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Saviorofcamelot

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Posts posted by Saviorofcamelot

  1. I would need to see proof of being stunned, mezzed, or knockbacked with a full resolve bar to believe it. I have never had that happen to me once. I've been rooted with a full resolve bar, which I really hope is fixed in a future patch, but never stunned or mezzed.

     

    I've gotten stunned with a full resolve bar before. It faded really quickly but the resolve bar depletes really quickly and I got stunned by another player 2 seconds later.

  2. You need to read more critically. It doesn't say they fixed the problem of Warzones not counting in general, they said they fixed the problem of Warzones not counting in one specific case. I know for a fact they haven't counted before even though no one left the Warzone, most often in Voidstar. My wins almost never count in Voidstar. So no, they probably didn't fix the problem.

     

    Yeah, Void Star is really random.

     

    I thought that maybe they sometimes don't count as wins unless you officially make it to the last terminal.

     

    Last night we won without making it to the last terminal and it still gave me credit for the win and thus ruled out my thoughts about how it was bugged.

  3. I'm getting tired of everyone saying Sage/Sorc are impossible to kill.

     

    A good player (one that uses Int's and Stuns) can kill a Sage/Sorc really quickly.

     

    As a healer, I can 1v1 a DPS Sorc without needing to cast a heal if I get the drop on him because using Stun + Int at the right times makes it so they can't DPS much at all.

     

    I can also say that I still get killed in 3 hits by some people even with my bubble active.

     

    Burst damage is WAY TOO high.

     

    I'm sorry but I think a fight should last longer then 6 seconds.

  4. And yet again a PVP fix that hurts the PVE game.

    They should have concentrated on PVE only, which is what they are good at and left the PVP as some kind of arena fun thing.

     

    I don't think 10% really hurts the PvE game all that much. I think it is universal that classes are doing higher DPS then BioWare wants them to be doing and the 10% is a way to pop in a global fix till they figure out something else.

  5. can't compete? don't like challenges and people that know their class? be king lowbie!

     

     

    lame

     

    I've seen some really bad players in BM gear but they are still godly because of the gear.

     

    Gear should be obtained from being skillful but that just isn't how it actually ends up working out.

  6. Wow, this really pisses me off...

     

     

    I've been on here saying the problem with scoundrel burst wasn't that shoot first does a ton of damage, it's that it has a stupid crit multiplier, especially in high end pvp gear. I suggested that they just reduce our top end crit multiplier talents.

     

     

     

    Now, after they already nerfed scoundrel dps they're looking at crit multipliers... :S This shoot first ask questions later style of balancing pvp is annoying.

     

    I thought that as well but I think they decided to go this route based on player response/outrage.

     

    If they find that it is the multiplier that was causing the problem they will likely change those classes back but they aren't going to do that unless they are 100% sure it was related to the multipliers.

  7. Certain classes Crit way too often and Crit for way too much. Instead of just nerfing the class into oblivion BioWare has decided to re-balance SURGE ratings.

     

    According to the newest patch notes...

     

    "Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%."

     

    This may not fix the problems we are seeing but I think it is a interesting first step that will help tone down some of the insane burst damage that we are seeing certain classes pumping out (a 20% reduction may be necessary).

     

    I'm sure people will complain about this but I hope everyone will stop and think for a minute.

     

    BioWare can nerf SURGE ratings across the board or they can issue hardcore nerfs to individual classes. I think we can all agree that nerfing SURGE ratings is a more logical first step...

     

     

    WZ Win Fix

     

    "Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes."

     

    I'm sure we can all agree that this is a much needed fix. I don't think any of us realized that the wins weren't counting because the initial player was leaving the WZ. I've won 4 or 5 matches in a day where none of them counted...

     

    Thanks for finally fixing this BioWare!

  8. Honestly though, this bug has been in game since release. It's just that more and more people are starting to use it, so it's more widespread.

     

    It definitely needs to be fixed, but as it stands for Bioware right now, fixing Ilum is a higher priority, and probably a lot easier to do.

     

    I just feel bad... I had no idea what was going on and I feel bad for all the other people like me who participate in this exploit without even actually meaning to. When you have a bug that is so severe that it frequently causes "accidental" exploiting... It is Game-Breaking.

  9. BioWare is patching Illum on Thursday so people can start getting valor from kills again but I still haven't seen any statements from BioWare about the massive WZ exploit that causes balance issues.

     

    I didn't know about it until a few days ago when my new 50 friend was leading our Premade and while me and my teammates waited at the fleet he was running around trying to finish his storyline so he could unlock some of the dailies.

     

    Every few hours we got a strange "second WZ invite" and I had no idea what it was. The next morning I decided to Google it and that's when I learned what it was so I had to go back and tell the entire guild to stop traveling anywhere while attempting to PvP.

