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LarryRow

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Posts posted by LarryRow

  1. Yesterday I got Culled by 6 Snipers at the same time. The day before that I got Rail Shot by 6 PTs at the same time. The day before that I got Master Striked by 6 Combat Sentinels at the same time. The day before that I got Maul'd by 6 Assassins at the same time. And a few months before that I got Backstabbed by a team of stun-locking Operatives at the same time. You see what I did thurr?

     

    First!!!

     

    ... to point out that none of those are AoE.

  2. So again... my point is... people bought it anyways. If they knew what they bought, it's their fault. If they didn't know, they should have done their homework.

     

    I prefer to hold Bioware to a higher standard, which they have historically demonstrated they are capable of achieving, instead of giving up and accepting mediocrity. To me, silence signals that the bolster issue is "business as usual," whereas an apology and other actions would indicate they are embarrassed by an uncharacteristic lack of quality (and I do feel that 2.0's bolster qualifies as uncharacteristic lack of quality. As much as we complain about the game, pvp balance, etc., it's been pretty darn playable up until now).

     

    And I call it "entitlement" because as a consumer I have a choice. I can choose to support a product or choose not to. But if I purchase a product in 2011 and I later become less satisfied with that product in 2013, I don't ask for an apology... I find a product elsewhere that more suits my needs.

     

    I can't speak for everyone else, but for whatever reason I can't help but approach this issue from a "what would I do" standpoint. When I say that they need to apologize, take responsibility, maybe give us something, I'm thinking in terms of the best way to handle the situation from a PR perspective. Modern consumers demand quick action on issues like this, and they are starting to expect whatever that action is to resonate. You could argue that this sets a dangerous precedent, but so does losing subs.

  3. It must be PvE servers that have all the keyboard turning bads that complain about Smash.

     

    I don't think I'm seen a single Qq about smash from a legit player of a PvP server yet. Again though, only bads have a hard time with Smash.

     

    Focus/Rage was a really powerful spec way before 1.4. The animation fix was a must, but all the other little buffs went too far, and led to the spec being simply overtuned. Plenty of good players who play the spec couldn't believe their eyes when they saw the patch notes. And those same players knew they were getting away with something when they took the spec into pvp.

     

    The concept of a point blank AoE with a big autocrit is reasonable, as you've pointed out before. But it's not automatically "qq" to think the spec is a little overtuned. Of course, since 2.0 dropped, it's been impossible to comment on the tuning of specs thanks to blolster.

     

    Anyway, reading your post I'm 99% sure that you play a smasher, so your answer is "normal" for someone like you.

     

    The last time I saw Kettlebell he was playing a Focus Sentinel with a pocket healer (he is quite good at coming into your guild's Vent and wooing the ladies) and feeling awesome about himself, but that was forever ago, maybe before 1.4.

  4. I get it but the QQ never stops... it's an MMO tho.

     

    People complain about change when it happens and then complain when it doesn't change enough.

     

    I just don't understand why people can't just take it... OR LEAVE IT, for what it is.

     

    If I stopped enjoying a game I wouldn't whine and ask for an apology... I would move onto the next game as soon as the current one stopped being fun. It's a massive market out there.... this is not the only option.

     

    Exactly, it's an MMO. People pay a subscription, and invest time in their characters. If you don't like the direction the developers are taking the game, that's one thing, especially if they informed you ahead of time. That's like wanting your money back from the movies because you didn't like the end.

     

    But it's quite another thing if the developers repeatedly fail to provide a working framework for an entire mode of content. That warrants an apology and some compensation. It's like going to see a movie but the sound won't play.

  5. Hoping for a reply today, maybe they will after they post the question of the day.....

     

    How many credits have you spent in ripping augments out and putting them back in, while doing WZ's in the past 24 hours?

     

    The question of the day is up, so we should get a response any time now. ;)

  6. It is a big and unwarranted leap to make from "It is ridiculous and embarrassing that they have not gotten Bolster working properly yet" (which is true) to "They will never get bolster working properly yet" (which seems extremely unlikely)
  7. Oh I see now.

     

    No you don't. Just stop.

     

    Give me a break. A fish is still a fish. If you want to be fair just take all gear progression out of the game and make it just cosmetic then do so but to say one should have to grind while the other should not is just BS.. Wait there is a game already like that and its called Guild Wars 2.

     

    Maybe you should go play it, since you clearly don't understand the difference between fair pve progression and fair pvp progression.

  8. If you are QQing about the roll in general, no there is nothing wrong with the way it is intended to work. You use it and waste energy and die.. Other guys can leap over tall buildings.. force speed all the way across the map, etc etc, nobody is crying for the nerf bat..

     

    lol @ over-reacting brats who scream "QQ" every time someone makes a point about operative roll. Grow up.

  9. Then please enlight me how bolster benefits me in the long term playing......

     

    Please go ahead i have my eyes here...

     

    There is already a conflict in what you say ...LONG TERM and BOLSTER

     

    Bolster, properly implemented and working as intended, would preserve the gear grind that rewards time invested while preventing undergeared players who are recently max-level from being obliterated. It would create more balanced matches where skill gains importance. It would encourage more people to pvp, and not discourage or turn away people who want to try PvP, only to find they are useless.

