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Shadawawa

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  1. With the new changes to the ilum daily I feel that no one will be on ilum anymore. Just off the top of my head i can think of a couple ways to make ilum fun for both sides no matter the imbalance. 1. Make a scaling buff for the fraction with less players. 2. Make the population cap for a ilum battle instance for each fraction much lower. 20 people? the size of a raid. 3. Spread the armaments out among the five mission points. (even when a fraction is outnumbered 2 - 1 they would have a fighting chance.) Really all 3 could be used at the same time. Anyone have any other ideas? this new warzone kills counting for credit is going to kill ilum!
  2. Not sure if its on all servers yet but on mine its impossible to go to ilum without people using it. SO maybe if I post it here more people will use it and bioware will get off there lazy ***'s and do something about it. once you die on ilum (probably anywhere), re-spawn and before you move your char type "/stuck" into chat. You will re-spawn full health right where u died. currently most everyone on my server uses this and I don't think it is the desired effect of the "/stuck" command seems like there should be some sort of range limit on how far this can teleport you.
  3. The bug is only when the score of the game is 6-0. If you get the last capture and the other team has not scored you will not get credit for your daily. If you get 5-0 and then farm medals in the middle you will get credit. The bug is when the game ends because of a 6th score. it does not seem to have any effect when the game ends from the timer expiring. Also you can let the other team score so they do not have a score of 0 when u capture the 6th point.
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