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Whifi

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Posts posted by Whifi

  1. Forms I would like to see:

     

    - Form that increases force power damge by X% and reduces casting time by Y% (Telekinetic)

    - Form that increases DoT damage by X% and lightsaber damage by Y%(or allow willpower to increase melee damage in this form only) (Balance)

    - Form that increases healing by 100% (and reduce base healing to something pitiful so we dont have the "HEAL TO FULL" excuse in dps stance) (Seer)

     

    Give each form some penalty for switching so we can't efectively stance dance like a 3 second interruptable cast time or losing all/most of our force when switching

  2. A potentially better change would have been removing the capital ships and having 4-6 spawn points spread on the map. Without capital ships present it can be hard to guage your bearings and push towards spawn points, and with more spawn points, it reduces the potential to spawn camp.

     

    Maybe even switching spawn locations periodically between Republic and Empire so that suddenly your enemy can spawn behind you could help alleviate spawn camping and add a new angle to TDM

  3. I'd love an appearance tab. I used to switch outfits on the fly in LotRO, would do so here.

     

    I'd have bought the cold weather gear from the CM if we had this just to wear it on Ilum or Hoth and then switch back to my Jedi robes. While that would be the extent of doing it on my Jedi, my trooper would appreciate alternate tabs even more. Out on the field? Standard outfit. Cold planet? Cold weather styled trooper gear. On the fleet or in Coruscant? casual gear. Jungle planet? Green dyed, jungle themed outtfit, and so on.

     

    Full support here! :D

  4. Some players have been asking for more weapon freedom between for quite some time now. Some have been asking for this since beta; the ability for a shadow to dual-wield or a guardian to use a double-bladed lightsaber. A major problem to implementing this type of freedom is due to balancing weapon damage, where double-bladed lightsabers have a higher base damage than single-bladed even if they have the same hilt etc.

     

    I've had an idea around that which still offers variety but does not require number or balance tweaking. This is by making weapons require a certain profficiency but look like something else; for example, a single-bladed lightsaber with the appearance of a double bladed. Below are some ideas I've had:

     

    Stalker's Lightsaber

    Binds on Equip

    Melee Main Hand

    35.0-52.0 Energy Damage (Rating 12)

    Durability: 200/200

     

    Item Modifications

    Color Crystal (1)

    Hilt: Open

    Mod: Open

    Enhancement: Open

     

    Requires Level 1

    Requires Weapon Proficiency: Double-Bladed Lightsaber

     

    This weapon would use a single-bladed lightsaber model, allowing shadows and assassins to wield a single-bladed lightsaber even though it is categorised as a double-bladed.

     

    Weaponmaster's Lightsaber

    Binds on Equip

    Melee Main Hand

    29.0-43.0 Energy Damage (Rating 12)

    Durability: 200/200

     

    Item Modifications

    Color Crystal (1)

    Hilt: Open

    Mod: Open

    Enhancement: Open

     

    Requires Level 1

    Requires Weapon Proficiency: Lightsaber

     

    This weapon would use a double-bladed lightsaber model, allowing guardians, sentinels, sages, and their mirrors to wield a double bladed lightsaber but be categorised as a single bladed.

     

    Covert Energy Lightsaber

    Binds on Equip

    Melee Off Hand

    29.0-43.0 Energy Damage (Rating 12)

    Durability: 200/200

     

    Item Modifications

    Color Crystal (1)

    Hilt: Open

    Mod: Open

    Enhancement: Open

     

    Requires Level 1

    Requires Weapon Proficiency: Lightsaber

     

    Same as the covert energy gloves, boots, belt, etc. An invisible offhand lightsaber, allowing sentinels and marauders to appear to wield a single lightsaber but with 2 equipped.

     

    Defensive Lightsaber

    Binds on Equip

    Offhand (General)

    Shield Absorb: 20.0%

    Shield Chance: 5%

    Shield (Rating 8)

     

    Durability: 200/200

     

    Item Modifications

    Color Crystal (1)

    Armoring: Open

    Mod: Open

    Enhancement: Open

     

    Requires Level 1

    Requires Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor

    Requires Shield

     

    This would give a shield the model of a lightsaber in the offhand, giving the character the stance and animations of dual-wielding, but it would act exactly like shields do now. Effectively, this would allow tanking guardians, shadows and their mirrors to appear to dual-wield.

     

    Defensive Lightsaber

    Binds on Equip

    Offhand (General)

    Focus (Rating 8)

     

    Durability: 200/200

     

    Item Modifications

    Color Crystal (1)

    Armoring: Open

    Mod: Open

    Enhancement: Open

     

    Requires Level 1

    Requires Focus

     

    Same as the shield but for all dps spec'ed Guardians, shadows, sages and their mirrors.

