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urdmyz

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  1. Yes and i mean how much fun was Wintergrasp i loved that ****. It was both competitive and enjoyable. To have ilum changed to a concept similar to it would actually save Ilum without a doubt and actually provide incentives for people to show up and make an effort instead of seeing a fellow player being attacked by 2 opposing faction members and then instead of helping running to the armament close by and looting it while leaving your team mate to die!!
  2. I mean how hard is it to implement something like this to Ilum it would freaking make going there worth it and actually enjoyable.
  3. Make the PvP Part of Ilum a large warzone on a 1hr Queue with a set number of slots per hour with a purpose. Lets say for example Capturing all 5 bases first wins and have a valor/Ilum Commendations rewards for the Win and Small reward for a loss and have a Ilum PvP Vendor with items you can only get with Ilum Commendations. Instead of making it 30 kills/Armaments make it 3 Ilum wins a daily/9 Ilum wins a week that way it stops ppl sitting in there valor farming. The area wont be overrun by one particular faction and it would give more incentive to players if you actually got something for doing it as opposed to oh gotta go collect 30 armaments a day, oh i'm done now ill leave.
  4. When someone comes back with a comment like L2P when hundreds if not thousands of players are receiving no rewards. Its because they think waaay too much of themselves pull your head out of your ***.
  5. I find it kind of amusing that with every attempt BioWare Dev's make to correct a failure on their part all they end up doing is creating an even larger cluster f**k. I mean how hard is it to give Ilum some proper objectives and rewards. Make the PvP Part of Ilum a large warzone on a Queue with a set number of slots per hour with a purpose. Lets say for example Capturing all 5 bases first wins and have a valor reward for the Win and Small reward for a loss. Instead of making it 30 kills/Armaments make it 3 Ilum wins a daily/9 Ilum wins a week that way it stops ppl sitting in there valor farming. The area wont be overrun by one particular faction and it would give more incentive to players if you actually got something for doing it as opposed to oh gotta go collect 30 armaments a day, oh i'm done now ill leave. What an utter waste of an entire zone. Why would you punish a large part of the SWTOR community for what a small number of inbred low life's did. Why not roll them back to valor 1? I mean it's only fair. Also you would think that allowing players to die in Iilum and then to type /stuck to have them return instantly to where they died is an exploit and a half. I mean the bottom line is this, if Bioware is trying to break PvP more than what it already is then go ahead and make changes before asking those who pay to play what they think. I mean if you don't that is your prerogative but at the end of the day we the people vote with our wallets. It wouldn't be that big a deal considering Guild Wars 2 is on the way as is Tera.
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