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StingingVelvet

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Everything posted by StingingVelvet

  1. If I need to defeat an enemy to progress and I can't damage him at all due to a bug, what is your mighty solution to stop me from dying? I can either keep trying to kill him or quit playing. Even if I was hypothetically dying due to my own incompetence though, it doesn't really change my opinion. I play games to have fun. Timers stopping you from getting right back to the game are not fun, period. Of course neither is jogging slowly across intentionally over-large areas either, so I guess it's yet another way to drag out the game time as someone else said. It's certainly not my genre, I never pretended it was. I don't want to be told to like the genre because I never will. I just wanted to know if there was any real excuse for the death penalty from an enjoyment perspective, and there is not. So question answered.
  2. No tactics or gear can stop you from dying when the enemy can hurt you but you can't attack it due to a bug.
  3. Again, for the 5th or so time, I am talking about bugs that cause me to die. I have only waited 10 minutes twice, both times due to bugs.
  4. I'm talking about bugs, as I have mentioned several times. Bugs and pulling a second group by accident are the only times I die, the game is very easy honestly. As for the rest, I play CRPGs normally, which allow you to save anywhere. There really is no death penalty what-so-ever. I don't see the point of a death penalty, I am playing games for fun.
  5. I would much rather play more of the game to make back my progress than sit there watching a timer for 10 minutes thinking about how a glitch caused me to die in the first place.
  6. Not really sure what your first sentence is trying to say. Anyway, I hope you're not making this hostile. I don't come from a "get better" multiplayer place, man. I am a singleplayer gamer. I am playing the game to have fun and experience the story. When a "cannot see target" bug causes me to die repeatedly and then my options are to wait 10 minutes to try again and hope I can attack or warp back to a medcenter, pay 10,000 for repairs and travel all the way back to the quest zone, it makes me want to bash my monitor in with a hammer.
  7. I would much prefer the item damage penalty without the trip to the medcenter. Or a small xp penalty. Making me wait 2 minutes or travel all the way back to the quest zone is just really aggravating to me.
  8. Like I said, bugs. Has nothing to do with how I play. Though often you don't know if you can really take on that elite or not until you try, so that can cause deaths as well. In any case I don't want a lecture on how to solo MMOs, my only question is: why actively annoy the player? Doesn't seem like a good way to keep people playing.
  9. I know they are designed this way and I personally find it insulting. That said I am playing this one anyway because I love the story, IP and developer. I don't plan to make it a habit Anyway, I don't think the death penalty can really add up that much, can it? I guess it's possible.
  10. Well I don't think making me sit there with my thumb up my rear for 2 or 10 minutes is really accomplishing that, it's just annoying me. In a "normal" game losing some progress would be the penalty, but you're not made to sit there and wait. It's really aggravating, especially since most of the times I die it's due to a bug or attracting too many enemies on my speeder trying to avoid even more trash mobs.
  11. I'm not really an MMO player, I'm just playing this for the story and such. I'm curious... why do I have to sit and wait 30, 120 or even more seconds after dying? Is there an MMO gameplay reason for it? Seems odd to actively annoy players like that.
  12. On my server there is literally 10 people or so on every planet's chat system. I'm doing Taris now and there was literally 4 or less all day long today. Ridiculous for a supposed MMO.
  13. I would say it's an MO but not an MMO. I certainly do not have any sense of "massively multiplayer" when I am playing. I see one or two folks from time to time, the planets usually have around 15 people on them at once on a standard server. Battlefield 3 has 64 people at once on a map. I have seen nothing here that matches that, and I don't pay $15 a month to play Battlefield 3. In any case, I'm playing it solo and canceling when I reach 50 until an expansion comes out, so no big sweat off my brow anyway.
  14. Honestly most MMO players I know care about their guildmates and only their guildmates. "Hardcore" players with nothing better to do than play the game all day every day are generally looked down on by most. In any event, I'm someone who levels to the cap and then quits the game, so my opinion is probably pretty low on the totem pole.
  15. It's a side-effect of non-linearity. Here are a bunch of goals, do them as you will. If it was one quest and then another the game would be much more linear and feel like it was on rails.
  16. There was one quest where I got some data that would "revolutionize warfare" and make me and the quest giver rich. The she emails me the profits and it was... $150. Okay then.
  17. This is pretty normal for MMOs, and even for singleplayer RPGs. I wonder if you're new to the genre?
  18. Yeah, it's a bummer. My agent is an Imperial loyalist and that often comes out dark but also comes out light side as well. I'm fine with consequences for choices, but building a whole loot system around choosing one side actually deters you from choosing and makes you streamline one path. It's easily fixable I think. Remove the negative number system and just have 1,000 dark side points qualify you for Dark Side I, and so on... instead of having light side points take away dark side progression (and vice versa). That way when choosing a light side option you aren't removing progression, just not gaining any.
  19. Feels exactly the same as WoW to me. Not sure what the difference is... I see about the same number of people wandering around, the same LFG stuff for occasional missions.
  20. Why is this a problem? I like the fact there are varying body types. Do you live in some fantasy world in your mind where there are no fat/bulky/large people?
  21. I turned indicators off and am roleplaying an agent who is loyal to the empire above all else. Neutral gear wouldn't help me much because those choices mostly end up dark. Some of them are light though, which basically means I am penalized in my dark side progression for roleplaying, which is silly. Bioware have done the same thing repeatedly and get the same complaints every time, so I guess they don't agree it's a problem.
  22. Not saying you're wrong, but the benefit of the story quests is the story itself.
  23. I play DPS because its easiest for solo play, which is what I do 95% of the time. Dual-spec would allow me to switch to healer for group play, which would be nice. That said, as a sniper it wouldn't really help me.
  24. Honestly very few games have lived up to the first M in MMO. TOR plays the same as WoW, which means it's basically a coop online RPG with "massive" raids in the endgame. I go into these kinds of games knowing what they are... the rest is marketing.
  25. I really dislike the subscription model as well. I like the DC Universe Online model they have going right now, where you basically pay for expansions and add-ons. I guess Guild Wars started that. WoW and now TOR are the only subscription games I have ever "bought." Even those I just level to the cap and quit, since I am a singleplayer kind of guy. At least TOR has a real campaign you can "finish" which makes it good for that kind of player.
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