Jump to content

eLectryx

Members
  • Posts

    31
  • Joined

Reputation

10 Good
  1. This is pure disinformation. I'm in one of the largest (if not the largest) Conquest guilds on any of the servers. Let's talk about some facts instead: We have had 7 years to organize and adapt as changes have come down the pipe. We have a relatively small amount of crafters, a larger amount of dedicated Conquestors, and a very large amount of players who just gain conquest points through just playing the game. We run 6-8 events every day that are aimed at Conquest while still providing a fun guild experience for our members. We have people who are dedicated to teaching and leading Ops, people who organize and run Conquest events, people who recruit and people who are responsible for reaching out to new members to assist them and make them feel like they are part of something. All of these people have a key role in our success in Conquest. None of this happened from day one, it took years - not months - to get enough people in key positions and to organize. Every guild out there that wants it badly enough has every opportunity to do exactly the same thing we did. Take years to build a large successful guild that is competition-focused, experience all the setbacks, roll with the punches and win every week because every part of the guild is running like a swiss watch because we care. We're not in it for the payoff. We don't get paid credits to win. Every single member that joins our guild knows we are a competitive conquest guild, they aren't cluelessly bumbling around making conquest objectives because we ninja-invited them. We're fair to everyone, there are no exceptions, everyone knows the drill. We remove people who don't achieve their conquest goals. We promote people who do. We're in it for each other. The crafting objectives are just another aspect of the meta of conquest for us. They allow a segment of our members who enjoy that sort of thing (not a lot do) to meaningfully contribute to our victories, but crafting alone doesn't cut it. They craft AND they have to run content to put in the big numbers. One of the beautiful things about Conquest is that there are so many different ways to contribute. A properly prepared character can level 0-75 and pull 4m cp for doing it. Another player just doing daily areas can pull 1m per week per character. So while crafters can individually pull big numbers, in the aggregate they don't alone account for the win. It's the rest of the team pulling together with them that accounts for it. Your 5 crafters versus our 5 crafters will all generate good numbers. You're not losing because our crafters are 'cheating', you're losing because you're new, disorganized, put out an extremely negative vibe and most of the people working towards winning are doing it for the wrong reasons or don't even know what they're doing, having been ninja-invited and then subsequently booted without ever knowing what was going on.
  2. Republic side Fleet Datacron run Saturday night at 8pm PDT until 10pm or so. Contraband will set up to pull ppl who need the datacron. Show up at the Museum on the Gav Daragon around 8pm. (Go to bridge deck, take the north-east elevator to Museum) Cya there!
  3. Sunday 2PM PDT on Imperial Side we are running the Aratech Fire mission.
  4. Guild datacron run Sunday, Jul 19, 2pm-4pm PST on imp side.
  5. I think there is a problem. I logged in at approx 1400 PST. I had 18 odd mail waiting. I got them all. I then went to GTN and purchased 6 items. My social center lit up indicating 6 mail. I opened the mailbox and nothing. I waited a few, then zoned, nothing. I then relogged. Nothing. I then looked and found this post (it's 40 minutes later now). Then I decided to buy something else and see if I got the mail. I did and I did. That mail worked fine. So, I have 6 mail that have gone AWOL but seem to be receiving mail fine now. EDIT: Resolved. just took an hour for them to show up.
  6. I did the following: 1. Opened up a new slot. 2. Added only a leg piece to change from the default gearing 3. Tried to unify before committing changes by both clicking unify and trying to check each box. 4. Committed changes and tried unifying both ways again. Didn't work. The dye in the chest piece was there before the new system. Then I did the following: Unequipped from my main armor slot all the armor pieces. Put them on in the new slot, tried to unify, nothing. Committed the changes and hit unify and it worked. So basically, if you are only changing only one or a couple pieces from the default set, take them all off and put all the pieces on you want in the new slot and commit. Then it works.
  7. If it's already been reported, apologies. On the "First" floor of the SH in the anteroom at the bottom of the left staircase (SE corner on map), the large ceiling hook does not show any fixtures placed on it, nor do they cast their light. They can be picked up and placed but not seen and their effect is not shown. Thanks.
  8. Thanks for that. Interesting that there are two abundant missions at that level for Treasure Hunting, but not UT. Cheers.
  9. On Imp side, does anyone have a problem getting the mission Well Earned Rest to pop? It is a level 430 (abundant) metals mission. I can only get A Volatile Gift to pop. I zoned over 20 times and never got it once. So basically, there is only 1 abundant mission for Mandalorian Iron if that mission doesn't pop. Thanks.
  10. Another point of view: Armoring is the most expensive mod. I gear every 4 levels based on the levels my gear (ie. reflex for aim dps) is sold at the commendation vendor. Every 4 levels, I make 8 pieces of armoring on my cybertech, buy a barrel/hilt on the GTN and use 32 comms for 9 mods and 7 enhancements. On money, farming mats is a good way go fast. You can still have a million in 3 days on this server if you worked it. I started with farming Laminoid from the silver droids on the patio area of DK. Imp Balmorra is best if you set your char up as a gatherer, archaeology and scavenging. Then farm away, rake in the credits and level your cyber up by buying mats. One stack of laminoid was 80-100k last time I looked, you can sell one of those a day with a little attention to the market. Cheers.
  11. Sorry, I wasn't specific enough. As of this year Eric said this exactly: As for Heroengine, the current stable release has only been updated twice in the nearly 3 years this game has been online. I can't speak to the technical details, but if the Gree events are any indication, nothing has changed, it was lag-o-rama in the open world area. The only thing missing from start was 40 more players and some server lockups and crashes. With the exception of the technical limitations of the engine, I agree with you completely though.
  12. You guys weren't here at the start and when Ilum came out obviously. The servers and network code or w/e can't handle large numbers of players fighting. We tried doing it at start and just crashed servers and suffered massive lag. It was pointless which lead to the first big exodus of pvpers from the game.
  13. Just wow at the trolls here. First of all, I do know that it is a mistake when people post because as I said, I emailed the individuals doing it for a while. I realize people just sell stuff for whatever. Further, I 'want' people to stop selling lower?? This is how I make my money on the GTN. Please, continue to sell low lol. Here's my stats on selling: Units bought: 12,546 Total buy price: 2,119,115 Average buy price: 169/unit Units sold: 15,800 Total sale price: 12,532,371 Average sale price: 793/unit This since Sept 20. This point I made is not a problem for me at all. It's simply something I noticed that seems to work against new players. It's not a huge deal at all, I just thought I would point out that newer players sometimes make the mistake of using the suggested price which seems to have no basis on the reality of what the mats are selling for on the market. Haters everywhere. wow.
  14. Like I said, I have profited richly from the errors in posting sales that people make. It's not a huge deal really and it just adds to my profitability, but it's a function in the game that really doesn't work all that well. In laminoid, my average buy price is 146 credits per unit on 1300 units and my average sell price is as mentioned above 990 credits per unit.
×
×
  • Create New...