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Sidakhte

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  • Location
    Budapest
  • Occupation
    economist
  1. I am trying out the different builds atm, but since i am not much of a theorycrafter when it comes to crunching raw numbers, could you help me out with some numbers for accu/crit/surge hard or soft caps? I cant find them anywhere on the net :S
  2. With endgame-driven I assumed ppl will have alts, and as I remember my other mmo experience, on some of my alts I had no gathering skills, only crafting, thus creating demand for the low lvl materials, also equiping my alt with items from the market. Think about toons made for PVP only for example. There wont be any twink pvp in tor, but still someone (for example I will at a point) will level a toon only with pvp. Those will need gear as well apart from teh lvl 20-40-50 pvp gear. I cant recall any of my mmo characters who actualy get crafting for their own leveling gear needs. But that is just me and only one opinion out of thousands, and what fits me may not fit others.
  3. Roughly two weeks after launch, i would not talk about economy. The community has no real experience to price items based on their actual value. There is no real demand or supply for the market to work properly. Working economies are driven by endgame needs, and we are not there yet. Imo. So wait and see.
  4. Yes, we know the workaround, but it is not as it should be. For me the icon diesappeares after every single loading time, and there are no vendors at FPs. So this still needs required a fix imo, even if we know how to make it work again - till the next loading screen comes.
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