     

    Bolster is a formula that can be tweaked for maximum effectiveness, instead of a gear set that has to be re-released every tier.

     

    Bolster doesn't require people to equip special gear to perform while they are getting their pvp gear.

     

    Bolster doesn't trivialize the first two steps of your endgame PvE progression like recruit did.

     

    It is a much better system, if they can just get it right.

  10. So what I want to know is this.

     

    If bolster is so great and it levels the playing field why dont I get bolster with my full set of PVP gear if I choose to go do a raid in PVE or do PVE content only casully beccause I am only a casual PVE'r and I prefer to PVP.

     

    I should be able to raid just like anyone else on the hardest setting if im wearing my PVP gear without getting shunned by the PVE commnity after all it should be fair to eveyone right?

     

    So when do i get my balance?

     

    Obtuse comments like this aren't helping. In PvE you can choose the level of your competition. Not so in PvP.

     

    PvP players have a reason to want bolster to work well - they shouldn't have to slog through a week or two of uselessness while they gear up. That's not fun for anyone (except bads who need undergeared fresh 55s to squash).

     

    Invariably someone will say that you should ignore all the fun leveling content in the game and just farm warzones while you are leveling up if you are "serious about pvp" so you can get a full set of gear when you hit 55. These people insist everyone plays like them and have no tolerance for people with alternate playstyles who still don't want to be useless in pvp when they hit 55.

  11. One guarding but it should be someone who's comfortable with it.

     

    I hate seeing "one inc" being called. Look, you don't freaking call out for one enemy. Don't be there if you cant beat one guy. And no, the possibility of there being another, stealthed, enemy is not an excuse. You could get jumped by three stealthers at any point in the game.

     

    This is only viable for the one guy on every server who is better at 1v1 than every other player on that server. In which case, his skills are probably wasted guarding.

  12. It is definately long term to get the conq gear..... WHICH btw is inferior to 72 gear and ofcourse i see already ppl running arround with full underworld sets.

     

    I see you fall into category 1.

  13. OP, you are not wrong to ask for an apology. This whole Bolster debacle has been a PR catastrophe. Remember when Marco Rubio awkwardly drank a sip of water during the State of the Union response, and then tweeted that pic of the bottle, or when Oreo rushed out some clever marketing during the Superbowl blackout?

     

    That nimbleness and wit is what people have come to expect. Bioware should definitely issue a formal apology, but they should back it up with some cool perks for people who were subbed for the launch of 2.0. I am dead serious that they should release a Jawa pet clutching a torn couch pillow ("broken bolster"), along with other cool/useful ingame items. A free month of sub would not be overdoing it.

     

    They have lagged utterly behind this whole situation. From ignoring the PTS feedback, to repeated failed patches, to a lack of acknowledgement or response that actually engages the community. Poorly handled on every front.

  14. You may be right, and "cats out of the bag" so I may as well give in. As much as I feel this will have very negative side effects UNTIL it is fixed, I'll happily oblige

     

    <snip>

     

    Long story short, Bioware needs to fix this. From what I've been told it's even worse the better your gear and augments get despite how expensive it is to do this. I've sent bug reports on it, but not sure when/if a fix is in sight. But screenshots were requested. Here they are!

     

    Oh brother, that is not just a minor change, that is a huge change. But can anyone confirm that you actually need to add or remove the augments? You can't just zone in with empty slots and get the bug?

  15. Enough is enough.

     

    I have had it with this Monkey Fighting Bolster in these Monday to Friday warzones!

     

    But in all seriousness, the people crying to get rid of bolster either don't understand the system and how it's supposed to work, or they are selfishly willing to sacrifice long term game balance for short-term gratification.

  16. I'd like to clarify that they cannot do that amount of damage every 6 seconds. IIRC, Force Sweep's cooldown is more than double that. Anyway, they would not have the relevant buffs ready for every single force sweep, as the abilities to grant those buffs are on higher cooldowns anyway.

     

    Focus/Rage spec was nerfed with 2.0 afaik, though I have no idea why they're still hitting so high. Possibly gear imbalances? I couldn't even guess to be honest.

     

    Not every 6 seconds, but they can lower the cooldown on it with some skill tree talents that everyone takes. And while Juggs may have a hard time doing a full smash so easily on CD, it's Marauders that are the problem with their Fury mechanic and all their defensive CDs. They can rotate Berserk and Crush pretty easily.

     

    But I agree that these complaints are a waste of time until we've all had a chance to test 2.0.1.

  17. Naw that is working as intended.

     

    Four quick rolls with the ball. Working as intended (doesnt matter if he runs out of mana because the ball has already been scored and that's the point)

     

    Sage standing still with the ball while using barrier. NOT ACCEPTABLE!

     

    Disclaimer: I don't have a problem with those other abilties per se, i just think it's hella inconsistent that barrier auto-drops the ball when other classes can leap, spint, roll or move the ball under immunity.

     

    lol, +1 for you. I agree it doesn't make sense in the context of the new abilities, but when you consider all the other things sages can do in huttball, they probably figured being able to barrier with the ball would be too much.

     

    NO ****!!! Unreal lol. Perfect reply Cash...absolutely perfect!

     

    You forgot to say **edit** :eek:

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