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Xishan

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  1. I would like to put forward the idea of allowing players to choose from class ships rather than being locked into the one their class gets. I am not fond of all of the ships and would very much like to have the option to use any of the class ships I have unlocked. Long term you could then sell us new ships in the cartel market. Just look at what they are doing with this in Star citizen and there is a market there and some people will pay crazy money for an uber cool new ship.
  2. The loss of basic functionality bugs me. No more zooming in and out. Oh no you have to go to the interface editor to do that in the worst most clunky manner imaginable. The icon spam is horrendous unless you have the map set to show you and maybe five feet around you whenever you are in a rest area with many interactive NPCs. M and Alt+M are the exact same map, the M map is just a shoddy version with most of the frame sloppily erased. On that note in some areas the objectives are in the erased area where the is no longer a map, just empty space. Why take away esc closing the map? It closes every other window in the and used to close the map but not any more? Not a fan of the changes, seems more of a step backwards as it is far less useful than what he already had.
  3. I just want to be able to find people to do FP's with while I level. I am active on two servers and since launch have found just one group. One! I am also not the kind to sit on my arse in fleet and spam general chat looking for groups. Myself I tend to put those people on my ignore list. The LFG tool in WoW works great for leveling and sucks arse at 85 because you end up with undergeared inexperienced players going into heroics. The way I see it is: LFG for leveling mostly and then find a guild to do end game content with.
  4. As pointed out a new PvP world would be fun and used for a week, maybe a month at best then few would bother to go there. One of the prevailing issues is the gap in gear between someone just getting started out and a player who has pimped out all of the best gear. That in mind what is to keep most players coming back once they have their PvP rewards/gear from that planet? WoW had an interesting partial solution to this by combining PvP with unlocking PvE raids (Winter Grasp and Baradin's Hold). Maybe something similar could be introduced to entice more players to go to a PvP world than would normally. Since PvP in MMO's has been notoriously unballanced I tend to avoid PvP for that reason. However when provided with something I do want (a PvE raid my guild wishes to run for example) I will jump in to try and help my side win. Other things WoW used to try and entice player into PvP were PvP faction specific gear, mounts, pets, tabards and achievements (yes some of us wasted months of our lives earning as many of these as we could). My point is any PvP specific area will need something to lure players into coming back after the initial fad of the new area wears off.
  5. Keeping PVE and PVP balanced is a near impossible task. Blizzard has been fighting that balancing act for ages and with every attempt it seems to get even less balanced. I have always been of the mind that talent trees should be specific: Leveling/End Game/PVP so each can be balanced accordingly. That is how I feel it should be done. I fail to see why we need three dps/utility/whatever trees when most everyone will use the same cookie cutter build anyways.
  6. 1:) Cross Server LFG for BG and Flash Points 2:) Earnable and or purchasable ships to replace our class default ship 3:) More character slots for alts
  7. On the contrary if you buff or heal a flagged player you will be force flagged PvP for five minutes. This is a flaw in WoW and in ToR. A simple solution would be to make it so a PvP flagged player and Non-flagged player cannot interact. This happens to me maybe twice a day as I try to share my buff with characters of other classes. I have been lucky so far and no enemy characters have caught up with me during my unintended flagging.
  8. The Legacy system looks like it will be fun but with a limit of only eight characters per server many alt-o-holics such as myself will never get the full benefit out of it. I would suggest an account based unlock for class - race combos. I already have eight characters on my main server so new class race combinations are useless to me. Achievements. They are bound to arrive eventually. As with with some aspects of the Legacy system I would suggest they be account bound, not specific to an individual character. Class / Faction specific achievement might compell more players to try both sides of the fence and multiple classes to earn the corosponding achievements. Game could really benefit from a cross server group finder tool for flash points. I am sure this has been mentioned, only a million and a helf times but it was worth mentioning again. Build it please, we will use it. The ships we gain are all fine and dandy but in the future I would love to have the chance to earn / buy a different ship. That is my current feedback and thoughts. Let the flaming begin.
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