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Joelburg

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Everything posted by Joelburg

  1. I've always thought that the purpose of the speeder is so that people who don't know the map very well can get a quick look at all the rooms before the game starts. You travel through the last room and the bridge room pretty quickly, as those rooms are in two sections (due to the forcefields) and as such there is less you need to figure out when you first enter the room during the game. However, you fly around overhead in the first room for a bit, which leads me to believe they want you to get a quick look at the whole room so you aren't totally lost when the game starts. It's the same thing with the initial speeder in the Alderaan warzone; you fly around the middle once before finally coming to a landing. This is in addition to the starting area overlooking the whole warzone. It gives you a quick chance to see the map. For Huttball, the starting area allows you to see about half the map (which is essentially the whole thing since it's symmetrical), so there isn't an overhead speeder ride there. At least, that's why I think they have it. I very well may be wrong, but it makes more sense to me than it being story-related or some sort of time sink.
  2. I think a lot of people who posted here could use one of these.
  3. Having done a good bit of pvp with both specs, I'm of the opinion that rage is better simply because it is more oriented towards burst dps, which tends to be the best way to go in pvp because fights don't last very long. That being said, veng is still a very good pvp spec. I've been running in immortal lately (because I'm one of my guild's tanks and I don't want to spend money respecing all the time) and I really miss having the 4s of CC immunity after a force charge. I always enjoyed laughing at people who wasted their CC on me right after I charged them before I started wrecking them with impale/force scream If you're still looking for a veng build, I recommend this: http://www.torhead.com/skill-calc#101crZIGMRrhddMR.1 That build allows for easy rage management off of a charge (with the impale/force scream combo only costing 2 rage) and makes your aoe slow cost nothing, which is really nice for keeping people from trying to kite you. It also doesn't sacrifice any of the dps talents with the exception of rampage, which doesn't matter since ravage isn't very good in pvp anyways. If you have issues with rage generation, just move some points over from accuracy into deadly reprisal or unyielding.
  4. Some day, people will stop confusing crit numbers with dps. Then, St. Peter will sound the final trumpet of the apocalypse. In all seriousness though, just because we don't have huge crits like other classes doesn't mean we have bad dps. Sure, they might be getting a 6k hit, but the skill might have been on a 2s cast timer. In rage spec on my jugg I was getting 3k+ crits on smash before I even had any max level pvp/pve gear (I've been running immortal since then because my guild needs me for tanking and I don't feel like spending the money respecing all the time). 3k in 1s is the same dps as 6k in 2s, it just doesn't look like it because all most people see is the big shiny numbers floating above their (or their opponents') head; they don't take the "seconds" part of "dps" into account, and thus think a class has bad dps because they can't get big crits. To answer the OP's question, yes, you can do good (although slightly below top tier) dps with a jugg if specced and played properly. I'm of the opinion that veng is better for pve and rage is better for pvp, but really it all depends on your playstyle and what content you're running.
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