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Bropuff

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Everything posted by Bropuff

  1. Are the 2 points in lightning barrier really worth it? I mean this more from a PvE standpoint. Even in PvP, are you really going to be dying that much more often without it? Could just do something like this for that extra force http://www.torhead.com/skill-calc#201ZfcM0dZcrcRsMkrc.1 Does anyone have any thoughts?
  2. I was just wondering if anyone else had noticed this and has an explanation for it if possible. For example, I'm lvl 35 right now and my Lightning Strike's tooltip says it does around 400 damage minimum. However, when using it on any type of mob, it is only doing around 360 damage non-crit. My basic understanding is that whatever number is displayed in a tooltip is more of a base damage value and can only increase due to willpower + power etc when actually used on a mob. Is there some kind of resistance stat in play here or is there something else I'm missing entirely?
  3. Oh good, I thought I was the only one experiencing this delay between ability casts/ques. (I apologize for any repeats of information but at least it shows that it affects multiple people) As a Sith Sorcerer this delay has been pretty detrimental to my overall enjoyment of the game. For example, say I cast (activate, w/e) Lightning Strike and then I que up a Force Lightning after it. It does look like the game waits for the cast animation of Lightning Strike to complete before showing the animation for Force lightning, it also appears that the damage doesn't happen right at button press either. However, I find this to be incredibly distracting, I've become accustomed to visual stimuli being in sync with when I press my ability buttons that it can become slightly confusing as to whether or not I'm actually casting Force Lightning at the exact time I intended to. I am aware there are other things telling me that Force Lightning is being cast but it still interferes with the fluidity of it all that it makes for an uncomfortable experience as a caster. Another thing is using Dark Heal or Dark Infusion (also a heal). It bugs me to no end that the heal amount isn't being distributed right when the cast bar finishes, but rather when the animation finishes (hands come to a rest). In no way should animations take priority over ability effects. In PvP I usually start moving right away when a cast bar finishes for a heal as movement is important, but when I don't see a heal number right away I may hesitate and think I didn't complete the cast. Which results in me wasting time casting another heal when I should have been moving away from an enemy or towards an ally. Either way it's a disorienting experience in PvP, where fractions of a second count. I really hope issues like these are addressed soon as it's the only thing really stopping me from enjoying the game. Thanks for posting this thread OP
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