  5. Give us a way of using our lightsabers. I don't care how.

     

    Allow willpower to scale with melee damage. Probably won't be enough to use it effectively in PVE but it could be used to do some form of meaningful damage against melee characters in PVP or trash mobs/normal adds in PVE imo

  6. Something I was thinking of is having a blaster rifle classified as a pistol. So for all extents and purposes, the item is a pistol but it uses a rifle model and is held like a rifle. If the class is a dual wielding class, the 2nd weapon disappears completely and as far as anyone is concerned the character is just holding a rifle.

    This could also apply to lightsabers: have a single-bladed lightsaber model as a double-bladed lightsaber and vice versa. Or a rifle which uses a pistol model and animations, etc, etc.

     

    For example:

     

    Compact blaster

    Binds on Equip

    Ranged Main Hand

    X - Y Damage (Rating X)

    <Insert Stats here>

    Requires Weapon Proficiency: Blaster Rifle

    And uses the model and animations of http://www.torhead.com/item/7PRbHwa/d-203-recon-interceptor, for example.

     

    So you could have an operative with a pistol, even though he has a rifle equipped (rifle with pistol model and animations)

    A mercenary with a rifle even though he's dual wielding pistols (pistol eqquiped with rifle model and animations. 2nd pistol disappears)

    A jedi guardin with a double-bladed lightsaber even though he has a single bladed saber equipped, so on and so forth.

     

    This way, classes don't need to have any balancing tweaks done to deal with damage offsets to cater for guardians using double-bladed sabers or powertechs using rifles and so on

  7. This appears to be the case with every NPC which is a weequay (not sure about the the trooper companion though). I noticed it with the weequay mobs in Battle of ilum, Master Yolo on Tython and the embargoed items vendor in the Republic Fleet
  8. I imagine it's also a way of surprising your enemy. They have spent the fight observing your fighting style and when they may have become comfortable with your attack and defence patters you suddenly have a second blade and a completely different offensive stance.

     

    While it may not be more effective technically, the initail surprise put on the enemy may create an opening for the person dual wielding.

     

    I suppose this is also why Jedi tend to learn at least 2 styles. iirc Obi-Wan started his fight against Dooku aboard Grievous' ship in Ataru and switched to Soresu in the hopes of catching Dooku off guard.

     

    That's my 2 pennies on it.

  9. Also while Qui-Gon's mentality may fit with the consular, quite a few knight abilities were modelled on him, such as introspection (the health regen ability which is pretty much when he's waiting for the energy shields to open to continue fighting Maul) and the back-hand strike ability come to mind.
  10. With the release of the cartel market, identity between the Empire and the Republic has been lowered with players able to purchase gear resembling that of the oppossing faction, such as the Imperial officer gear and Valiant Jedi robes.

     

    Seeing as players have been given this freedom (for better or for worse) to look like pretty much whatever they want (I'm looking at you Sith sorcerors in Republic Trooper armour), could this not be pushed a little further by allowing certain classes a wider arsenal?

     

    Below is a list of advanced classes and weapon changes that I feel make sense eventhough they do not reflect towards their mirror counterparts:

     

    Trooper

    Commando: Removing the need to use a cannon for several abilities allowing them to use rifles on all specs.

    Vangaurd: The ability to use blaster pistols.

     

    Bounty Hunter

    Mercenary: The ability to use blaster rifles.

    Powertech: Perhaps they could use scatterguns as main-hand weapons.

     

    Smuggler

    To be honest, the change that may make most sense would be to swap their loadout aroud and have gunslingers use single pistols (try hitting a target from 30m away whilst dual wielding pistols) and scoundrels dual wielding but it's too late for that. Perhaps here, gunslingers could use blaster rifles.

     

    Imperial Agent

    Operative: The ability to use blaster pistols.

     

    Jedi Knight

    Sentinel: The ability to use dual-bladed lightsabers.

     

    Sith Warrior

    Marauder: The ability to use dual-bladed lightsabers.

     

    Jedi Consular

    Shadow: Remove the need to use double-bladed lightsabers from abilities allowing them to effectively use single bladed lightsabers.

     

    Sith Inquisitor

    Sorceror: Remove the need to use double-bladed lightsabers from abilities allowing them to effectively use single bladed lightsabers

     

    Another change that would need to be done to ensure this doesn't become unbalanced between classes thus keeping it completely aesthetic is removing damage differences between weapon types (i.e. dual-bladed lightsabers have a larger damage range than a single bladed lightsaber w ith the same hilt). To fix this, advanced classes that use these weapons could receive a passive buff increasing their damage by x% to match the damage dealt by those weapons.

     

    Tell me what you think :)

  11. I'm hoping we see hood-down robes sort of like Qui-Gon's (yes, we have robes sort of like that in-game but they're tucked into the belt, the sleeves are cut at the elbows, there's some weird knee and shoulder pad thing going on and metally bits on the boots) for Knights and Consulars and hood-up robes like Darth Maul's for Warriors and Sorcerors, seeing as the Sith complain about a lack of non-dress, hood up, black robes.
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