     

    Does anyone think BioWare will fix this WZ bug?

     

    From what I read, this bug has existed since the game launched and BioWare has made no efforts to fix it.

     

    There could be thousands of players accidentally using this exploit each day... Doesn't that deserve high priority from the bug team?

     

    EDIT: BioWare "encourages" people to utilize this exploit in one of their "loading screen" tops.

  10. Sawbones is pretty awesome at PvP healing.

     

    If you're expecting to have your Sawbones heal as well as a Sage you should re-roll Sage.

     

    Tropper gets heavy armor to offset slightly lower healing.

     

    Scoundrel get HoT's and a decent large heal and have the ability to vanish from combat to avoid death.

     

    Sage only has heals.

     

    Sage is the only healing class that relies 100% on healing as they have no armor and no stealth abilities.

     

    I made a Scoundrel for fun PvP healing and a Sage for PvE/PvP.

  11. Eh, maybe depending on the selling price.

    I made my money back by selling 6 implants for 35k each.

     

    Counting all the mats I have lost... I'm probably down 1.5 to 3 million credits (assuming I had just sold the mats or sold some of the items that got crits during crafting).

     

    Factor in the misses you get while trying to get crits on Purples and I'll be down about 10 million credits by the end of this week seeing as though Mandalorion Iron sells for around 15-20k per bar on a lot of servers.

  12. i have not seen this issue yet with Artifice. at most it has taken me 15 tries to get a purple. But maybe you guys are crafting more items then me. I've was mainly doing crystals and hilts. I've also had purples re after 1 try atleast twice.

     

    I do EVERYTHING.

     

    Armor

    Item Mods

    Droid Parts

    Earpieces

     

    Cybertech has a lot of great options but right now, after 2 weeks of crafting and RE'ing hundreds of blues a week I only have 3 level 49 purple mods.

     

    It just isn't worth it!

  13. And I already got impatient when I needed around 30 REs for a proc and found it hard to stand. I admire your patience.

     

    Don't admire my patience...

     

    I run a website mostly so I logged into the game every 2 hours to RE and re-set the crafting when needed but I wasn't actually playing during that whole time. I did some PvP here and there but most of the crafting was done while I was offline.

  14. Sure it's faster, but when you eventually get the recipe you can sell the item.

     

    Making 200+ pf something to get the purple kinda means you have to sell 20 or so to even break even for the mats you lost trying to get the newer recipe :(

  15. Assuming you played 12 hours a day and had 5 companions doing nothing all 12 of those hours except crafting earpieces it would still take you longer then a week to make 413 earpieces, so I find your story highly unlikely and probably an extreme exaggeration.

     

    The chance of someone not getting a purple after 413 tries is so low that it isn't even worth mentioning.

     

    If you want to make a point to ruin the economy and screw up crafting even more then it is now, at least be honest about it.

     

    I was talking craft time with 5 companions crafting 5 items constantly. I waited till I already had enough mats for over 200 items in hopes that I could bust out the purps with a solid week of crafting. I had no idea I was going to have to craft so many of "1" item just to get 1 purple.

     

    My plan to horde materials before crafting the items was obviously flawed.

     

    With all 5 companions crafting I can craft 25 blues every 1 hour and 40 minutes (slightly under or over with high affection) as they take 19 to 23 minutes per blue.

     

    So let's round up and say it takes 2 full hours per 25 earpieces (it doesn't actually take that long).

     

    That's 8 hours per 100...

    That's 32 hours for 400...

     

    It's easy to get 32 hours of crafting done in 1 week since you can still have companions crafting stuff when you are offline.

     

    I do PvP 99.9% of the time I am playing so it's easy to have 5 companions working like slaves since I don't need one for PvE.

  16. I'm not sure what the deal is but my Smuggler got Purp Schematics off of every 10 to 20 blues but my Jedi on another server isn't getting blue or purple procs very often at all.

     

    I've been working on the level 49 earpieces lately and 1 of them took 104 RE's to get a purple and then the one I finally got yesterday took 413 RE's over a one-week period to finally get "one" purple and it ended up being a bonus stat that I don't even need.

     

    This is just absolutely insane and proves just how random this whole "luck" system really is. I have higher odds of winning the Powerball then I do of getting a Purple Schematic lately and winning the Powerball is actually useful were as my level 49 earpieces get replaced in 2 days because they are total crap compared to the level 50 raid or PvP ones.

     

    I'm all for taking the time to craft but when you have to start doing 100+ RE's to get level 49 items you're looking at 5 to 7 days worth of mission/crafting times. At this rate it'll be about 6 years for me to get all of my level 49 items to proc Purple Schematics.

     

    Note: My buddy was crafting level 49 bracers for me and he got 3 Purples from RE'ing 42 Blues.

