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tiszack

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Posts posted by tiszack

  1. I'm just figuring out this whole crew skills and missions thing, so I may be a noob. I'm trying to figure out what all the complaints are about.

     

    I just sent my guy on a mission that costed 95. He returned with a lockbox that had 181 credits. I sent him on a mission again that costed 95, and he came back with a lockbox with 125 credits, AND an Energy shield schematic.

     

    Am I missing something ?

  2. Guards don't walk around the cities? Or how about the callers? They don't walk around yelling things? You could literally be going up to the flight master and bump into an NPC coming down. There are even vendors in Orgrimmar that walk around and sell things instead of just standing in one place. There are even NPCs that travel from city to city. That's only the beginning though that's just the friendly NPCs. What about the enemies? How many wolves just sat in one spot? How many Kodos? How many Gnolls? How many of any enemy just sat there like a statue until you interacted with it in WoW?

     

    The question is did "you" seriously play WoW....?

     

    If SWTOR's NPCs did more than just stand in one spot it might feel more like a living breathing world is all I'm saying.

     

    Yeah, and I think they had that in there from the beginning too, plus, you could interract with every single NPC. Maybe not talk, but you could select them and hear them make a grunting noise or whatever. lol. Plus, they had Gamon!

  3. If you want to "calm the flames" then you need to understand why people are flaming bioware in the first place. And it isn't necessarily because of ignorance towards what is involved in scheduled maintenance......

     

    Bioware's choice of time window for today's downtime in the EU was a boneheaded move at best, for a variety of reasons.

     

    Firstly, none of their "we are running a global service" excuses cut it, especially when their competitors are able to offer things like localised downtimes. Localised downtimes are conducted in order to give the best possible service to the customer. And if Bioware cannot do that, then they deserve criticism.

     

    Secondly, the irony of this situation is that their intention was to make things easy for themselves by taking all the servers down at the same time and doing so outside of the "peak time" window. But Bioware proved it to themselves how wrong their decision was to have downtime between 10am UK time and 4pm UK time. Because when they need to extend that downtime, it begins to encroach on the very "peak time" that they are trying to avoid in the first place.

     

    These are perhaps the very reasons why other well known MMO developers don't do downtimes during the day in the first place.

     

    The amusing thing is that IF bioware had instead chosen to actually take the EU servers down during the night (e.g. 2am UK time), then any extension that they had to make to the downtime would probably not have mattered as much as it did to Bioware's EU customers, and they'd still be well clear of encroaching on "peak time".

     

    In short, Bioware are trying to do things "on the cheap" and it backfired on them, yet again. Hopefully, they will learn from this and not make the same mistake next week.

     

     

    How did it "backfire" on them? Did a bunch of people cancel because of maintenance? I think there are more pressing issues than maintenance times. They can't please everyone. The downtime will always be "encroaching" on someone's play time no matter what. I think WoW took all their servers down at the same time at first too. I'm not sure of their schedule now though. They might separate the downtimes sometime down the road. Yes, I am pissed when the servers go down, but I get over it pretty quickly. They are up now, so I'm going to play.

  4. The problem is that certain planets are defined by the time of day. When the Republic goes to Taris, it's day time, when the Empire goes there, it's night time. They set the time of day to reflect the atmosphere they're going for on that particular planet. It's not a simple thing of having a change in the lighting scheme, it would require a re-work of the zones.

     

    Are you saying that the same planet is different depending on which side you are on when you go there? If this is the case, then it would seem like this feature is easy to implement this type of system.

  5. Strawman argument at it's finest. I'd argue but, to argue a point you have to actually have a point, which your post did not have. Nonetheless I'll try.

     

    EvE plays entirely different to ToR, just because they're both in space and both have skills hardly make them the same. It's the gameplay, the feel of the game that determines whether an MMO is a wow clone or not. If we remove the story-driven quests and voice acting, I bet you couldn't name a single thing that's truly different then WoW. Not one single thing. I know you'd try, and I'd have to come in and explain why your example fails. ToR is just WoW with a SW skin and voice acting, that's all there is to it. And no amount of delusions will change this.

