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Minthyy

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  1. :wea_03: Please bring serious competetiv pvp into the game instead of premade bg's wich no ones ever gonna play, unless maybe huttball:wea_03: Arena system with 2vs2, 3vs3 is the best way for a game to actually see the imbalances and get to do something about them. And for the second part its just ton of fun and super duper competetiv. Regards 2.7k rated 3vs3 WoW player
  2. Minthyy

    Competitiv pvp

    Enough said with the title! For a mmo to be fun and challening pvp wise u need to have some achivements to reach wich not all players can get by endless grinding=/ hope patch 1.2 will fix this. Arena system is the way to go!
  3. That was exactly what i had in mind. And yee where ppl can make bets etc or some kind of underworld tradeing:)
  4. Because republics are to soft in hearth to kill eachother:)
  5. Would be pretty fun to have a proper dueling area on imperial fleet. A area with spots for ppl to sit on and watch ppl dueling eachother etc. Post ur thoughts about this here, would love to hear what the community have to say about it
  6. Makeing threat easier to obtain would juts ruin the pve fun. PvE is ment to be hard and if ppl iiis pulling aggro they should use theyr reduce threat ability...... dont change tanking aggro please
  7. Lol just buff the endurance on the pvp gear. Atm im fully champion geared with 652 expertise and a awsome HP of a total of 15.5k with only selfbuffs! im seeing other players going as high as 18k with some various PvE/PvP gear, and no im not talking about a tank:P by buffing the gear, u dont go directly into the class itself and wich shouldnt rly cause any math problem for you Bioware guys and otherwise ruin the class balance. Lol i get the feeling im playing a enhancement shaman from WoW, u can deal allright dmg ye, but sure we die fast
  8. As the title says these are the 2 problems im haveing troubles with in pvp. Im rank 55 valor with full champion gear anni specced marauder. I find my self often in places where im beeing rooted/CC alot, does these two effects not share the same resolve bar or what? Cause often i see my resolve bar is full and im still beeing rooted or cc'ed (may be a bugg) but i dont know. when i charge into combat i always use slow first cause otherwise im pretty ****ed. This is what normally happens depends on class im faceing: - i get knocked back and then rooted (If i use trinket here i may get onto the target again but then i dont got trinket for the cc that is comming) - I get stunned - I get cc'ed So whaat to do? well i do use hell lot of medpacks to stay alive through all the cc, stuns and roots. Vanish is almost always on CD same with other defensiv CD's. and normally those CD's help me out to get the target killed, but if u assume im getting trageted with those def cd's on CD im pretty screwed. The main problem is that i find with my marauder is that i have none class(not talented) abilitys that can root the target in place for x sec or stunn the target for x sec. Yee we got slow abilitys, but that doesnt help alot if i get rooted etc. And as a melee class i find that pretty wierd to not have any base skills that root/stun a target. I remember when i first picked marauder as my class i thought that the class would atleast have some sort of stun/root ability, but no. But maybe im to used playing a warrior in WoW and thats why i thought that the marauder would have that kind of ability. About the survival of marauder in terms of def cd i think we are very good, but the problem is that they are CD, COOLDOWNS wich can only be used at certain times not something that can help u throughout the whole time, and as a warrior i thought we would be a class that could take a pretty good punch before falling to the ground but no. What i thought could be a suggestion to this is to maybe raise the healing done by dot dmg for anni specc and maybe give the ability RUPTURE some permant heal over time as long as the dott is on the target, so that it affect all the speccs not just anni. Also warriors could be given a passiv base ability wich gives us health everytime we get rooted for the duration the root last's. just some thoughts i had to get out of my mind:) I do love playing marauder, its fun, and i feel pretty skillfull when im playing cause of all the abilitys we have to use to certain times. Its just that i feel something is missing, but dont get me wrong, the class is fully playable i just feel something is missing =/
  9. Yes u do if u wanna play pro. Its a hard class to play, but extremly strong if u play it right. Shouldnt have to much problem against any class 1vs1. It rly depends on what specc u go with tho. ive runned anni for a long time and it works pretty nice for me. Just play alot and get used to what abilitys u hsould use and not and when to use em:) remember pvp is about survival so make sure u have stims etc keybinded and use camo and sprint to get to health thingy in wz to keep u alive.
  10. This specc is currently beeing used by Stmp! valor rank 78 sith marauder. Its a fun specc with some cool nitches, and can make u go far over 400k dmg done if ur not dieing to much. Use ataru form and spam vicious strike while berserk is up for nice 3k+ critts:) the other positive side is that u still get all the bleeds from anni. Pretty pro specc if u wanna try something new for pvp! http://www.torhead.com/skill-calc#100dcroMZhGMbdZur0rz.1 go have some fun
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