Just gonna say wow why not make it where the ball carrier can't move then we can make this into one of those soccer table games or w/e its called. most matches don't do much of any team work. Unless I am in a guild mostly match with my guildies I normally don't see a team more like a death match. Which don't get me wrong death matches can be fun but not what I want atm.
  13. I agree with people above saying the detour should be gone not alot people like having be stuck on a speeder while your team in a fight and you came in late for w/e reason. On a side note I have been in huttball many times so much I want the match to end as soon as possible. My big concern is the timer on the doors upon when it opens and lets you out. I have had it many time close before anyone is even able get out it opens and closes faster then the team to get out not all the time but when it does do this its a pain in the *** for the group who can't get out for that reason. And timing is everything not just help with ball but so the auto timer till you get kick out of the match so that issue I think needs be address.
  14. Ya I agree stealth shouldn't be allowed to a point like them stealthing in mid battle is a pain in the *** another thing compared to most classes the maruder has a huge disadvantage any range will kill them half way trying reach them or tank will out last these guys. Stealth well they stun you and have no idea which direction they are and no chance fight till your half dead even with unleash your still screwed I have yet seen any maruder top of any charts in pvp if I know that class needs a overhaul to be on top of the charts or close.
  15. thetommygunz

    stealth

    how many maruders do you ever see that are top the charts medals wise or even kill I haven't seen any maurders. only tanks or ranged iv seen on the top charts mostly BH or juggy. pretty simple for a tank throw guard up kill a few and you have it made play maurder if your lucky enough find a solo person whos not group with 2-3 people you might get a kill.
  16. thetommygunz

    stealth

    So me and my guildies are tried of all these stealth players who just stand around and do nothing the entire match and when they do fight they have are able to stealth in mid fight how is that not messed up? 5 people gang up on him and he just stealths and walks away free I realize they need stealth to have and advantage but being able to stealth in middle of a battle so easy? seems little too much a advantage.
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