     

    lol, you make it seem like there is some kind of universally agreed upon litmus test that can authoritatively determine "whether an MMO is a wow clone". The control scheme for movement is similar, but that's about where it ends. Have you even played? Everything else is just similar stuff you would expect in any MMO, even ones pre-dating WoW. I think this one just needs some polishing.

     

    I'm actually looking for a good WoW clone. Vanilla WoW that is. I miss MC raiding for epic gears ;/ There's just something about getting 40 people together and being successful after all the wipes that I haven't felt since they put out the first expansion to that game.

  6. I tried forcing AA and it didn't change the jagged edges.

     

    By the way, what happened to the posts by the kind person who let us know how to do it?

     

    I was finally able to get somewhat of an answer from a mod as to why these types of posts get deleted.

     

    "we ask that you not change .ini files or other game files as this can cause harm to your game client. Since it can cause harm to your client, we also ask that you not post about it on the forums or tell others how to alter game files."
  7. Yeah, I don't think the info is accurate, lets see there are roughly 220 servers worldwide, lets say all of them are full (2k people according to OP), 220*2000=440000, I thought the game had over 1 million players according to Bioware, so something must be wrong.

     

    It only shows players CURRENTLY online. Sorry if I didn't make that more clear.

  8. QUESTION: Do you have a job? if so i think $15 would be 1 hour of your pay ( if your 15-17 ) 18+ i think $15 would be a 1/4 of your pay an hour, is SWTOR worth 1 hour or 15 minutes of work a month you tell me

     

    woah. Where do you live? $15 an hour is baller status where I'm from. Most people make around $10 an hour around here.

     

    $15/month is a good price point. Let's not give them incentive to start raising the prices now. Anything more wouldn't make development any faster, trust me. They are making plenty of dough at $15.

  9. The atmosphere of the game so far just feels kind of dead and static, like some arcade adventure game, lol. I agree about it feeling like you are locked into a certain path. It seems like most of the budget went into story and voice acting, which gets kind of monotonous after a while. Having choices in a conversation is cool, but there are other games that do a much better job: i.e. Deus Ex: HR. I am still enjoying the game though, and I'll see if there is still stuff to do when I reach level 50.
  10. the other swtor.exe process is a child of the original swtor.exe process and it seems to handle only graphics hardware and directx operations. It doesn't do any kind of file or network operations. It's run with the command line swtor.exe "@RemoteRendererServer.icb"

     

    The original process has @swtor_dual.icb at the end of the command line options. This seems to be a script that starts some other stuff. There is also a swtor.icb file in the retailclient folder. I'm guessing if @swtor_dual.icb is replaced with @swtor.icb, it will use only one process, but I don't at the moment have a way to try it out, since the command line options passed are way too large to run using the windows run dialog or the cmd line (mainly because of the HUGE password hash), so I'll need to find a way to run or program another launcher.

  11. I just checked "the other" mmo, and this feature is indeed there. I never thought of that feature or knew it existed. I usually just hold the left mouse button, but I do see how this can be useful while kiting to free up the mouse button and it is definitely something I would do.
  12. Not sure if something like this has been posted before (no search feature on the forums)

     

    Simply type /who into the chat box, and enter the biggest number range that gives less than 100 players (It seems the search results limit it to 100). The number range will return the players online playing at the level of whatever range you input. Example: 1-10 returns 89 players. 11-15 returns 88 players, and so on, until you reach 50. You will need to create a character on both sides to get complete results.

     

    Here's what I found so far. This is @ around 3:30pm EST

     

    Server: Sword of Ajunta Pall

     

    Empire players: 1271

    Republic players: 577

    Total: 1848

     

    Server: Prophecy of the Five:

     

    Empire: 1625

    Republic: 595

    Total: 2220

     

    Interestingly the Prophecy server was listed as Full, with no queue, while the other server had over 300 less players, but had a queue. (about a 30 sec wait time though)

     

     

    You can also type the name of a planet along with the level ranges. I've found that planets with more than 1 open instance usually have around 100 players in each.

     

    What are your results?

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