Give us a HoT. Not sure how much ammo it should cost considering the fact our resource managment is very vulnerable.
Operatives wear medium armor and should be a "squishy" healingclass compared to mandos. But still they usually have twice the dmg takes in WZs compared to mandos. In other words,heavy armor dont help us in frontline healing. Give us some better survivalbility (dodge,evade,resistence, or something like this) And its very easy to shut us down when we heal. Split our skills so not "all" of them gets disabled during a interrupt.
Change our suicidal green beam to same animation we have with hammer shot. (we all know why)
Maybe some short CC immunity like 3-4 seconds against KD,stunns (this could get abit OP because we have Hold The Line.
With my operative i dont slap myself if i throw away a overheal. With my mando i cant afford this kind of misstakes. Lower cost on medical probe.
While Combat Support Cell is active make hammer shot crits (green beam) restore a tiny amount of ammo.
Reactive Shield lower CD down to 90 seconds.
Cell Charger from Gunnery tree available for healers (regen 8 cells each 6 second while AP-cell is active)
Adrenaline rush healing 30% hp (not up to 35% hp) and make the rate of healing abit faster.
Bacta Infusion should get stronger.
Yes i understand we cant have ALL these buffs