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Alyerbase

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  1. Yep. What he said. C'mon Bioware, I need my kickin' bachelor pad back, ASAP.
  2. Sure. I mean, I'd rather have Zenith, but I'd take Qyzen. The Consular's companions include a wounded bad boy, a charming rogue, and a giant lizard. All of whom would be better romantic partners than Felix 'Dishwater' Iresso... (Why is there no option to reject Iresso's return? Why?)
  3. Is it just me, or do companions run like they forgot to turn sprint on since the patch? I constantly find my companions lagging behind me when I move on foot, whether around the fleet or during chapters, to the point where they disappear, leash, and pop back into existence next to me, only to start the dance all over again. Is anybody else getting this?
  4. Um, the one where it still takes level 8 crafting mats to make the 3 pieces of level 7 ship armor you can craft? And the one where I used to have a semi-reliable way to get those mats, in exchange for fleet comms, which was then taken away by the decision to merge the level 6, 7, and 8, crafting materials boxes into one box, which has yet to cough up any level 8 materials after something like 1500 fleet comms spent on them? That game.
  5. Either that or revert the change to the Level 50 Crafting Material Boxes. Or at the very least please take out all the level 6 junk that nobody has any trouble getting and would never want to blow 150 fleet comms on a random selection of, and make the boxes level 7 or 8 guaranteed.
  6. Dear Bioware, Thank you for the free set of orange gear all my characters got. Admittedly, all of it was so FUGLY I can only put it on people like Lil Khem or Broonmark, but that made selling off the rest of it, something I usually hate to do with oranges, that much easier. That was the only good thing that came out of this 'expansion'. As for the time-sink mini-game you wasted developer time and money making instead of giving us a real chapter four of our class storylines, the less said the better. (Seriously, it's like you guys never played any of the great old Lucas Arts flightsims. Get rid of the terrible fiddly mouse-aiming, set the weapons to fire at a fixed point in front of the ship instead of swiveling around, reduce the amount of space debris by about 99.99%, tell my copilot to S T F U already, and take out the boring domination maps in favor of a simple dogfight, team with most kills in X time wins match that's all everybody really wants to do anyway. Maybe a Voidstar-type map where one side attacks a capital ship and the other defends, then the teams swap sides could be cool too)
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