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Hatefrenzy

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Everything posted by Hatefrenzy

  1. What does "just a sith" mean, exactly? Say what you want, Vitiate is also "just a sith", despite how you're trying to paint him. Also, having the ambition to consume the entire galaxy doesnt make him great, and doesnt mean he has "power beyond comprehension". It's an idea, and just cause he has that, doesnt mean he can do it. If anything, his grand plan just shows that he is insane, which would again, make him less than Palpatine, because Palpatine actually had a great idea, along with the intelligence and power to pull it off. He may (though we don't know this for a fact) be above the Jedi and Sith of his era, but that doesnt mean he is beyond ALL Jedi and Sith, ever. What he has accomplished, is no doubt impressive, but he is still not as accomplished as Emporer Palpatine. If you do some research, you will see why
  2. They will NEVER remove PvP from this game. Period. You can cry all you want about balance, but it's always going to happen and people are always going to cry about it. That's life in an mmo. Deal. If you don't like it, don't do it. Simple. Don't like changes? Deal with it, adapt or leave. Also, stop trying to diminish the amount of players who PvP. I know youre trying to justify your point, but you are wrong. I play on a PvE server. I wouldn't be surprised if more than 60% of the server PvP'd on a regular basis. That's just on one server. Finally, it has been said before, but the story of this game is based on a war. Two factions, head to head, for control of the galaxy. Now, you're going to tell me, that as one of the 4 greatest heroes of my faction, that I can't fight the other faction because YOU don't think it suits the story. Seriously? At the end of the day, you started this thread to try and force your opinion of how you want the game to be onto others. Guess what? It's NOT GOING TO HAPPEN. All of your "facts" are opinions, and all of them are illogical and exaggerated.
  3. Sinfrenzy - Dalborra Server PvE Set: https://www.dropbox.com/s/cs36j04dccihkxm/Screenshot_2012-09-14_08_22_08_780587%2011.jpg (Gear Link) http://swtor.askmrrobot.com/character/8811d701-6266-44c4-b83c-afaf7c89555f PvP Set: https://www.dropbox.com/s/r284h4hyyl2n5hz/Screenshot_2012-09-14_08_22_59_061463%2011.jpg
  4. Follow my guide. The only thing i will add is with the 1x Ranged + 1x Melee strat, you can have the ranged dps stack on the melee dps the entire time, which will control the bubble drops a bit more. Also, I've seen people say that the bubbles only drop on the second highest threat. This isnt true, as my group regularly sees it dropping on the healer (once or twice a run), even after the initial pull phase.
  5. Actually, he does have an enrage timer. I was in a group that hit it recently when the other dps died at 50%. Luckily he hit it when he had 4k hp left, so it made no difference.
  6. It is easy once you know the mechanics and strats, however learning the fights is where the problems arise. The droid boss just has a lot of things to take into account, and it can take fresh people a while to learn it and know how to react to everything he does. The 3rd boss can be really rough on healers if your grp doesnt have/use defensive cooldowns before using the consoles. The bonus can be hard if people dont move fast enough in the movement phase. The last boss can be hard if you dont move out of the aoe fast enough, if you get dps caught in the bombs, if your dps isnt fast enough to bring down the boss quickly in any of the phases. Basically, there are a lot of mechanics to learn, and until people get them all, it is a hard fp. But hey, thats what makes it great, and why I still love to run it. Also, to the OP, I dont mind if you paste my strats to the top, just put it in a quote and add a little "courtesy of Hatefrenzy" before it
  7. Great stuff! And superb music choice (particularly LF&TB)
