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Chanamel

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Everything posted by Chanamel

  1. How could LFG tools, dual specs, UI support, macros, etc within reason (e.g. not allowing conditional macros for interrupts if casting, ability a otherwise) water the game down? Does spamming a channel (a completely artificial construct to the world itself) to find a tank to run a heroic for you seem immersive? No, they take out the menial tasks in organizing groups and allow people to focus on the actual game. They're just really good ideas regardless of whether or not WoW has them. Nobody is pointing a blaster at your forcing you to use these would-be tools anyways, so why ruin other people's fun?
  2. The sheer arrogance. Yes, lets cater to your needs so that you don't complain because it logically follows that most players (or the "masses") need you to be satisfied with your experience in order to be satisfied with theirs? You're not special. Nobody cares about your problems. That's life. Deal with it.
  3. Going to have to go with the 'cry me a river camp'. I don't want to click through a dozen confirmation boxes every time I play to make the game idiot proof.
  4. If you're using a strict rotation for any healer, then you're doing it wrong. The reason being party members health bars aren't predictable like those of a boss and you don't want to waste mana/ammo/whatever with overhealing. MP should follow AMP (assuming you have field triage) within 15s and before the next AMP and that is the extent of our rotation. Use 3 ammo MP when there is moderate/high damage to be healed. Use Hammer Shot during light damage. Untalented Kolto Bomb doesn't have very good HpAmmo or HpS and is only clearly useful when you have 3 targets and your only ability alternative is Medical Probe at 3 Ammo or 2 targets and Supercharge Cells up due to SC bonus to KB. Talented (Havoc Rounds) Kolto Bomb makes mathematical sense on 3 targets regardless of the status of MP's cost or 2 targets when Medical Probe is at 3 Ammo cost. That said, the spell isn't so effective that you should use it in place of a direct heal on someone moderately low or very low in health. Supercharge Cells amounts to a resource preservation tool as opposed to an abilitiy offering immediate throughput; that is, it wont save anyone who would have been saved by higher throughput (it isn't an 'oh ****' button). When you activate it you gain 2 ammo so make sure you're at 9-10 ammo at the highest when you activate it (9 is ideal since you may gain 1 Ammo point while on GCD from activating SC but 10 is pretty close to ideal and the major flaw is taking too long to use the ability). Thus, Supercharge Cells should be activated whenever a) it's off cooldown and b) you have 1-10 ammo. Not sure what to make of Bacta Infusion for PvE yet. Obviously very nice for PvP being instant. For PvE, though, thus far ammo conservation is pretty easy with appropriate use of Hammer Shot and Supercharge Cells so as to not need Bacta Infusion as a near-rotational ability to conserve Ammo as I would normally use such an ability with only a moderate CD.
  5. There was an Q/A on Reddit (knock on wood answers from Steve Reid). Mod support and ability delay are being worked on.
  6. You buy the right to play the game for 6 months. I didn't see an option to feel entitled and demand changes in the game.
  7. Taking this into account, have you considered that maybe the rumours aren't true? Have you considered the completely obvious possibility that maybe limited voice acting didn't cost the 100 million dollar to produce that put the budget of this game containing enormous content above the budget of other MMOs?
  8. A game with dungeons based around DPS to Healer/Tank ratio of 50:50 is probably going to need dual spec. WoW with a ratio of 60:40 DPS to Healer/Tank ratio still had a very noticeable surplus of DPS and bringing that ratio down due to 4 man dungeons would suggest to me that the problem will remain at least as strong.
  9. Nobody cares about you supposedly cancelling your subscription. You're not special.
  10. Most of the budget? Based on what knowledge? The most common budget estimate for this game was 135 million. Are you suggesting they spent something around 100 million on voice acting? Being upset about a game does not justify complete disregard for common sense. Aristotle hates you.
  11. /Signed. I'd like to see my healing breakdown like I used to view during/after WoW raids. A lot of good information in meters. Beyond that, people who carry their own weight have every right to desire a tool that gives them a means of grouping with people who aren't useless.
