Jump to content

zerixll

Members
  • Posts

    52
  • Joined

Reputation

10 Good
  1. Darkwalker's saberstaff please. Or indeed ANY of the non-50 PVP weapons. Been waiting for ages
  2. Many people complain about Madness/Balance gameplay, whether it's for keeping in line with other classes or when comparing with other specs. I think that one of the main problems is the extreme boredom and repetitiveness you can get playing madness/Balance. Madness/Balance Rotation is generally as so: Death field/Force in Balance Crushing Darkness/Mind Crush Creeping Terror/Sever Force Assassinate/Spinning Strike Discharge/Force Breach Thrash/Double Strike Saber Strike Frankly, I don't personally think rotating around 7 abilities is particularly exciting (4 of which is used by the other specs in the class). Shock/Project was removed from the Spec a while ago, along with maul/shadow strike. All I tend to do in combat is run around rotating these abilities. Along with the standard issues, such as survivability in PVP, I'd like to have to use certain abilities in response to something occurring. Currently, the only thing that’s really there is waiting for Raze/Force Strike to proc and use it. Additionally, combat against anything that lasts for less than a minute feels very pointless, as half the DOT's don’t finish when the targets die. Proposed changes: In the Sorcerer/Sage version of these specs, Force Lightning/Telekinetic Throw is frequently used to proc itself. Having played them, it feels wrong that the Assassin/Shadow never uses this shared ability. Perhaps buffing them in the tree and allowing parasitism/focused insight to work with them would make them viable for use, and then increasing variety in the spec. You could allow them to immobilise targets for the duration, making them survivability abilities (good for the current state of PVP). Survivability issue can easily be solved by increasing the Health drain, which personally, I think was more specific to this spec than the tank. Disregarding what I have just said, I find myself casting mid range abilities significantly more than using melee abilities. This feels wrong in a melee class, so perhaps give thrash a utility use or make it less force draining for such a force starved class. Though it goes against the spec style, some burst damage for Madness/Balance would be quite helpful. Making shock/project viable for use again by reducing the force cost in the spec, or by making it proc force lightning/telekinetic throw would not only add variety in the rotation, it also gives us something worthwhile using against a big mob of weak targets. Discuss =P
  3. So before 2.0 i had around 34% crit with 562 crit rating. but after update 2.0, my crit rating has dropped to 22%. however one of my guildies has 660 crit rating with a 39% crit chance AFTER update 2.0, is there no hard cap/soft cap to crit rating now? Or has something else happened that i havnt noticed? thanks in adavance
  4. Something I spend far too long doing is logging in and out of my alts scouring for some credits to use on a particular purchase for one character. I think it would be a good idea if there was some way you could view the credits on each of your alts without having to log into them. eg: have it shown in the legacy family tree or the character log on screen.
  5. My question is, shouldn't it really be Force for force users and Tech for the tech users? Unless it's intentionally designed to be super powerful for non-force users which I'm sure isn't the point.......
  6. Has anyone else noticed that ALL legacy attacks (the class abilities, PVP unarmed attacks) are tech type? Doesnt this make them incredibly weak for those of us that use Force?
  7. I'm pretty sure you can craft Battlemaster armor shells now. But not centurion, I luckily retained my centurion shell (muahahahahaa)
  8. Just a slight personal thought here, I know its not high on priority list but I think it could be quick to sort out. But for the Inquisitor armor for centurion/champion/battlemaster (yes i know i'm a bit out of date here) shouldn't the collar be a part of the chest piece and not the head piece?? cos when you remove the headpiece, the collar disappears. This makes the chest piece look mildly silly if you where any other helmet on apart from the corresponding head piece as theres no collar =/ this quick change would be really appreciated, of course only if others agree. thanks in advance.
  9. i mean like, is wotevers left of force lightning damage to go worth it to let it continue casting compared to the damage i can cause with lightning strike?? cos i mean, i have plenty of force to spare =P
  10. So as a madness sorcerer, u can access instant cast buff for crushing darkness and lightning strike with "wrath", which sometimes occurs when ur force lightning ticks damage. But my question is, is it worth it to cast lightning strike/crushing darkness the MOMENT wrath buffs or do you wait until force lightning ends? because i have noticed myself getting wrath twice if i leave force lightning going. Just wanna know which does more dps.
  11. i swear its been more than 31 days snce i last got mine XD thats why if we had a like, countdown we culd be certain when it comes =P and i use gmae time cards but ive only recieved one grant so far and ive only like 28 days left XD wondering where my next grant is =P
  12. Hey guys, is there any way to check when you are next going to recieve some more cartel coins? And if not, doesn anyone else think this would be useful?
  13. where did u get those boots and trousers?? =D (the robes i have)
×
×
  • Create New...