  8. For Boss 2 - LR-5 SENTINEL DROID, it is probably worth mentioning strats. It's one thing to know the mechanics, but another thing entirely to pull off a working strat for this boss. Please note, these are just the strats that I use. I'm not saying they're the only strats, or that they are the best. These are what I use, and they seem to work for me, so hopefully you can take something from them, if youre having trouble Tank + Heals + 2 Ranged DPS: Overview: This strat is built upon the Tank staying in the square in the middle, while the Ranged DPS and Healer move around the room (in a group) in a Clock-wise fashion whenever a Bubbles drop. Tank: First off, we always get the Tank to interrupt Incinerate. Its a personal preference thing, so you can have a dps do it if that suits your group. Now, the tank will spend the majority (if not all) of the fight (depending on bubble drops) on the square in the middle of the room. We always start with the Tank on the Front Right Corner. As the bubbles drop (which should be on the ranged), the Tank will move in a Clock-wise direction, to stay in range of the Ranged DPS and Heals, but he should always be on a corner of the square (so if a bubble drops on you, you can move to the next corner and not get hit by the previous bubble). The positions for the tank are as follows: Front Right>Front Left>Back Left>Back Right. Now, usually the boss wont drop any bubbles on the tank, though we've seen that this isnt always the case. If he does drop a bubble on the tank, move to the next corner, and the ranged grp will have to move accordingly if it creates a range issue. If all things go to plan, and the bubbles are dropping exclusively on the ranged grp, the tank will need to keep an eye on the ranged grps position, so they can move accordingly and stay in range for heals/dps. When the adds spawn, throw out an aoe taunt if you can, then let the dps open up with aoe. Heals/Ranged DPS: All ranged will be moving in a group together. The reason for this is so you can control exactly where the bubbles will drop (since they always drop on a player). The ranged grp will also be moving in a Clock-wise fashion, to avoid any range issues. The group should be roughly 10m outside of the square. (I know this will cause your ranged to take the occasional fire dmg from the lava, but this should be easy to heal through as long as Incinerate is being interrupted every time) The positioning for the group is as follows: Front Right>Front Left>Side Front>Side Middle>Side Back, then the exact same on the back side and the Right side. It's pretty simple, move just out of the bubble when it drops, and make sure youre moving Clock-wise. The reason you don't want to move too far away from the bubble is you dont want to create excess movement for the grp and the tank. When the adds spawn, lets the tank AOE taunt them, then open up with AOE. In terms of heals, its quite easy with this strat, the only things that cause issues are stacks of Incinerate, people not moving out of bubbles, and adds not being taken care of. Also, it pays to Focus Target (Alt-F) the boss and keep an eye out for Incinerate. If it gets more than a second into its cast time, prepare some big heals. Tank + Heals + 2 Melee DPS: Overview: First off, people seem to dread taking 2 or even 1 melee dps into this fight. Im here to tell you that this fight is only slightly harder with 2 melee as it is with 2 ranged. Its just a matter of strat. The difference between the 2xMelee strat and the 2xRanged strat is that instead of the Ranged+Heals moving around the outside of the square, this time the Tank+Melee will move together around the outside, whilst the healer uses the positions that the tank used in the 2xRanged Strat. Tank: The tank will start by pulling the boss to the Front Right of the room, 10 meters or so out from the square in the middle of the room (being careful to interrupt the first Incinerate). From here, turn him so he is facing the Left side of the room. The Melee DPS will be standing on his back the entire time. The reason for this is because the tank will be pulling the boss in a Clock-wise direction as the balls drop, and it will be easier on everyone in terms of moving. Once again, only pull the boss as far as you need to to keep the melee dps out of the bubbles. Now, it is inevitable that some bubbles will drop on the healer in the square. You need to keep an eye out and make sure you stay in range. Theoretically more bubbles should be dropping on the melee grp, since theres more people there, but some times the game just likes to make trouble. Heals: You will start the fight by running onto the square in the middle of the room. Start at the Front Right Corner. You will always be on a corner, the reason is that if a bubble drops on you, and youre on a corner, it wont reach any of the other corners, so you can stay on the square alot longer and avoid the lava. Now, as bubbles drop and/or the melee grp moves, you will also move