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Yeren

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  1. My apologize ... this was supposed to go in suggestion box.
  2. I'm sure this has been brought up before, but I thought it needed repeating cause I can't understand how hard this little suggestion is. Fix the Codex Fix the Codex As a completionist I have done everything I can get my hands on with the exception of a few world bosses. I've collected all the datacrons, I've killed millions of mobs, and I've flown all over the planets. What I've come to find is that there are MANY locations, Many Titles, Many Species, and a few persons of note that are not obtainable. They might have been in BETA, but they weren't achievable in production. Can we get it updated already? PLEASE!!!!!
  3. But there is a bomb that the boss is standing in! oh right .... they can take it in the face.
  4. I kind of agree with the OP on this one. And I'll tell you why. First .... The group I normally run with does not consist of Mid to early 20 year olds (or younger). Second .... We have no problem with more difficult content (heck one of our normal DPS took 3 hours to get through a Foundary .... what an awesome pug group he got) Third .... one of our normal DPS has really bad arthritis in his hands and is over 50. Fourth .... our group has columi/black hole/rakata gear ...... it's not a gear issue. As a group we have only been past the first boss in HM LI exactly 1 time. By the time we got to the second boss it was so late we threw ourselves at it 2 or 3 times and then called it a night. We haven't gotten past him since. The overall view of the mechanics is easy. It's the combination of them and the soft 'enrage' at 20% that's annoying. Don't tell me to watch YouTube videos cause we've watched plenty. Don't tell me to L2P cause I know how. Balls drop .... not overly difficult, but combine that with the tank having to move the boss .... poof incinerate goes off cause the tank is out of range for his interrupt ..... wipe. Oh you say have a DPS do it? Right .... they run into the fire of the lava (that doesn't do the laughable damage others have said) shortly thereafter .... bamm their dead. Oh have the healer cleanse the incinerrate? Right ..... the tank has taken too much damage now and can't catch up if he even made it through the incinerate. We have no problem changing our tactics. That's how we figured out HM EV/KP. We made our healers do all the work cause we lost too much DPS and hit enrage timers (mostly cause we end up melee heavy we think). And if you want to change the loot so the rewards for this is better than maybe we would attempt it more often, but with the gear we have and the wipes we end up taking we spend several 100's of credits on repair bills and then we have to spend more time on dailies just to do it over again. I like content .... and in all so far from what I've seen I like HM LI. It's not the mechanics of the fights, it's the amount of the simultaneous mechanics that cause the issue. Especially when you have to combat a server side lag ...... I can't tell you the number of times I move out of the bomb only after it hit because we didn't even see the reticle on the ground when it was going to hit. Only after it starts doing damage to us do we even know its there. Flame me if you will, but just cause we aren't as young as some of you others and thus reaction times can't interrupt incinerates before even the first tick doesn't mean we should be penalized ... it's a game for goodness sakes. Flame on!
  5. Based on data that I've seen .... stat redistribution is null between classes. It's around a 7% change from BM gear (pre 1.2) to BM gear (post 1.2) if your a sorc/op/bh. makes no difference.
  6. Maybe the lower Robes are supposed to be more like a Hakama? And for those that don't know .... they look very much like a skirt, but really are a very large pant. And I could do quite of few of the moves in the game with a Hakama on. Let me just say ... that I don't disagree with you. Just wanted to point out your last line really.
  7. I have a feeling that some of this stems from servers where 1 side is rolling in warzones all the time. I know on my server it takes literally 4 - 5 hrs to get 3 daily wins during the peak hours of play. Gets SUPER annoying and what I see most of the time is stacked healer teams on the other side when we have 1 maybe 2 usually. Even as a healer its SUPER annoying.
  8. The knockback/pull/stun .... Only breaks it for what 2 seconds? I think the issue the healers in here (myself included) is that some people are forgetting that stuff. Pull - breaks our cast KB - breaks our cast Stun - breaks cast and keeps us from healing Interrupt - breaks cast Interrupt 2 (some classes) - another break cast Some of those KB's can be speced to root. Healers can get a beatdown. A 5 man team can probably take down 2 healers and a tank if they split up to CC/interrupt casts, but it still takes some time and the bomb is planted. I think this leads to what is normally seen as one of the big issues in PVP right now .... STUNFEST! Glad I could give you a new tactic .... as a healer I find ways to keep people busy for just long enough for something to happen (cap turret, plant bomb, or score a TD). I get SUPER focused on my server it seems so I have to find some other way to be useful to my team (i.e. pulling DPS away from the turret in Alderan).
  9. And by the time you change focus .... bomb has been planted on the other door. See how that worked? Alderaan ... I just made reference to the most impossible strategy to counter that I've seen so far. I agree 2 is best at a turret, but against some of the teams that I've come up against 2 full heals and a hybrid (or 2) troopers ... you need all the DPS you can get. I can't wait for 8 man queues .... some of the "other 4" .... just wow.
  10. Got to wait and see what happens with the DPS changes coming (you know those non nerfs that were mentioned at the Guild Summit).
  11. And statements like yours tell me you haven't faced many of these groups.
  12. Agreed mass pvp is different than the warzone situation. More specifically on that is that it gets SUPER spread out compared to warzone battle which is usually not done this way. In Voidstar a 2 heal 1 dps group can keep a 5 man team occupied so the other door can be overwhelmed (we've done it) and the turrets in alderaan are similar in nature. Alderaan is even worse when it comes to stealth. Those that are stealth can do enough damage to typically wipe out the 1 person guarding a turret while trying to cap a second. I've done enough warzones to see multiple strategies and the stealth strategy in ACW is the most annoying as there is no reaction time. Stealthers kill the defenders and cap before reinforcements can be made. Again ... Mass pvp is different and in the end does get significantly different outcome than warzones. We get steamrolled in warzones, but given even footing we would steamroll in mass pvp like ilum.
  13. wrong ... against a 3 or 4 healer team .... if 3 guys are healing 1 person ..... they won't die. I've rarely been no the opposite side where we had 3 or 4 healers ..... we rolled against teams with only 1 MAYBE 2 heals. Even if do manage to get 1 healer down ... they are back into the fight after respawn before you can get another one down.
  14. yah it's the multiple healer groups that insane. Sadly most of my teams are 1 ... MAYBE 2 healers up against a 3 SOMETIMES 4 healer team. Can kill anyone and we die alot (they are usually coupled with stealthers so they kill peeps without ever showing up much). Nerf the heals per team ... not the heals themselves.
  15. His examples and thus this whole thread is really a way to look at the numbers and situation in a vacuum removing all other variables. While it succeeds in this ... we all know that this does not really transfer to real world (in game) scenarios.
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