  17. dear healers, if a tank guards you HEAL them.

     

    tbh i've given up guarding healers in wz's on my juggy because they don't heal me.

     

    i'll guard the healer, the healer will start getting damaged, he will spam heals on himself when he's at 80% health (most healers seem to panic when they are taking damage and ignore everyone except themselves, or try and run off) meanwhile i am at 20% health from taking his damage and he's ignoring me completely.

     

    i know it's hard to understand, but healing me is like healing yourself, and if you're a sorc put a bubble on me too, it's like a double bubble

     

    1) Unless you tell them that you're guarding them there is no way to know exactly who it is that is gaurding you because the icon doesn't list a specific name.

     

    2) I run with a tank that dies a lot because he guards me and I frequently don't heal him. I don't heal him and I don't heal myself either. I generally focus on healing DPS and then the tank and then myself.

     

    My friend has probably died 2,000+ times because he is guarding me and he has never complained at all because he knows I am still doing my job and he is still earning lots of medals from guarding me.

     

    Tanks get more medals from just using GUARD then healers do for healing.

  18. I feel like this class is the most unbalanced that has ever set foot in in an MMO. I win 2v1s and 3v1s all the time cause I'm really tanky and have 4k bubbles that I can spam. Usually i just blow people up too. My burst is insane. But when things get bad I just stealth away or throw down my 4 stuns. My server has a bunch of noobs cause in Ilum they never have any sorcs so me and another sage just kill them all. GG BW. Please BW nerf sage stealth and our 4 stuns. We only need two!

     

    Sage can't stealth...

     

    Shadows can stealth... Sage Can't.

     

    Do you play a Shadow or a Sage? I'm guessing Shadow.

  19. Not that I completely agree with you regarding the differences in mirror classes but it's clear BW doesn't want any combat logs because the community would absolutely errupt over class / spec discrepancies.

     

    People aren't thrilled over the game as it is....once they know a marauder does 15% more dps then an assassin or a sorc does 20% more healing than an operative (these numbers are made up as an example) , that's when the que que will errupts into a frenzy.

     

    THEY DONT WANT US TO KNOW....Knowldege is power they don't want us to wield just yet.

     

    BW is smart by hiding the evidence and there's no other reason why we don't currently have logs. We will only see logs and parsing when they think enough balancing and tweaking is done.

     

    In other words,

     

    PAY NO ATTENTION TO THAT MAN BEHIND THE CURTAIN!!!!

     

    THESE AREN'T THE DROIDS YOU'RE LOOKING FOR!!!

     

    PLEASE DISPERSE THERE IS NOTHING TO SEE HERE!!!

     

    Not all healing classes should heal the same.

     

    Sorc/Sage should always be top healing becaise powerful healing is their biggest defence.

     

    If a Scoundrel gets in trouble they can "Escape" and run away but a Sage can't.

     

    Trooper has heavy armor to offset slightly lower healing and the heavy armor makes them much more tolerent to damage.

     

    The most fragile class should be the "top dog" so to speak and Sage/Sorc are by far the squishiest of the healing classes.

     

    If everyone expects all healing classes to heal identically they need to go play a different game.

     

    If BioWare wants to give Sage heavy armor and stealth abilities I wouldn't mind seeing Trooper and Scoundrel get better healing.

  20. I did read that in beta the rock throwing animation took longer than mirror skill of a sorc. Is this still the case ?

     

    Sorc lightning triggers instantly and has to travel to target... This causes a .1 to .2 second delay depending on the distance.

     

    Sage has to "summon" a projectile from the ground, raise it up and then throw it at the enemy and depending on distance, Sage rock throwing can have a .3 to .7ish impact delay.

     

    So yes... The delay still exists and it is a VERY BIG delay.

  21. Sorceres do a front flip before the knockback animation fires. So, yea.

     

    I get thrown around by Sorc all the time without seeing their character make any type of movement at all.

     

    In 1,000+ WZ's on several characters (and on diff servers) I have never seen a Sorc jump up into the air.

     

    I also don't recall ever seeing my Sorc jump into the air either but he is only level 12.

     

    When I play my Sorc and trigger the AoE he stands perfectly still and a charged burst of lightning blasts out of him... The blast throws enemies away...

  22. Not buying it. Try updating your drivers.

     

    My drivers are up to date and I have no FPS issues in WZ's.

     

    I often laugh when I read posts about people having trouble with "super computers" because my computer is a piece of crud and as long as I turn graphics down it still runs the game beautifully.

  23. Eh? People are still on about this animation delay silliness. Also the KB jump time is the exact same for Sorc and Sage.

     

    Sorc don't jump up in the air... They stand still and lightning throws people away from them.

     

    The animation is totally different and 1v1 the Sorc lands his before the Sage can land theirs.

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