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Mendellium

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Everything posted by Mendellium

  1. Other than the fact that they both take place in space, Star Wars and Star Trek are so different that it's difficult to compare them. They really aren't even in the same genre. Star Wars is a futuristic high fantasy. Star Trek is about humanism. There's always at least one character that is overtly struggling about what it means to be human (Data, Odo, 7 of 9). Furthermore, while Star Wars tends to have struggles between good and evil, Star Trek is more often about moral dilemmas that are internal struggles within a character. That said, if the borg managed to assimilate a couple of sith lords, most everything in the star wars universe would be pretty screwed.
  2. I did it my first try as well (lvl 30 healing ops with vector). It was tough, and I probably would have died if I weren't healing spec. Nonetheless, I was able to figure out his mechanics pretty quickly. The trick isn't about knowing when to interrupt (those are forgivable); it's about when to use evasion. Anyway, I'm sure plenty of people beat him first try. You probably need to be an above average player with a bit of MMO experience, but you definitely don't need to be the "best player evar".
  3. IIRC, the codex entry suggests that Jadus was second only to the emperor himself. As for worst member of the Dark council, I give my vote to Darth Zhorrid.
  4. I loved the IA story line. I have a level 50 BH as well, and while that was a good story too, IA just had more depth to it. I played almost entirely DS, though I picked a few LS choices, especially near the end:
  5. #1 is actually a nice idea. RN definitely needs some sort of buff, and to have some synergy with the rest of our skills would be nice as well. #2 is no go. Healing breaks stealth, and that's that. #3; eh, would be nice for sure, but really wouldn't make a dramatic difference for us.
  6. The number of abilities is fine. The problem is that we aren't allowed macros, which hugely consolidate space. For example, I have my mount and my threat reduction ability on different hotkeys. However, whether or not I'm going to use these two abilities is completely mutually exclusive depending on whether or not I'm in combat. It would be great if I could make a macro to bind both of these abilities to one key, and have the key toggle between the two in and out of combat. Baring macros, a different bar for stealth would be a nice start, at least for my class.
  7. Vader's death was not that impressive either. It took me a long time to figure out what killed him; seemed like he just fell over and died. Luke took way more force lightning than him, and he walked away just fine. I will grant that Padme's death was much, much worse. I give an 11 out of 10 on the lame scale. Seems like Lucas will write characters that are "supposed" to die, but can't come up with a reason, but reasons and logical coherence are no obstacles to Lucas.
  8. This class has six healing abilities, and after trying to find a use for them all, I eventually ended up taking three of them off my quickbars (I might have kept them there had I room, but I'm already using 32 keybinds and don't have any comfortable ones left). I really did try to make them work, but ultimately I found that healing just works better if I restrict myself to injection, kolto probe and surgical probe with a 22/0/19 build. As a bonus, this build has better offensive abilities and better energy management in addition to healing basically as well as a 31 point healing spec. Here are the problems I see with the other abilities: Kolto Infusion I'm not sure what the intent behind this skill is suppose to be. I initially thought it was suppose to be a quick, powerful heal. In comparison to injection, it costs slightly less energy, has a slightly faster activation time, and consumes TA instead of generating it. And for that, at 50 it actually heals for less than injection, and really not that much more than surgical probe. Infusion is just too weak and too costly compared to the alternatives. Suggestions- Leaving the resource cost as is, infusion would need to heal for about the same as an injection and surgical probe combined (in other words, make it heal for A LOT more). Right off the bat I would increase its healing by 50%, and then add in a talent that makes it heal for 10% more per stack of kolto probe on the target. That would make it a valuable skill and add in some much needed synergy into the healing tree. This proposed talent could replace one of the less useful talents, such as Prognosis Critical (which is pretty bad; more on that below). Recuperative nanotech Our most expensive heal, this puts a low HPS HoT on up to 4 targets within 10 meters. The targeting is frustrating, as 10 meters is not a very large radius, and if there are more than 4 targets in range, it doesn't appear to use any "smart" targeting based on who needs the heal the most. Though given how weak the heal is, it's a wonder why there's a target limit at all. Furthermore, when you compare what you could get by investing in the lethality tree instead of getting RN, namely combat stims (which is a very good talent for healing), RN just doesn't make any sense. It gets even worse when you compare it to the sorc's aoe healing ability, which has no target limit. Suggestions- Get rid of the target limits, and let it affect all players in range. The 10 meter radius is already restrictive enough. The HPS also needs to be increased; keep the healing amount the same, but decrease the duration to 8 seconds (letting HoTs be affected by alacrity would be nice as well, but that's another thread). Finally, the skill needs some utility to compete with combat stims, as energy management without combat stims is really awful right now. One idea would be that while under the effect of your own RN, your energy regen is increased by 100%. That sounds like a lot, but again, energy management is really bad without combat stims, and would be even worse if we kolto infusion were to made good enough to put back into our healing arsenal. As our 31 pointer, I'd like RN to be both powerful and synergize with the rest of our playstyle. Diagnostic Scan Our weakest heal, it costs no energy and is presumably used as a filler or when we're out of energy. However, the heal is so trivially weak, I feel more useful using rifle shot during my downtime. The talents associated with it are also not very impressive, and I ended up specing out of them. Once again, investing in lethality is more worthwhile in terms of energy management than putting talents into DS. Suggestions- Triple the amount healed. Make it tick restore 2 energy natively, and let patient studies grant another 2 energy (on all ticks, not just crits). Put it on a short cooldown (~6 seconds). Get rid of prognosis critical (see above kolto infusion section for suggested replacement); DS does not need that many talents associated with it. Anyway, those are some of my thoughts. The TL;DR version: many of our healing abilities are not very useful and are in need of major overhaul.
  9. I've finished the IA story line, and I thought it was amazing (especially the ending). However, after reading this thread I do find it very interesting how very different the story can be based on the decisions you make. I went mostly dark side, though at some critical points I went light side just because that was the option I really wanted, and I think it made it much more enjoyable for me. Really, 300 LS/DS points are not going to be that big of a deal in the long run.
  10. SCORPIO is awesome; I use her all the time. Other than the ship's droid, Skadge is pretty much the worse. Before he became my companion I was really hoping that I was going to get to kill him.
  11. I got the impression that we didn't totally "kill" him. I suspect we may be seeing him again.
  12. There's plenty of music in the game, but it just never plays. A "loop music" option would be a very nice addition.
  13. Though the OP may have some legitimate points, I'm much more upset by his run-on sentences and lack of paragraphs. Getting through that mess is painful and rage inducing.
  14. Grinding = killing monsters over and over again to level up, without any sort of quest or story line involved That just simply does not happen in this game. There is no grinding in this game. This isn't a difference of opinion; you're factually wrong.
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