The only real balancing issues I have had on my characters has been my smuggler (GS). While the damage CAN be outright amazing, at the same time we're about as squishy as a pillow pet. My smuggler absolutely cannot take a hit, whether in cover or not. Sure, cover is great for reducing ranged damage, but not everything is ranged. Sure, we have some nice abilities whether through spec or class spells to push mobs / players away and snare / stun, but those all tend to last for a few seconds and having to use them all at once just to keep one thing off of you for a few seconds still leaves you completely defenseless to everything else. Your defensive cooldowns are somewhat of joke. The group shield is pretty awesome, assuming you yourself aren't being whacked on. On the other hand, the absorb shield is the most pathetic defensive CD in the game right now imo. I think I absorb a whopping 1.5k damage, so basically I get to reduce some the damage on the next hit. Dodge is fairly balanced, but maybe lower the CD by 10 seconds and remove the reduced CD from the DF tree. Mostly, I would just like to see the absorb maybe get a buff and bring it more up to par on the inquisitor shields. For an absorb CD with a 1 minute you would tend to think it might absord more than say, the 15 second (because of debuff) absorb that can ALSO be casted on allies. I don't really think it's all too fair that a clothie can outlast someone in medium armor and have heals / tank CDs to boot (I'm not hatin', just making a point ). Just me ranting, but I would like to have a bit more survivability in both pve and pvp right now rather than spending the fight being intimate with the floor.