Two questions: 1. Are challenging healing fights a requirement for the long-term popularity of SWtOR operations? 2. Is it possible to design a fight that challenges a well-geared, well-played operative. Before you misunderstand - I am NOT saying that operative healing is awesome-sauce overpowered. Also not claiming that it's underpowered. What I'm asking with the second question is, basically, "Is the skill cap too low on operative healing?" What I love about healing is the ability to be a hero. In WoW I had my mana-neutral healing style that I used 80-90% of the time which was kinda fun, but what really got my blood pumping was when I had to kick it into mana-intensive mode. Spamming inefficient heals to prevent a wipe, getting dangerously close to oom, frantically calling for an innervate from my druid friend... exhilarating. In SWtOR, I feel forced into the mana-neutral style 100% of the time. Mana-intensive mode means I cast 4-5 spells and then get 0 hps for up to 10 seconds. I can do my job, but I feel like I'm sitting in the back saying, "I'm doing my thing guys, but if you screw up we're gonna wipe and there isn't anything I can do about it." I feel like a healing bot with a hps cap. So if you work at Bioware and you're designing an operation fight, it seems like you can't implement a healing-intensive phase that lasts more than a few seconds. Unless you just say screw the operative healers (which I'm pretty sure they won't). Am I right? And is this a big problem?