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KaruulJensen

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  1. Perhaps it is just an incentive to keep people playing.
  2. This begs another question, what do you think the lifetime of this game will be? With all it's flaws, I still enjoy playing it, I think playing through the story lines are fun, and being given options on how to respond to quests instead of turn in 5 herbs, get bracers, is awesome, but my fun only means something to the people in charge of this game if it makes them money. At what point do they pull out and end the game?
  3. ... if Bioware had waited until the game was finished to release it? Imagine, just a few months delay, Legacy system all set in place, group finder on launch day, cross server FP's and WZ's. The amount of money they would have gotten from subs not fleeing the game would have allowed them to fix all the dumb glitches in the game, create an actual expansion, solid response to issues. What dreams would have come had SWTOR not shuffled its mortal coil a few months after its launch....
  4. I played a Rage Juggernaut at the start of swtor through Centurion gear then took a very long hiatus and just started playing again about 2 weeks before Makeb dropped. I stayed Rage, because that was familiar, and it's only too easy to jump smash crush throw jump yell choke smash someone. I've never tree'd into vengeance and I was wondering what the benefits were, if it's more fun to play, more viable in pvp, ect Also, save your tears about smash. As melee, going up against any ranged, I find myself slowed and stunned while getting shot to hell trying to close the distance just to get an attack or two off. PvP is not as unbalance as you people seem to want to make it. Keep the jabs to a minimum and hook me up with some solid info. v/r, The Darksaber Legacy
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