in a clock-wise direction. If you arent getting bubbles, move only when you need to (so you can control the where the bubbles drop), so as to stay in range. Now, if you are super unlucky, and you get all the bubbles, you will have to run to the melee dps (behind the boss) and follow them. You can do this from the beginning, if you like, but it can potentially be a lot more stressful. Melee DPS: Really basic here. Stay behind the boss and dont stand in the bubbles. If a bubble drops on you, and the tank is slow to move, move out to the side, NEVER get infront of the boss, just incase you hit an incinerate. You're healer will hate you. Help the tank out by interrupting Incinerate, and AOE down the adds when he AOE taunts them. Go balls out, if youre abit short on gear, the enrage timer can be rough. Tank + Heals + 1 Melee DPS + 1 Ranged DPS: Overview: This strat is a mix of the above. The tank and Melee dps will be fighting on the square. The Ranged and Healer will be moving around the room. Same positions as before (except the melee, but I will get to that). This is the more difficult or the strats, as you will see. Tank: The tank will start in the Front Right Corner of the Square. Position the boss so he is on the Right side edge of the square (for melee dps purposes). As before, pull the boss from corner to corner, in a clock-wise fashion, as the bubbles drop on you, or when the ranged move out of .... range. Without a doubt, you will be seeing alot of bubbles. It is VERY important that you fight RIGHT ON THE CORNERS. The reasoning is, you need to make sure that the melee dps has enough room to be behind the boss, without getting hit by any previous bubbles that have been dropped. Once you get to 3 bubbles in the middle, its time for a change of strat. By this point, you will be on the Back Left Corner. The Ranged/Heals should be at roughly the same point. You need to pull the boss across the lava, to the solid ground at the back of the room. At this point, this strat becomes exactly like the 2 melee strat. The tank needs to point the Boss in the direction that you will be moving him (so that you are backpedaling when you reposition him). The DPS and Heals will be standing together behind the boss, so they dont get hit by incinerate. Move (always clock-wise) as required when bubbles drop (only as far as you need to). From this point, you will always be moving to patches of solid ground. Once youre at this stage, it shouldnt take much longer to down the boss, just keep moving out of the bubbles. Melee DPS: The majority of the fight, you will be on the square in the middle of the room. The Tank will be starting on the Front Right Corner, positioning the boss so he is pointing at the front of the room. You need to position yourself so you are on the Right Side of the square, IN BETWEEN Corners. It is VERY important that you are on the EDGE of the Square, IN BETWEEN Corners. This is for Bubble controlling purposes. Basically, if you stand at that point, and a bubble drops on you, you should have enough room when the tank pulls to his next corner, to be standing on the next side (on the edge, in between corners again), without getting hit by the previous bubble. Keep moving around the square as needed, but again, once 3 bubbles are in the middle, its time to move to the back of the room. Follow the tank, stay behind the boss, and interrupt Incinerate at all opportunities. Aoe down adds. Healer/Ranged DPS: Healer and Ranged will be sticking together. For this strat, follow exactly what you would do in the 2xRanged Strat, UNTIL the Melee/Tank get 3 bubbles in the square. From that point on, you move to the back of the room and stay on the back of the boss, moving out of bubbles as needed. The tank will continue to pull the boss around the room when bubbles drop. Aoe down adds.
  9. I've done this as both an Immortal (tank) Juggernaut (lvl 47) and on an Anni Marauder (lvl 49). What I would suggest is planting Quinn in the middle of the room, then fighting toe to toe with Draahg until you get to about 50% hp. As soon as you get to 50%, start kiting Draahg around the room, using ranged attacks until Quinn can top you off. Make sure you keep your distance from Quinn so he doesnt get hit by Draahgs AOE. This is the strat I used on my Jugg, because even as full tank spec, I was getting creamed. I found that on my Mara I could just go toe to toe, but I had my toon decked out in lvl 49 epics, so its kind of a no brainer on how I could do that.
