Jump to content

StingingVelvet

Members
  • Posts

    26
  • Joined

Posts posted by StingingVelvet

  1. You did not get a 10 minute timer because of a bug unless you did the same thing over and over again.

     

    If I need to defeat an enemy to progress and I can't damage him at all due to a bug, what is your mighty solution to stop me from dying? I can either keep trying to kill him or quit playing.

     

    Even if I was hypothetically dying due to my own incompetence though, it doesn't really change my opinion. I play games to have fun. Timers stopping you from getting right back to the game are not fun, period. Of course neither is jogging slowly across intentionally over-large areas either, so I guess it's yet another way to drag out the game time as someone else said.

     

    It's certainly not my genre, I never pretended it was. I don't want to be told to like the genre because I never will. I just wanted to know if there was any real excuse for the death penalty from an enjoyment perspective, and there is not. So question answered.

  2. The penalty should be influencing you to exam your gameplay so you die less. It does not seem to be working. If you do work on dying less those delays go away. I have never had more than seconds to wait when dying

     

    Again, for the 5th or so time, I am talking about bugs that cause me to die. I have only waited 10 minutes twice, both times due to bugs.

  3. Basically it's like this. In single player games if you die you have to load the game from an earlier point. In an MMO you can't save and re-load. In SWTOR you get the option to revive at Med Center. That is equivalent to re-loading from an earlier point. You also get an option to revive on the spot you died at. That gives you the chance to re-think your strategy so that you can defeat the enemy. Now if you die multiple times you obviously are doing something wrong, e.g. You are too low level for the encounter, so that's why it would be better in that case to return to Med Center and go a different path. In SWTOR the Death Penalty is pretty minimal compared to other games and compared to Single Player games it gives you more options as to how to revive yourself.

     

    I'm talking about bugs, as I have mentioned several times. Bugs and pulling a second group by accident are the only times I die, the game is very easy honestly.

     

    As for the rest, I play CRPGs normally, which allow you to save anywhere. There really is no death penalty what-so-ever. I don't see the point of a death penalty, I am playing games for fun.

  4. Did you seriously just say this? :rolleyes:

     

    Firstly... you only have to wait if you die multiple times in a short time period. This is to prevent "Zerging" difficult content.

     

    Second, losing progress (XP) "makes you wait" more than just a couple minutes... it's even worse. TOR has probably the least punishing death mechanic in any MMO in existence.

     

    I would much rather play more of the game to make back my progress than sit there watching a timer for 10 minutes thinking about how a glitch caused me to die in the first place.

  5. Bugs? Am I a bipedial ******** rabbit or someone who has played this genre since 1999 trying to tell you A -- compared to other games in this genre death here is amazingly forgiving and B -- the entire point of any annoyance in a game as a penalty is to make you a better player?

     

    Not really sure what your first sentence is trying to say. Anyway, I hope you're not making this hostile.

     

    I don't come from a "get better" multiplayer place, man. I am a singleplayer gamer. I am playing the game to have fun and experience the story. When a "cannot see target" bug causes me to die repeatedly and then my options are to wait 10 minutes to try again and hope I can attack or warp back to a medcenter, pay 10,000 for repairs and travel all the way back to the quest zone, it makes me want to bash my monitor in with a hammer.

  6. The alternatives could be permadeath or huge exp loss....I'd much rather take the long revive time/med center trip.

     

    I would much prefer the item damage penalty without the trip to the medcenter. Or a small xp penalty. Making me wait 2 minutes or travel all the way back to the quest zone is just really aggravating to me.

  7. Use medcenter instead of the medical probe if you don't want to wait. It starts at _30_ seconds and goes from there, you'd have to have died 10+ times an hour to be hitting in place respawns that big. Maybe you might want to consider reviewing how you play so you don't die.

     

    Like I said, bugs. Has nothing to do with how I play. Though often you don't know if you can really take on that elite or not until you try, so that can cause deaths as well.

     

    In any case I don't want a lecture on how to solo MMOs, my only question is: why actively annoy the player? Doesn't seem like a good way to keep people playing.

  8. It's called a time sink. In mmo's, the way you make money is by monthly payments. The longer you keep playing, the more money the company makes. You add a whole lots of tiny things like this in the game that serve no real purpose other than to slow you down and it adds up in the end.

     

    I know they are designed this way and I personally find it insulting. That said I am playing this one anyway because I love the story, IP and developer. I don't plan to make it a habit ;)

     

    Anyway, I don't think the death penalty can really add up that much, can it? I guess it's possible.

  9. So that death carries a penalty. No corpse runs in this game but you still have to pay for failure a bit or people will never learn.

     

    Well I don't think making me sit there with my thumb up my rear for 2 or 10 minutes is really accomplishing that, it's just annoying me. In a "normal" game losing some progress would be the penalty, but you're not made to sit there and wait.

     

    It's really aggravating, especially since most of the times I die it's due to a bug or attracting too many enemies on my speeder trying to avoid even more trash mobs.

  10. I would say it's an MO but not an MMO. I certainly do not have any sense of "massively multiplayer" when I am playing. I see one or two folks from time to time, the planets usually have around 15 people on them at once on a standard server.

     

    Battlefield 3 has 64 people at once on a map. I have seen nothing here that matches that, and I don't pay $15 a month to play Battlefield 3. In any case, I'm playing it solo and canceling when I reach 50 until an expansion comes out, so no big sweat off my brow anyway.

  11. Honestly most MMO players I know care about their guildmates and only their guildmates. "Hardcore" players with nothing better to do than play the game all day every day are generally looked down on by most.

     

    In any event, I'm someone who levels to the cap and then quits the game, so my opinion is probably pretty low on the totem pole.

  12. Does anyone else think this was a bad idea? It essentially forces people to max our their alignment instead of choosing interesting choices and roleplaying...it essentially screws over the people who want to make choices not based on one single alignment but on an actual personality.

     

    Yeah, it's a bummer. My agent is an Imperial loyalist and that often comes out dark but also comes out light side as well. I'm fine with consequences for choices, but building a whole loot system around choosing one side actually deters you from choosing and makes you streamline one path.

     

    It's easily fixable I think. Remove the negative number system and just have 1,000 dark side points qualify you for Dark Side I, and so on... instead of having light side points take away dark side progression (and vice versa). That way when choosing a light side option you aren't removing progression, just not gaining any.

  13. I turned indicators off and am roleplaying an agent who is loyal to the empire above all else. Neutral gear wouldn't help me much because those choices mostly end up dark. Some of them are light though, which basically means I am penalized in my dark side progression for roleplaying, which is silly.

     

    Bioware have done the same thing repeatedly and get the same complaints every time, so I guess they don't agree it's a problem.

  14. I have issue with story that we benefit nothing from anymore. All I benefit is maybe a few credits and 5 exp. They go GRAY for a reason, to tell players there isn't a major reward for doing it and that they should move on to another planet / harder quests.

     

    Not saying you're wrong, but the benefit of the story quests is the story itself.

  15. I really dislike the subscription model as well. I like the DC Universe Online model they have going right now, where you basically pay for expansions and add-ons. I guess Guild Wars started that.

     

    WoW and now TOR are the only subscription games I have ever "bought." Even those I just level to the cap and quit, since I am a singleplayer kind of guy. At least TOR has a real campaign you can "finish" which makes it good for that kind of player.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.