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SlimSanta

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  • Location
    Nar Shaddaa
  • Homepage
    http://www.swtor.com/r/hpNSFj
  • Interests
    Watching the enemy burn in Warzones
  1. Seriously, this has been a bug since the jukebox came now. How hard can it be to make it work? You were happy to take cartel coins (from IRL cash) for both the stronghold AND the jukebox.
  2. Main issue is that it stops healing at 40% - if it started when you went below 40% and healed for 40% no matter how much health you had then the cooldown would be justified. IMO it heals rapidly enough, you can use it often enough and mercs are some bad-*** healers. I use it in combination with having the "Stabilized Armor" (30% less dam taken when stunned), that on top of having a tank to defend makes for an impressively long fight. Think my longest survive is 1 minute vs 4 DPS and a healer. Currently the Kolto Overload only functions to confuse and split the DPS though, when they see I'm not going below 30% even when several DPS focus me for up to 10-15s. Without a tank or if not combined with a defensive cooldown it's rather useless, and dying quickly to return is a better option then using it in some cases.
  3. This only bugs in the Nar Shaddaa stronghold for me, and it is not related to zooming or waking away. The one-song jukeboxes works fine though, only the continuous play ones seems to be bugged and pauses/lowers for a few secs every few secs...
  4. Some form of answer would be greatly appreciated...
  5. So... may I suggest rising the profit from dailies and weeklies significantly? Currently, people are hoarding in millions from 15 credit chests (20-30k) and the chests respawn so fast you can't almost even do the route. There is something fundamentally wrong when opening credit vaults pays off more than actually doing dailies to earn credits. It would be better if you removed the credit chests all together from the 3.0 content, and doubled the payoff from dailies. Math: 7 credit chests (that I know of) with a 5 min timer (sometimes less it seems) paying around 24k on average 60m/5mcd = 12xHour per chest (x7 chests) = 84 loots per hour x 24k average loot = 2'016'000 per hour (assuming you are the only looter) Well that, and I only know of half of the chests. doing dailies for 1 hour pays around 150-200k? make it ~650k, and again, remove the credit vaults or up the timer by x5
  6. Was hoping it would work, installed both of them but only the DIGIPASS-ES had the correct "layout of things". Did not work though
  7. Still no security key, and still no answer from devs...
  8. It would be really nice to be able to rate other guilds, if you raid with a guild and they are good at coordinating or if someone in a WZ exceeds what one should expect from fellow players. It would also be nice to vote down guilds with a bad attitude, so people would actually gave a **** what they did. Today for instance, I made a group for the Tatooine Rakghoul event world boss, and the guild Omniscience came around with a few tanks and reset the boss. They did so 3 times before they got to tag the boss first, and although we did manage to reset the boss again they were able to tag it again and kill it. Their reasoning was that they were there first, because they had more players than we did at 1 point in time. However, I was there personally before anyone was there, and we were a larger group (although with 0 tanks). Just having the option to rate guild for behaviour would be nice, and have that rating be public. I do not believe this would be abused that much, although some PvP'ers can rate any and all guilds low because someone does something wrong.
  9. The question is more what we would like to see. If the story is good, we like to be a robot, but all we can come up with is a sniper 2.0 class then... I personally don't see the point. People are chewing through the endgame like rats (myself included) and adding something just to have a leveling storyline - well... not going to happen. Come up with a class specific suggestion, some easy things you would need to include is: 1: Ranged or melee? 2: What kind of weapon and gear? 3: What will be the main stat? 4: How is it different from current classes? 5: What is the strong sides of the class, and what is it's weak points? Detailed info is required, and I bet if the community can make a complete class with a lot of abilities pre-written and maybe even some concept art they would be convinced that the community wants it so bad they will end up making it. Stating that you want to be an HK unit and be given orders from Revan is not convincing enough to invest lots of time and money in it. Possibly, you would want to change your looks. As a droid they would probably need to make some appearance changer slots (similar to companions). Anyway, come up with something specific about the class and hope for the ball to roll further by others with other qualifications, only way we will see another class.
  10. Probably the most practical thing to have when leveling is an inventory you can only fill up, not take anything out from, and the space is infinite. The only items you could put in it would be meds, stims, adrenals, WZ adrenals and meds, crafting materials, XP boosts and so on. You can not take anything out from it, only use/consume the items. Possibly also allow legacy crewskill ranks? having 450 biochem on one character would allow the usage of reusable on all characters. This would certainly give a boost to the importance of the legacy, and allows people to change their main character without much hassle.
  11. automatically ignoring spaces, only reading the text (excluding stuff like , ' * \ ) { @ & etc.) would make every sentence read directly "spamsitedotcom" or "spamsitecom". The problem with gold sellers is possible to effectively silence, if the devs looked around to web to find a majority of them then made a list of various ways each of them should get automatically blocked. Blocking just the name of the website would actually be quite effective if the blocking tool follows what I just wrote.
  12. just keeping this in the searchlight
  13. I totally agree with this. Furthermore, they should add some info to each of the instances - lots of ridiculous players that does not understand the concept of anything (esp in hypergate). Adding a 1 min video explaining each of them individually would probably help a lot. And if people does not like the waiting time, they should def. sign this because a lot of people leave if they get in a certain WZ they don't like. Choosing what WZ you want to do would decrease the number of people leaving by quite a bit.
  14. There is a way to allow HM and NiM queue for players, if you have cleared all SM bosses you unlock queue for HM, and when you have cleared all the HM bosses you unlock NiM queue. People will never be able to queue for the hardest stuff without knowingly doing so to be an ******. The group leader would be the one with the most bosses cleared on the hardest difficulty in the group, and if 2 or more stands equal the lead goes to the highest valor rank (I believe valor rank is what determines the leader today, might be wrong). The benefit is that if a guild lacks a few people one day, and only have 15 people (or 7 for 8-man) that shows up, they can find a last guy that has experience from at least HM - and explaining the tacts would be doable. That, or if two 16-man groups only has ~11 people showing up, both groups could queue and get a suggested group (and 8 from each, selectable by the group leaders of each group). If done correctly, a queue for all instances on any difficulty could be a good thing. Not saying I have thought of every possible outcome or anything, but I believe something similar to what I just wrote would be the way to go.
  15. "I was leveling my soon to be 7th 55 and then it dawned on me" - well if it is almost level 55, why would you want to pay for the last extra few levels? Anyway, I do not agreed that we should get this into the game. You can buy XP boosts already, and if they were to add anything else they should just release a 50% boost for 3x the price. The only way I would agreed that "purchasing" a character would be a good idea, would be if you could only buy one of the same advanced classes you already have, only for the opposite faction. Before that however, I would like to see legacy datacrons (with the XP it would give to discover them on new/low level characters.
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