  10. Wow, Thank you DNGDangerous, I really appreciate all the advice
  11. Thanks for the clarification DNGDangerous Also, In regards to Accuracy, which is the important one? Melee or Force? And is it correct that it should be at 108%? Thanks
  12. Wow, Thanks Cranky for the excellent response I will definitely take all this on board and do some testing and practice to see how I go Again, thanks for your advice, it is greatly appreciated
  13. Hello all, I've been gearing up my Annihilation Marauder over the last 3 weeks to step into an empty dps slot in my guild, and I was looking for a critique of my gear/spec/modding etc. Any advice would be greatly appreciated (though if we could keep this from devolving into another STR vs POWER argument, that would be great too ). I've looked through the forums, and through several other websites, but there is a lot of conflicting information, and Im hoping for some specific advice, tailored to my situation. Here is my current setup: (my Talent spec is included in the link) http://swtor.askmrrobot.com/character/8811d701-6266-44c4-b83c-afaf7c89555f Or for ease of use: (below includes all 4 class buffs) Strength: 1653 Power: 1057 Melee: Damage (Pri): 908-1061 Damage (Sec): 92-138 Bonus Damage: 602 Accuracy: 99.50% Critical Chance: 26.98% Critical Multiplier: 73.64% Force Bonus Damage: 921 Accuracy: 109.50% Critical Chance: 33.85% Critical Multiplier 73.64 In this current setup I am maintaining roughly 1630 dps (according to SWTOR Combat Meters) on the training dummy, with all 4 class buffs and nothing else (As of yet I cannot run SWTOR Combat Meters in actual ops due to the pc lag it causes ). Now, I know i need to replace my Offhand and Legs, I'm hoping to get lucky in EV HM this week (already cleared KP HM, got the helm), and i know that the armorings in my bracers/chest and boots arent ideal. I also realize my spec is not perfect, It was essentially my lvling spec and caters to all the pvp i did while lvling. My "rotation" goes as such: (Juyo Form) Force Leap with Deadly Saber> Battering assault> Rapture > Annihilate > Ravage After that I use what ever comes up, prioritizing Annihilate, Rapture, Deadly saber and battering assault. I also throw in Force scream and Deadly Throw, if nothing else is available, and Rage is permitting, and Vicious Throw when it is open. - So with that aside, where should I go from here in regards to stats/modding/augmenting/spec/rotation etc? - Is Vicious Slash a move I should be incorporating into my rotation, and If so is Sii-Cho form superior to Juyo because of this? (or is the utility of Juyo Form + Berserk too good to pass up?) - Should I continue to stack power, or do my crit/accuracy/surge need some more attention first? - Are Force Scream and Deadly Throw viable moves? Thank you very much in advanced
  14. Can't speak for DPS Assassin's, but Vengeance Juggs are more than viable. They can do excellent dps if you manage the rotation properly and gear yourself adequately, which isnt really very hard, it just takes some practice. Best advice is to play both and see which one you like the style of more.
  15. Also very interested in which spec you are using
  16. Looks like a bug. I had 400 Cybertech on my lvl 27 Marauder, and I know others who maxed slicing at very low lvls.
  17. Like I said, this is purely for PVE dps, I don't plan on doing PVP in Vengeance spec.
  18. Hi all, I just switched from Tanking to DPS on my Jugg, just wondering which Rakata Adrenal I should be making? Ive looked through the forums but can't seem to find the stat priorities for PVE Vengeance spec. Thanks in advance
  19. This HM is all about the strats, and every strat is about Positioning. Get them down, and it is a great deal easier. I rolled through here with a group of friends on our alts. Most of us were in roughly Tionese gear, with a couple of pieces of Columi spread around (except for our sniper who has some rakata, and our Sin tank who had some pieces of recruit). Having done this place quite a few times on our mains, and knowing the strats like the backs of our hands, we managed to get through the entire place without wiping once. You really need to know the right strats for this place, and make sure that everyone in your group has a head on their shoulders. Stand in the wrong place? Dead. Don't interupt Incinerate? Dead. Don't move on the bonus boss? Dead. Stand in front of the bomb throwing on the last boss? Dead. Don't move fast enough on the poison bombs? Dead. It is fairly unforgiving, but it CAN be done in tionese, and I for one enjoy the challenge and the sense of accomplishment I, and my group feel, when we down the place.
  20. They're In Columi weapons. Not sure about where to get a schematic though.
  21. I think its a good idea, however I saw a response for this in one of the Q&A's where they stated that it would be alot of work to put together, simply because of how tied in to the story quests your ship is. In that way, its a lot more than a cosmetic choice, so if it does happen, it probably wont be for awhile, particularly with BW's priority list on fixes/new content etc, since this isnt absolutely essential.
  22. I went human. I figured that since im supposed to be an intelligence officer, likely to do alot of undercover work, that being a human would make me more inconspicuous. Rolling as some alien race, for Imperial Intelligence, seemed like it made absolutely no sense. Also rolling a Chiss agent seemed like a bad idea, considering the Chiss are the Sith Empires ONLY real allies. I figure id stand out like a blue sore thumb during any undercover work. All just my opinion though, a lot of people dig Chiss Agents, so power to em'
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