  12. QFT. Days of server downtime, no endgame, less abilities, etc.
  13. Metacritic famously has the last Call of Duty game at around 2/10. A lot of morons give only ratings of 1 or 10 on those sites. Some people who rate games have never even played them. Thus, a mediocre rating should hardly quality evidence of a game being mediocre. I agree there should be more pathing mobs. The spell delay or whatever it's called where an animation has to finish before another ability can start up needs to be fixed. The lack of ability to customize the UI and lack of support for mods/macros is pretty brutal. On the other hand, if you don't like cutscenes you can spacebar through a lot of them; a lot of people love this feature (there is a reason for the RP in MMORPG after all). It's certainly not single player, I've run multiple dungeons and killed a world boss with guildies/randoms. While ultimately subjective, I think objectively this has to be viewed as one--if not the best--MMO launches in history. It gets extra points for offering something different than the dragons and elves which has continually saturated the RPG arena.
  14. Or get a job. There has never been a game at launch with the level of content, depth, and polish of this game. It's definately worth a look.
  15. There are almost no "kill 40 wolf" kind of quests in this game outside of option "bonus" quests. It's surprisingly (from my experience) non-grindy right there. On top of that there were times in Vanilla/BC where I would literally have to grind because I had done all the level appropriate quests in the 2 zones around my level. Whatever its faults might be, this game is actually incredibly good as far as leveling in an engaging way from my experience thusfar. People who spacebar through all the dialogue should stop and smell the roses; at least, until their main is 50 and their leveling up an alt for the future end-game.
  16. Well, I'd think it's obvious that it wouldn't be across the street. I shouldn't have to elaborate a simple metaphor with a page of details. Mods and macros do confer a substancial benefit no doubt. The exact quantity is both hard to ascertain and more academic than important. The idea is that they serve the same function of cutting out what is usually considered boring (i.e. a tedious travel by foot or a tedious search for UI information).
  17. Find me one optimal DPS rotation that can fit into a single macro. The game needs mods for the same reason I drive to town instead of walking. Driving isn't a crutch; it's just more fun.
  18. This is the problem. I don't think you're trolling; I think you're just slow. There is no argument here, just a baseless opinion. End-game is permitted to get far more fast pace and dynamic (i.e. challenging) if players have a means of associating with people who carry their own weight and have the means to gather information mid-fight much more quickly.
  19. It's not fun for me if I can only face unchallenging bosses/mobs because there are half a dozen players who can't even come close to carrying their weight. A game without macros and especially mods will be one with very little end-game challenge for a lot of gamers. If the developers have to design boss fights around slower information processing (due to no mods to track DoTs/HoTs, bars being all over the screen, squinting for tiny debuffs in raidframes, etc) and groups can't form themselves with people who carry their own weight, then boss fights must necessarily be simple and boring for anything to get dropped. Mods don't make the game easier to play (I'd be curious how many people killed pre-nerf Muru with no mods like I had with numerous mods); mods allow raid groups to focus on the fight instead of playing necessarily weaker bosses due to an annoying, mechanical mini-game of tedious information gathering. With extremely rare exception, mods and macros do not have even the theoretical power to play the game for you or create a useful DPS/Healing rotation. MMOs are very complicated, mathematical games and in order to allow a fast pace a player needs good access to information and, to a lesser degree, macros to quickly manifest what they already knew needed to be done in a quick manner. The L2Play argument against most mods and macros is really no more sensible than complaining about customizable hotkeys; this is just modding at a lower level. Moving onto the issue of meters. For the same reason communism ended up sucking for most people, not being able to effectively demand a certain level of contribution from some people breeds inefficiency and laziness. Worse yet, many otherwise decent players will lose heart face wiping on content that is quite simple and stop trying much themselves perpetuating the problem. Then there is a simple fun factor (of very little consequence to other players) lost for many people in being able to create an anesthetically pleasing or even exciting UI with things like movable chat windows or mods like PowerAuras.
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