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ShroudAlpha

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  1. I would like to be able to re-orient the cast bars, target, ops and party boxes so that the info is displayed vertically instead of horizontally. Please provide an option to control the flavor art associated with the interface (on/off, change color, change theme) Ops frames: display percentages and or numerical value of health and secondary stat as a value on the ops frame (Heat, Force etc) Allow users to set triggers to change the individual box color at certain values of Ops Health, Heat, Force etc. Visually display who in the Op has aggro Provide some indication of who is in combat and who is not that the rest of the op can see. PvP PLEASE Provide some sort of visual indication as to who is carrying the ball in Hutt Ball (something more obvious than the buff/debuff) Would be great if I could click on the Possession indicator and automatically target the carrier. Wait Timer! Estimated time to cue General: Please give players a way to know when they are targeted/Aggro warning Allow users to individually set spacing of the buttons in hot bars. Allow a UI option to display counters for cool downs on abilities allow cool down indicators such as green for available abilities, red for unavailable, yellow for abilities coming up in 5 sec or less (user set) Provide individual achievements for encounters i.e. You downed SoA HM in 4:30 (Personal Best 4:25) Combat Text: Provide the option to ingame look 15 sec back after a death to better understand what killed us/ or what went wrong.
  2. BW. While I really do appreciate the gesture. Keep my money and hire some more devs to make this game even better than it already is. Keep up the great work! Anyone agree?
  3. To BW: Thank you for implementing changes that have been asked for by the community so rapidly (Yes 4 months is rapid for development and implementation of major content). Thank you for the Free Month that is huge and many many people are very appreciative. Thank you for the vanity pet. Thank you for holding back ranked WZ! As an avid PvP'r this was the right call. There are ballance and scaling issues that need time to observe and resolve before we add competition to the situation. The test realms identified some of the issues but the Test group was not sufficent to discover all the issues that will be felt in live. Great Call A+ to the Dev team. Thank you for implementing almost immediate maintence on 1.2 I am sure that the community will appreciate what issues are being addressed. To the Comunity: Grow up! Nothing is perfect, online games have bugs and issues when major content is realesed. If you didnt take time out of your SWTOR play time to roll on the test realm to help trouble shoot these issues then you have NO ground to stand on. BW asked for our help to test 1.2 if you couldnt be bothered to take responsibility for the games development and testing then you only have yourself to blame. Yes there are issues with the PTR but if you are not willing to help solve the problem. We need accept what they have to do fix our lack of testing. In short quit QQing, use this time to do something productive. The population of QQ'rs need to get some per
  4. Warzone Healing is all about gear. I am in mostly BM gear (Merc Healing)and I literally can not be killed unless an equally geared BM starts beating on me hard... I have had 6 members of the opposing team unloading and I have been able to keep up. The trick is that BM main pieces have +100 Expertise on them. I have nearly 1k of expertise this changes the whole game. Very Very soon people are going to realize that you HAVE to HAVE BM gear to PvP if you do not you will be annihilated. I have really no idea how BW expects people to gain entry into pvp with a system this unballanced but this is the new reality.
  5. Your suggestion will be realized in 1.2 when all modable gear will have all mods available. Your mention about cost is immaterial as it is not prohbitive to remod gear based on astetics.
  6. Suggestion on how to maintain relevance to the story/class quest after completion. The story basically halts after completing the class quest currently. Here is a suggestion on designing future content to contend with this issue. We know that repeatable quests are the industry standard for what to do once the level cap is achieved. The work is going to be done to create repeatable quests lets just tailor that work to what our players are doing. Sustained interaction with the crew and power base is currently lacking. The story arc's allude to the importance of a power base but it doesn't currently mean anything. What if the repeatable missions that will be built were based on unlocks in the story arc or actions of the player. Different decisions through out the journey to max level unlock different repeatable quests. In the future it would be great to include daily repeatable / rotational (Not always the same mission) missions that were unlocked based on choices made on the journey to max level. Adding a degrading stat (Power base/renown) for increased rewards (Title and vanity gear would be sufficient) would be optimal but not required. Call it attunement to the Force or reputation, ideally it would be personalized to each class. The idea being that completing missions for your crew and power base enhances this stat while ignoring it allows it to degrade over time. Allow PvP to add into it much like the valor stat but allow PvE add also to it. The import part is it encourages sustained play and rewards repeat players. I would not make it super important just a nice to have. The missions are a series of daily/weekly quests that you accomplish to "enhance your power base." Each Companion upon reaching max affection unlocks a series of rotational quests that allow the player to maintain the connection with their crew. Each Class quest when run to completion unlocks a set of repeatable quests to enhance reputation/power base. PvP could be Incorporated to unlocking repeatable PvP quests that could scale based on valor level. Give the players one per day/week per unlock. The idea being its not the same quest every time. The missions should be something like: The idea being that the quests only unlock after reaching full affection and provide some sort of continued connection to the crew. These missions would not require new worlds or areas and they would add some depth to the game that currently is lacking. There is no requirement that they be daily they could be weekly depending on the difficulty. There is a lot more relevance to the story if our crews drove our daily grinds as opposed to the current system of Belsavis repeats and Ilum repeats. The quests could be made Companion type specific, use some of the same quests for differing classes. IE use a Mako quest (with different dialog) as a Vette quest. Add some flavor, add some romance options etc. Just throw this on the wall of crazy. Please consider this for a future addition way down the road.
  7. A method to encourage world pvp might be to incentiveize attacking and defending open locations. Make defending a city worth light points and attacking worth dark points.. this could very easily make world pvp awesome. add dark points for killing lowbies and light points for defending / rezing them
  8. During the presentation of 1.2 they played a video so all we really got to see were brief glimpses. The video will likely be posted after the conf. There are some web sites with photos from the video. Nothing revealed was all particularly over the top but here is a summary: Guild Banks 7 tabs will have associated possibly prohibitive cost to open each tab. UI will be customizable Much akin to the "Upcoming in SWTOR" videos demonstrating the upcoming UI customization Armor will be color customizable by slot A new planet (cant remember the name) A new Warzone with possibly destroyable gun emplacements New operation : explosive conflict New flashpoint : The lost Island New mini-pets In Game events are coming? Legacy will allow players to place their toons in a family treeish structure Legacy will unlock different abilities There was hinting that these abilities may be new race/class combos and / or specific abilities that are "inherited" Looks like there will be a new tier of gear released with 1.2. The release for 1.2 is now targeted for early April but it is specifically "Soon"; "After testing has been completed"
  9. Reason #1 BW doesn't want us to see what they do with our subscription fee. Reason #2 The Dev team responsible for the combat log was also responsible for cleaning the office. Reason #3 The tech support droids couldn't figure out a remote feed Reason #4 Being off script the Developers might actually let some real info slip Reason #5 There really is secret stuff to discuss with the most digitally connected group of gamers BW could find.
  10. The top 5 reason's BW stopped streaming are: Reason #1 BW doesnt want us to see what they do with our $25 a month. Reason #2 The Dev team responsible for the combat log was also responsible for cleaning the office. Reason #3 The tech support droids couldnt figure out a remote feed Reason #4 Being off script the Developers might actually let some real info slip Reason #5 There really is secret stuff to disscuss with the most digitally connected group of gamers BW could find.
  11. I am fairly certain he was referring to the 7 tabbed Guild bank. "Only rich guilds will have access to that" meaning only rich guilds get 7 tabs.
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