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Serzee

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Everything posted by Serzee

  1. I belive that you should go to bed or stop trolling and realize it's not that hard to communicate within a company, fix bugs before releasing new content. Edit: Also, seing you replied 1 minute after I posted you probbably only read the title of the thread. Assuming your logic is correct and each department does it part, shuffle it together and release it in a patch, still, fixing the orb damage as a nerf to him instead of fixing the actual bugs is nothing else then stupidity.
  2. We want to acctually be able to play the ones acctually in the game without wiping on almost every hardmode boss due to bugs every time we do a clear. It's fun to wipe on bosses due to difficulity lvl. Not so much spending 4 hours on SOA because of evading, teleporting orbs. Floor not propperly respawning. Boss bugging on phase transitions not losing orbs wiping us in phsae 3 because he stops to cast 2 second long casts. Dying randomly while running the redicolus distance to the boss every time you got a bugged attempt. And you know what, most of all- You don't seem to give a **** about the pve side of the game. You can't even hotfix a damn tier MAIN HAND weapon. Also, if you want to nerf SOA, funnily enough the biggest nerf you could have given him would be to FIX THE GOD DAMN BUGS. But instead of fixing bugs, you release new probbably very untested content instead of even mentioning simple stuff as "Rocket on Annihilator can no longer crit targets for 20k in hardmode". This is why me and my friend group of long time core raiders canceled our subscription. If you don't give a **** about us leaving then jog on and enjoy your valor farming for nothing, I know for a fact that anyone who is trying to raid in this game feels more or less the same. Priorities Bioware. That is all.
  3. Hi, we had this bug aswell for around 10 resets, we tried every possible solution anyone on the internet had, still no luck. Then we combined some of them and the way we did it with (not saying this is the correct way, maybe we got lucky?) was by doing the following: 1. Find out how many clicks on each part it would take south and north. And by doing this you need to know another thing both north and south have DIFFRENT order of colors. North one got Purple-Red-Green-Blue-Yellow-White so if the middle color were for example Green and it needed to be Yellow, it would take 2 clicks on the RIGHT console. The order for the SOUTHERN Pylon is White-Yellow-Blue-Green-Red-Purple. Indeed, the same order just turned around. So find out how many clicks each way it takes, as the fewer number of clicks you do the lesser chance it has of bugging, if you are not limited to a number of clicks as sometimes it would still be clickable on the 4th wheel but the color wouldent move. 2. Now, when you have figured that out you want to start by pulling the mobs on each side at the same time, CLEAR them and then start pressing. And we waited for EVERY single mob to be dead, EVERY single wave before we pressed again. So always clear out the mobs, there are NO timer on the boss. 3. Always let SOUTH Finnish each row first. Always SOUTH. That's it, Good luck I hope this helps you. Alot of people don't want to share their way because they are too proud of discovering this, hopefully it will be fixed by Bioware but if you do all three steps above, you will either complete the event or something very random will bug out, but that's only random. This ^ is the hidden MECHANIC of the fight.
  4. BUMP fix this and fix your only raid instance please before releasing new stuff, otherwise you'll quickly lose all the endgame pve players you have.
  5. *I tried to google first and look for a similiar thread, and appologies if this is the incorrect forum for this. Columi Main hand light saber - ItemRating 136 - 302.0-453.0 Energy damage vs Rakata Main hand light saber - ItemRating 126 - 278.0-417.0 Energy damage All other Columi items - Itemrating 136 - dropped in hardmode end bosses/normal operation All other Rakata items - Itemrating 140 - dropped in hardmode operations & nightmare Hopefully this is a bug?
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