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MasterWindew

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  1. And lottery winners are the largest source of millionaires... Honestly, you're judging a tradeskill based on a 0.16% proc.
  2. Credits only come from two places: mobs and quests. If slicing 'gives you as much credits as killing a few mobs', then that's twice the mob killing credits. On top of the mission credits. Just to do the numbers: if 30% of the server population has only slicing as a gathering skill, and only runs lockbox missions, instead of a random other gathering profession and running the corresponding gathering missions (and putting the mats on the market): Let us assume a slicer's credit creation (credits created, not traded) increases by 30% This 30% is easily attainable with both gathering credits and slicing missions. The credit destruction from sending the companions on gathering missions decreases by 100% (since the cost of missions is already deduced from credit creation). Lets say this would otherwise consume 15% of your credit creation. Based on these numbers, the slicer creates 52% more credits than the gatherer. Globally the slicers now increase monetary supply by 15% The market also has 30% less crafting materials. Not having tons of time to research the shape of the demand curve, let's assume this increases material prices by 20%. 15% more credits and 20% more costly materials, crafting materials now cost 38% more. To a pure consumer, who gets nothing from the 15% inflation, buying crafted items costs 38% more, and buying anything else on the market costs 15% more. Not that I care... after all this is a video GAME. But slicing still sucks, since it's the only tradeskill that makes the game worse for hyper-casual players.
  3. A short study on slicing: Generating nothing but credits, Slicing is a big contributor to market inflation. For every slicer on your server, the value/utility of credits earned through questing, pvp, vendoring and space missions drops. (These are things EVERYONE does) For every slicer on your server, the value/utility of credits earned through slicing drops. For every slicer on your server, the value/utility of every other tradeskill increases. On a server level, slicing is very destructive to the economy. On a personal level, slicing is still extremely stupid, since the current level of inflation (on my server, and I expect on most populated servers) causes some tradeskills to generate 3-4x the credits/min of slicing.
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